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Should we move the server to the dev branch, or remain on the stable? If we move, the save file will be permanently dev-only! Some mods may also need to be removed.

Move to Dev branch for the latest updates.
- 3 (42.9%)
Stay on Stable branch for (relative) reliability and mod compatability.
- 4 (57.1%)

Total Members Voted: 7


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Author Topic: Boatmurdered: Bay 12 Space Engineers: Stations aren't real.  (Read 12703 times)

coleslaw35

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Re: Boatmurdered: Bay 12 Space Engineers UP AGAIN! Professionally hosted!
« Reply #60 on: September 17, 2016, 07:15:30 pm »

~Haunted server~

Spoopy!~

I should try to hop on sometime. Though, I really only have an interest in building a small shipyard on the moon where I work on small ship projects, say fighters. It's something I've wanted to try to improve on, since it should help me learn how to build nice looking yet functional ships.
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BurnedToast

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Re: Boatmurdered: Bay 12 Space Engineers UP AGAIN! Professionally hosted!
« Reply #61 on: September 18, 2016, 08:52:09 pm »

I think the NPC shop needs it's prices to be tweaked or something. I spent about 5 minutes mining, trucked the stone to the shop, and cleaned it out. The shop now has zero credits, nothing worth buying, and ~2 million stone in stock.

...at the very least it probably needs to stop buying stones and gravel completely.
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coleslaw35

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Re: Boatmurdered: Bay 12 Space Engineers UP AGAIN! Professionally hosted!
« Reply #62 on: September 18, 2016, 09:09:27 pm »

I think the NPC shop needs it's prices to be tweaked or something. I spent about 5 minutes mining, trucked the stone to the shop, and cleaned it out. The shop now has zero credits, nothing worth buying, and ~2 million stone in stock.

...at the very least it probably needs to stop buying stones and gravel completely.

NPC shops? Interesting. Where are they located?
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BurnedToast

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Re: Boatmurdered: Bay 12 Space Engineers UP AGAIN! Professionally hosted!
« Reply #63 on: September 19, 2016, 12:29:38 am »

I think the NPC shop needs it's prices to be tweaked or something. I spent about 5 minutes mining, trucked the stone to the shop, and cleaned it out. The shop now has zero credits, nothing worth buying, and ~2 million stone in stock.

...at the very least it probably needs to stop buying stones and gravel completely.

NPC shops? Interesting. Where are they located?

It's a mod, if you play on the bay12 server you can respawn at the medbay there and make a GPS waypoint to it

Though at the moment it's down for price adjustment
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Sensei

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Re: Boatmurdered: Bay 12 Space Engineers UP AGAIN! Professionally hosted!
« Reply #64 on: September 19, 2016, 03:02:52 am »

Yep. I finally set prices for (almost) every good, but it just ain't working. Every time the server starts up, it writes over the config file with default settings. I've left a comment on the mod page, but I won't be activating the NPC market again until I can actually make my prices stay.
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Sensei

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Re: Boatmurdered: Bay 12 Space Engineers UP AGAIN! Professionally hosted!
« Reply #65 on: September 21, 2016, 12:51:37 pm »

Markets are in and fully functional!

You can now buy and sell most items, including Stargate mod materials, at two NPC trade zones near earth. These are in invincible structures with LCD screens that list prices, and have access to a public medical bay. There are basic instructions for buying and selling goods as well. Prices at the NPC zones are very steep, so as to encourage the use of player markets- just use the NPC to get your starting capital. You can create your own trade zones which are tied to a beacon, and set prices on any good. Here's the tutorial page with full details.

GPS:Market:-88097.54:13249.28:-58243.62:
GPS:Market 2:59277.55:-1023.24:89425.84:
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Micro102

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Re: Boatmurdered: Bay 12 Space Engineers: Now with Trading!
« Reply #66 on: September 21, 2016, 05:34:00 pm »

Could someone tell me why when I logged off got another video card crash, the tools and hydrogen/oxygen tanks and ammo I put in cargo specifically to prevent them from disappearing from my guy when I log off are now gone? It wasn't theft as I had far better stuff to steal and a spare set of tools.
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Chiefwaffles

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Re: Boatmurdered: Bay 12 Space Engineers: Now with Trading!
« Reply #67 on: September 21, 2016, 06:37:15 pm »

Ugh. I'm not sure I can keep playing SE multiplayer.
So sick of having to micromanage my inventory so when I inevitably get kicked from the server via connection issues or a bug I won't lose all the stuff I was using for construction and my tools. And of the fact that I can't actually dock ships together without heavy glitches.

I reaely wish the developers cared more about stability. Because it feels like they don't.
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You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

BurnedToast

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Re: Boatmurdered: Bay 12 Space Engineers UP AGAIN! Professionally hosted!
« Reply #68 on: September 21, 2016, 11:30:29 pm »

The server seems to crash if I try and connect two stargates which are ~2,000 km. Didn't test too much since I didn't want to keep crashing the server, but I guess that means long-range stargates won't work. Too bad because it makes them a LOT less useful compared to a jumpdrive - I guess you can use them to get out of gravity easier, but that would really require a reason to go into the gravity in the first place :/

Edit: Further testing suggests stargates crash the server no matter how far apart they are. I can't seem to get them to work at all.

Markets are in and fully functional!

You can now buy and sell most items, including Stargate mod materials, at two NPC trade zones near earth. These are in invincible structures with LCD screens that list prices, and have access to a public medical bay. There are basic instructions for buying and selling goods as well. Prices at the NPC zones are very steep, so as to encourage the use of player markets- just use the NPC to get your starting capital. You can create your own trade zones which are tied to a beacon, and set prices on any good. Here's the tutorial page with full details.

GPS:Market:-88097.54:13249.28:-58243.62:
GPS:Market 2:59277.55:-1023.24:89425.84:

So I checked it out and 200,000 space doubloons is not enough. I sold a bunch of spare garbage I had in my base and cleaned it out. The NPC shop is the only "faucet" of credits, so I've effectively got all the money now and nobody else can have any (please don't "gravel tax" me again I sold legitimate stuff not useless stone this time D:). Especially with the higher prices, there needs to be a lot more money going around.

Also You forgot to stock ZPMs (or didn't stock very many and someone bought them all). They are listed, there's just 0 stock in both shops. Also -There's literally not enough money in the economy to make a ZPM hub. It takes 3 ZPM modules at 100,000 each to make a hub, but there's only ~200,000 space doubloons in existence. To be clear - I'm fine with the 100,000/300,000 price tag (though the sell price should really be more than 100) there just needs to be more money in the economy to support it.
« Last Edit: September 22, 2016, 10:17:44 am by BurnedToast »
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coleslaw35

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Re: Boatmurdered: Bay 12 Space Engineers UP AGAIN! Professionally hosted!
« Reply #69 on: September 22, 2016, 05:35:44 am »

I've effectively got all the money now and nobody else can have any

Don't tell that to the Space Communists.

Once I get a decent base set up I should make that faction. :P
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Sensei

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Re: Boatmurdered: Bay 12 Space Engineers: Now with Trading!
« Reply #70 on: September 22, 2016, 10:38:41 am »

Stargates are were working last time I tested them, I'll have to check them out.

Also, did you really clean out the market? I wonder if the prices I set were still there. I stocked each of the two shops with three million credits, blacklisted stone and gravel, and set most of the buy prices to a tenth or a hundredth of what they were.
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BurnedToast

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Re: Boatmurdered: Bay 12 Space Engineers: Now with Trading!
« Reply #71 on: September 22, 2016, 10:44:18 am »

Stargates are were working last time I tested them, I'll have to check them out.

Also, did you really clean out the market? I wonder if the prices I set were still there. I stocked each of the two shops with three million credits, blacklisted stone and gravel, and set most of the buy prices to a tenth or a hundredth of what they were.

They worked a few days ago, but I just crashed the server like 5 or 6 times trying various combinations of distances, making new gates, etc. I can't seem to connect them at all without breaking it.

As for the market, the prices seemed correct (buy and sell were far apart like you said, stone/gravel were blacklisted) but they only had ~200,000 credits total. Also the credits for the shops seemed linked, after I drained shop 1's money, shop 2 didn't have any money in it either.
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Sensei

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Re: Boatmurdered: Bay 12 Space Engineers: Now with Trading!
« Reply #72 on: September 22, 2016, 11:42:44 am »

Well, the merchant now has ten million space doubloons, so you can get rich without tanking the economy.

Stargates are definitely crashing the server, I even redownloaded the mod to be sure we were on the latest update.
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ThtblovesDF

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Re: Boatmurdered: Bay 12 Space Engineers: Now with Trading!
« Reply #73 on: September 22, 2016, 01:39:10 pm »

Did derp around a but, then Server crashed and my Hand mined stuff was gone, sadness...
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BurnedToast

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Re: Boatmurdered: Bay 12 Space Engineers: Now with Trading!
« Reply #74 on: September 24, 2016, 12:16:23 pm »

Apparently "invulnerable" does not mean "immobile" - someone de-orbited the second market station and now it's sitting on the planet's surface along with some miscellaneous ship debris.

Considering the ship debris looks like it was from a mining ship, and there's some ingots nearby, I'm guessing it was not a random griefer but rather some miner trying to use the shop and accidentally ramming it into the planet or something, but who knows?
« Last Edit: September 24, 2016, 12:46:56 pm by BurnedToast »
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