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Poll

Should we move the server to the dev branch, or remain on the stable? If we move, the save file will be permanently dev-only! Some mods may also need to be removed.

Move to Dev branch for the latest updates.
- 3 (42.9%)
Stay on Stable branch for (relative) reliability and mod compatability.
- 4 (57.1%)

Total Members Voted: 7


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Author Topic: Boatmurdered: Bay 12 Space Engineers: Stations aren't real.  (Read 12694 times)

BurnedToast

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Re: Boatmurdered: Bay 12 Space Engineers UP NOW
« Reply #15 on: September 04, 2016, 05:53:23 pm »

Is there a list of mods you added somewhere? There's too many for the ingame browser to display the whole list.

Also, I just tried to join and the server crashed as soon as I finished loading in, and it does not seem to be auto-restarting  :-[
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Sensei

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Re: Boatmurdered: Bay 12 Space Engineers UP NOW
« Reply #16 on: September 04, 2016, 10:40:06 pm »

Yeah, I was playing and came back to find that my computer had crashed and restarted. I guess my overclock still isn't totally stable (so I added ten milivolts.) Fortunately backups are working properly. I haven't configured the server to start up automatically when my computer restarts, so it hadn't restarted. I haven't actually had the server hang since I started using SESE so I dunno if it'll restart itself or not in that circumstance.

Anyway, the server is back up. For the intrepid, I spawned in several new planets. Go forth and explore!

If you want to look up all the mods, here is the list of their IDs:
752636518
584407944
754635567
635057556
709975763
728555954
754173702
628221442
647469982
306848014
677790017
321588701
642589539
471753867
467170527
481012219
443961421
358112540
362506875
327627089
340829414
559202083
553743010
541217022
295393216
298550266

I forgot what some of them are, so y'know, figure it out.
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EvilTwin

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Re: Boatmurdered: Bay 12 Space Engineers UP NOW (For real tho)
« Reply #17 on: September 05, 2016, 11:17:33 am »

Might play once I get back from Denmark^^
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BurnedToast

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Re: Boatmurdered: Bay 12 Space Engineers UP NOW (For real tho)
« Reply #18 on: September 05, 2016, 11:58:52 am »

Here's the modlist then, for anyone that's interested. Feel free to copy-paste it into the first post or whatever if you want.


Twin welder says it crashes the server when you weld a gyroscope, I don't know if that's still true but if you have any crash problems you should look into that.
« Last Edit: September 05, 2016, 12:14:58 pm by BurnedToast »
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Sensei

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Re: Boatmurdered: Bay 12 Space Engineers MIGRATING
« Reply #19 on: September 08, 2016, 09:23:15 pm »

One of the regular on Discord, Adams, got fed up with my crappy internet and decided to buy a professionally hosted server for Space Engineers. We will be migrating most of the modlist, the map if possible, and probably also switching to the Dev version of the game, specifically for the recent rendering improvements.
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Aseaheru

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Re: Boatmurdered: Bay 12 Space Engineers MIGRATING
« Reply #20 on: September 08, 2016, 10:09:55 pm »

 Yaknow, Im finding many of the mods added... Outputting, for one reason or another. Mostly every one that adds in blocks, sans the airlock ones, twin tool things, armor thrusters, pistons and industrial sized mod. Oh, and the letters. Very possibly the moisture evaporator aswell, though that one is right on the brink of where my brain goes "Nope! Too destabilizing of the gameplay!", because of hydrogen production.

 Most of the other ones are because of, well, implausibility, cheesiness or self perceived as too damaging of gameplay balance.
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Kot

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Re: Boatmurdered: Bay 12 Space Engineers MIGRATING
« Reply #21 on: September 08, 2016, 10:36:16 pm »

One of the regular on Discord, Adams, got fed up with my crappy internet and decided to buy a professionally hosted server for Space Engineers. We will be migrating most of the modlist, the map if possible, and probably also switching to the Dev version of the game, specifically for the recent rendering improvements.
How to get nice things, step by step guide:
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Step 4 - PROFIT!
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BigD145

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Re: Boatmurdered: Bay 12 Space Engineers MIGRATING
« Reply #22 on: September 08, 2016, 10:57:55 pm »

Airlocks should be base game as should ramps. Rotor ramps can be all sorts of hell. The falling through ships glitch was especially annoying, but fixed now. Solar panels need variety in base game. I wish the windmill mod would get fixed. Modular power is a good thing. Much of the rest is just aesthetics and not really necessary. Most of my install is scripts and bluprints.
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Sensei

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Re: Boatmurdered: Bay 12 Space Engineers UP AGAIN! Professionally hosted!
« Reply #23 on: September 09, 2016, 03:20:44 am »

It's back up! The Boatmurdered server is now hosted by Gameservers.com, freeing us all of my crappy upload speed. The map and mods are entirely intact, but I couldn't bring SESE. For the most part you shouldn't notice a difference. Do be aware that it is no longer possible for me to impersonate players, so if someone says something stupid, they can't blame it on me. ;)

Connection info has been amended in the OP. Also, the Boatmurdered server SHOULD appear in the public list.
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Sensei

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Re: Boatmurdered: Bay 12 Space Engineers UP AGAIN! Professionally hosted!
« Reply #24 on: September 09, 2016, 01:17:46 pm »

After fighting with the server for a while, it now autosaves! This is good, because before, it wasn't saving at all. It still doesn't save on server restarts, which is frustrating, but it will autosave every 5 minutes.
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Sensei

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Re: Boatmurdered: Bay 12 Space Engineers UP AGAIN! Professionally hosted!
« Reply #25 on: September 10, 2016, 05:45:44 pm »

I have added a poll.
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Aseaheru

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Re: Boatmurdered: Bay 12 Space Engineers UP AGAIN! Professionally hosted!
« Reply #26 on: September 10, 2016, 07:42:29 pm »

 If/when we do switch, can we turn oxygen on? Droning about is kinda an ass due having to have tank after tank of oxygen in yer inventory while you go droning.
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Re: Boatmurdered: Bay 12 Space Engineers UP AGAIN! Professionally hosted!
« Reply #27 on: September 11, 2016, 09:29:57 am »

Of course I have like 5000 ms ping.
Fucking 'Merica. :/
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Sensei

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Re: Boatmurdered: Bay 12 Space Engineers UP AGAIN! Professionally hosted!
« Reply #28 on: September 11, 2016, 10:35:12 am »

If/when we do switch, can we turn oxygen on? Droning about is kinda an ass due having to have tank after tank of oxygen in yer inventory while you go droning.
Well, that's a question of simspeed. We saw the server get nice and slow today before I did garbage cleanup, oxygen might just be too much.
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BurnedToast

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Re: Boatmurdered: Bay 12 Space Engineers UP AGAIN! Professionally hosted!
« Reply #29 on: September 11, 2016, 01:01:50 pm »

If/when we do switch, can we turn oxygen on? Droning about is kinda an ass due having to have tank after tank of oxygen in yer inventory while you go droning.

Cockpits have built in oxygen storage. Just connect them to an oxygen generator and they will fill up with air. It even works through connectors, so you can dock with your base and fill up with air before you go.

If you need more air for some reason just make an oxygen tank on the ship, or put oxygen bottles in your ship's inventory. The cockpit will actually pull oxygen out of the bottles in it's inventory to refill.

Pressurization only means pressurized rooms, which is kind of pointless and wasteful anyway... it's only useful for RP, but if you're going to do that you can just pretend there's air inside. It's really not worth any performance hit IMO.
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