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Author Topic: [sg] You are Psychic! (And this is not a good thing)  (Read 2719 times)

Egan_BW

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[sg] You are Psychic! (And this is not a good thing)
« on: August 31, 2016, 12:21:57 pm »

((I have never done a suggestion game before. Let's jump on this hotdog train and ride it all the way to eurotown.))



You are Psychic. A psychokineticist. A Psion. A Psyker. Too many words for one thing. You are Psychic. Plenty of people harness the power of the universe; lexical wizards and petty mages. But you wield something far more deadly than that: the mind. You are Psychic.

What exactly that entails, is for you to find out.



You jolt awake, but are sure that you're still dreaming. In front of you is thick glass, and beyond that darkness and metal. The glass slides out of the way and you step into the hall.
You slowly begin to take stock or your surroundings. You would appear to be in a dark hall of cold, white metal, extending at least 30 meters in both directions. Scratch that, dimly lit. The fluorescent lights lining the ceiling are certainly functioning as intended, though that intention seems to be for twilight at the moment. You suppose it is so as to not disturb the sleepers.

Turning around, you see that the contraption that you emerged from would appear to be a cryostasis pod. Or- Not a cryostasis pod, but a science fiction representation of one; curved and gleaming metal, and a single glass pane between the sleeper and the rest of the world. This does not look like the work of an engineer, more like a cheap prop.

In digressing on the design of this device you have missed a good opportunity to also digress on the fact that the hall is lined with many such devices, many of them occupied by human figures. You barely have any chance at all to elaborate of this topic before deciding that really, these tubes are uninteresting and besides probably nonfunctional anyway.


You are in a dim hallway. Ahead of you there's a light coming from a door in the side of the hallway. Behind you is nothing particularly interesting.

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I would starve tomorrow if I could eat the world today.

HugeNerdAndProudOfIt

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Re: [sg] You are Psychic! (And this is not a good thing)
« Reply #1 on: August 31, 2016, 12:41:06 pm »

Open all the tubes!
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Don't eat ghosts, that's how we got into this mess to begin with.

crazyabe

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Re: [sg] You are Psychic! (And this is not a good thing)
« Reply #2 on: August 31, 2016, 12:42:15 pm »

PTW.
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“Don’t quote me.”
nothing here.

Egan_BW

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Re: [sg] You are Psychic! (And this is not a good thing)
« Reply #3 on: August 31, 2016, 01:55:13 pm »

Open all the tubes!

Hmm let's see. ... You check the device next to yours, which contains... your neighbor across the hall?! Anyway, you pretty quickly figure out the controls for this thing, and think you could open it.


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I, Writer

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Re: [sg] You are Psychic! (And this is not a good thing)
« Reply #4 on: August 31, 2016, 02:03:18 pm »

> Attempt to open the device.

crazyabe

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Re: [sg] You are Psychic! (And this is not a good thing)
« Reply #5 on: August 31, 2016, 02:05:34 pm »

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Quote from: MonkeyMarkMario, 2023
“Don’t quote me.”
nothing here.

HugeNerdAndProudOfIt

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Don't eat ghosts, that's how we got into this mess to begin with.

MidnightJaguar

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23:31:46 <pancaeks> "Today on mystery science with the eggheads: we created these sentient crystal people, now we're going to find out if they explode!"

MainPiston: Epilogue.

Funk

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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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Gwolfski

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Re: [sg] You are Psychic! (And this is not a good thing)
« Reply #10 on: September 01, 2016, 01:28:51 am »

Also, check our pockets.
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Harry Baldman

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Re: [sg] You are Psychic! (And this is not a good thing)
« Reply #11 on: September 01, 2016, 01:57:26 am »

Also, check our pockets.

Check the other guy's pockets while you're at it as well.
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Egan_BW

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Re: [sg] You are Psychic! (And this is not a good thing)
« Reply #12 on: September 01, 2016, 12:47:15 pm »

((Well, looks like I know what action to do. :L))
> Attempt to open the device.
+1
+1
+1
+1
+1
Also, check our pockets.

Check the other guy's pockets while you're at it as well.

Before doing anything else, you check your pockets, not really knowing what you'll find, and therefore expecting to find something that you don't know.
You find... a dumpster truck? No that doesn't make sense, it must be a toy.
In your pockets, you find a model truck.

Moving on, you turn your attention to the tube containing your neighbor. ... He looks comfortable. You push the nice big, green button, and the machine opens. His eyes snap open, and as he steps into the hall, the lights brighten and warm a bit. His eyes meet yours (+1 connection, +2 strain), and he says "Oh, hello, I know you. What was your name?"

You consider checking his pockets, but you think he might mind.

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HugeNerdAndProudOfIt

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Re: [sg] You are Psychic! (And this is not a good thing)
« Reply #13 on: September 01, 2016, 02:23:26 pm »

expend 30 unnecessary exposition points to give him a ridiculous amount of unnecessary exposition about our name!
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Egan_BW

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Re: [sg] You are Psychic! (And this is not a good thing)
« Reply #14 on: September 01, 2016, 02:26:30 pm »

You're not able to expend skillpoints. Not at the moment, at least.
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I would starve tomorrow if I could eat the world today.
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