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Author Topic: Let's make a Random Spell List.  (Read 15028 times)

Karnewarrior

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Re: Let's make a Random Spell List.
« Reply #240 on: November 16, 2016, 04:45:31 pm »

Summon Megalith [earth magic expert | 25 mana]: fires a giant explody rock of doom from the casters hand. Giant Explody Rock of Doom will bounce off of inorganic objects three times before exploding violently into shrapnel. Upon contact with an organic material such as flesh, natural cloths, parchment, or cerebral fluid, the GERoD will detonate violently regardless of how many times it has bounced.

The GERoD is a hyperlethal litho-projectile commonly used against large groups of enemies, enemies behind cover, and really awful friends. Not advised for use in confined spaces such as broom closets. Trust us.
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Ikusaba Quest! - Fistfighting space robots for the benefit of your familial bonds to Satan is passe, so you call Sherlock Holmes and ask her to pop by.

Draignean

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Re: Let's make a Random Spell List.
« Reply #241 on: November 16, 2016, 04:58:20 pm »

Bindings of Doubt: The target's top 3 attributes take on base values equal to the lowest of the top three attributes for the duration of the effect
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FallacyofUrist

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Re: Let's make a Random Spell List.
« Reply #242 on: November 19, 2016, 07:46:40 pm »

Spell Gatling(metamagic): 1d6+1 random spells from the random spell list are immediately cast at the target.
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

Maegil

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Re: Let's make a Random Spell List.
« Reply #243 on: November 19, 2016, 10:04:10 pm »

^Ouch!
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What does Maegil have in common with a frag grenade?
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Your friendly mysanthropic machete-toting sail-sailing sailor nut job.
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RoseHeart

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Re: Let's make a Random Spell List.
« Reply #244 on: November 20, 2016, 01:01:54 am »

Po-Tay-Toe: +1 charisma, and a potato.
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Tyrant Leviathan

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Re: Let's make a Random Spell List.
« Reply #245 on: November 20, 2016, 01:10:17 am »

Auto Spell: Used in combination with another spell. As it counts as a free spell next three turns.

birdy51

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Re: Let's make a Random Spell List.
« Reply #246 on: November 20, 2016, 01:11:01 pm »

Intellect Swap - Select two targets. Their relative intelligences are now swapped.
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FallacyofUrist

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Re: Let's make a Random Spell List.
« Reply #247 on: November 21, 2016, 06:02:31 pm »

Incant Flames(fire magic, elemental magic): The caster begins an incantation that may last for any number of turns. The number of turns will be chosen by the caster. When the incantation is finished, a blast of fire proportional to the length of the incantation will be fired at the target.

If the incantation is disrupted, all sorts of nasty fiery things can happen, up to and including opening a gateway to the Plane of Fire.
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

TalonisWolf

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Re: Let's make a Random Spell List.
« Reply #248 on: November 21, 2016, 08:58:51 pm »

The Jar-Binks Spell: Turns the target into the most hated individual in the room regardless of previous allegiances.

Spell failure may cause various effects depending on the degree of failure, including turning inanimate objects sentient which then proceed to be hated by all, making an ally the most hated, turning you into the most hated, or make everyone hate everything to the point of irrationality. No refunds.
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DAPARROT

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Re: Let's make a Random Spell List.
« Reply #249 on: November 21, 2016, 09:07:17 pm »

Gathering Power:The next spell the caster cast has its effect(damage/healing/buff etc.)doubled in potency, each spell cast afterwards is further doubled in potency(4x,8x,16x, etc.). Failure to cast a spell or running out of spells to cast ends the spell, if the spell was ended by not casting a spell it does 5d6 damage to the caster, multiplied as if it was a spell cast while under its affect, running out of spells ends it without taking damage. Spells that do not have a valid target(doesn't hit anyone, healing someone at full health) do not extend this spell, and are considered as failures to cast a spell.
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OceanSoul

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Re: Let's make a Random Spell List.
« Reply #250 on: January 06, 2017, 07:52:43 am »

Thread Revival: Takes the remains of a destroyed or otherwise ruined piece of cloth or clothing and returns it to its former state. If the cloth was alive or sentient, it regains those traits. If not, it gains life for d6 minutes. It the cloth was created or modified by a string-, fabric-, or clothing-based spell, you may repeat that spell's effects.

(Remember, only one spell per post)

(Also, this is my FIRST post on the forums!)
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Work on a potential forum game for my return to Bay12. Figure out parts that puzzled me before. Find more things to figure out that I can't. Work on another game instead of solving them. Get distracted and stop working. Remember it a week or two later. Remember I'm still on hiatus. Illogically, Be too ashamed to return yet. Repeat ad nauseam.

Finally have a game completely ready. Wait a week before posting it out of laziness.

birdy51

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Re: Let's make a Random Spell List.
« Reply #251 on: January 06, 2017, 10:44:40 am »

Releases Lunatics - Opens a portal that releases 1d6 Raving Lunatics out onto the field.

((Aha! Welcome to the site!))
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BIRDS.

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OceanSoul

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Re: Let's make a Random Spell List.
« Reply #252 on: January 06, 2017, 11:22:36 am »

Releashes Lunatics: 2d8 leashes pop out of a portal, hook themselves around lunatics' necks (or similar body parts), and pull them back through the portal.

(Thanks! Also, I see what you did there. I'll finish my profile when I get back home; for some reason, I can't do it on my phone.)
« Last Edit: January 06, 2017, 11:26:08 am by OceanSoul »
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Work on a potential forum game for my return to Bay12. Figure out parts that puzzled me before. Find more things to figure out that I can't. Work on another game instead of solving them. Get distracted and stop working. Remember it a week or two later. Remember I'm still on hiatus. Illogically, Be too ashamed to return yet. Repeat ad nauseam.

Finally have a game completely ready. Wait a week before posting it out of laziness.

TheBiggerFish

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Re: Let's make a Random Spell List.
« Reply #253 on: January 06, 2017, 01:35:54 pm »

((You should be able to, or it's the SMF bug striking again.))

Releash The Hounds: All hunting dogs within 1d6 miles are leashed to an additional object.
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OceanSoul

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Re: Let's make a Random Spell List.
« Reply #254 on: January 06, 2017, 01:43:12 pm »

Relish the Hounds: Target as many people as half your spell level rounded down (or 3, if inapplicable). They now find enjoyment in (the presence of) dogs or other canines, to the point of outweighing any reasons not to love them. On a spell failure, cover nearby dogs in a mixture of chopped pickles, vinegar, etc.
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Work on a potential forum game for my return to Bay12. Figure out parts that puzzled me before. Find more things to figure out that I can't. Work on another game instead of solving them. Get distracted and stop working. Remember it a week or two later. Remember I'm still on hiatus. Illogically, Be too ashamed to return yet. Repeat ad nauseam.

Finally have a game completely ready. Wait a week before posting it out of laziness.
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