I was thinking perhaps if they had 'very' as part of the facial descriptions they'd be Impure, but after looking at the 22ish I have now, perhaps there can be only like, if you have more than two 'very's or 'slightly/slight/whatever's they are considered Impure, one-two of either being Pure, and none being Purest? I also like the 'who do you worship' idea a fair bit, Sanctume. Hmm...or perhaps a mixture of them?
@Salmeuk; I didn't realize that it was a thing that happened, buuuut my world isn't very old. I think it's about 50+years? Maybe 60+. I'll need to check. It's still annoying though.FORT TOURHere's the highest natural surface level of my map, and where a lot of workshops are located that need to go inside soon. I also need more effective weapons to get rid of those damn giant tortoises... Also incomplete walls to keep invaders from climbing over/allow our marksdwarves to shoot at them.
Main entrance to the fort and the entrance to the crypt/Impure sections. The wooden coffins were supposed to be used for the elves from a caravan we slaughtered, but they're not going into them, so I've disabled burial and will be changing that. Probably to statues.
Main fort's beginnings. Each stairwell is gonna be a different section, with some connections every now and then to make life easier for my poor dwarves, just with draw-bridge chokepoints. Left is stoneworking, middle is dining/temple/library/whatever, right is metal working. All three will have bedrooms in some fashion.
Food storage and Original 7 Bedrooms/Tombs. And farm that needs to be attached to main fort and sealed off from the outside. There's only four of the O7 Chambers carved out, but there will be more toward the inside of the stairwells. And one isn't needed anymore. He's a werecreature sooooo yeah. Also, smoothed bauxite looks
amazing.
Soon-to-be-hopefully-legendary Diningroom in the middle. Stoneworking/related stuff to the left, metalworking to the right.
The crypt is on the same level as the dining room, and the sealed off area has a wereass inside. (aka: the infected O7 dwarf, Etur.). I will have the engraving for the tile in front of the constructed wall be designated (through 'd') as a warning. The sand rooms won't be used as crypt spaces. Probably as sand-picking-upping for glass disks to minecart-shotgun at our enemies. Only fully engravable stone locations are worthy for our Pure holding copper coffins! Maybe some tin too. And a silver statue of whoever is stored in that coffin once our blacksmithy-person is a high enough level to regularly produce masterworks. You can see our engraver in the bottom leftmost tomb, toiling away. She (I think) is one of the O7, a crossbow dwarf. Speaking of, I need to get the military organized for training at least once a year until we have more manpower should do.
Stone-related and Metal-related stockpiles. Stone stuff to the left, metal stuff to the right. Look at all that glorious bauxite. And some chalk and granite.
The WIP hospital. I might change this into a general overflow storage and move the hospital one lower because I want engravable pillars and walls in the various rooms patients will be staying in. And the WIP Purest bedrooms. Pure bedrooms will go on the other side. (Speaking of Purest/Pure/Impure, I need to go through and change their names to give them the various titles once I settle on what will be the conditions...)
All the citizens so far. (Taken long enough of time away for Etur to change back into a dwarf.)
And the wealth of our fort!
END TOURPart of the wealth, 3600
Urists of it is a boring scepter. Called The Monumental Violation (or something like that).