Looks great!
One step I'd really like you to take at some point (I'm sure there are more important things first) is to add in the actual frames between the movements. It'd look so, so smooth and really notch it up a level above/differentiate it from Rimworld/PA without a huge amount of work.
Thanks Retropunch! I'm not completely sure what you mean by the extra frames here - do you mean more orientations for the characters to face as they turn around? It'd simply be too costly in terms of artist workload and assets at this point (as I'm not an artist). Currently each outfit/profession has a different set of clothing for each body shape (there's 3 each for male and female dwarves), which in turn need art assets for each of the 6 directions currently (though most mirror the left-right assets so it's usually 4 different directions in actual assets). That's 24 different assets for each of a couple of dozen professions that are in development currently, so around ~450 different assets just for clothing currently, that'll likely double by release, and that's just for dwarves. A couple more frames or orientations would double that figure, and for that cost I'd rather include more content in terms of other races with their own unique assets and style.
There's also a perfomance consideration in that these hundreds of assets end up being stored in a single sprite sheet, which is one of the reasons the game happily runs at a smooth 60fps. Adding a lot more assets would mean the sprite sheet is too large to be loaded as a single texture, and I'd have to think about how to optimise rendering and layout for switching between multiple sprite sheets. The more you know!
All that being said, the game is extremely mod-friendly, so if some brave modder wanted to add in more orientations for each character, it'll certainly be possible. Alternatively what you're thinking about would probably be better implemented as simplified 3D models (picture something like Warcraft 3), but that's way outside of scope already