Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: what makes a playable creature a "intelligent wilderness creature"  (Read 1162 times)

randomgenericusername

  • Bay Watcher
    • View Profile
what makes a playable creature a "intelligent wilderness creature"
« on: September 01, 2016, 09:17:30 am »

i have been modih fifferent types of creatures and i noticed some doesnt show up in the main list but is instead in the "intelligent wildenress creatures" menu. why does this happen?
Logged
The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

Enemy post

  • Bay Watcher
  • Modder/GM
    • View Profile
Re: what makes a playable creature a "intelligent wilderness creature"
« Reply #1 on: September 01, 2016, 10:51:29 am »

It's the [LOCAL_POPS_CONTROLLABLE] tag.
Logged
My mods and forum games.
Enemy post has claimed the title of Dragonsong the Harmonic of Melodious Exaltion!

randomgenericusername

  • Bay Watcher
    • View Profile
Re: what makes a playable creature a "intelligent wilderness creature"
« Reply #2 on: September 01, 2016, 10:55:36 am »

thanks
Logged
The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.