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Author Topic: Wizard Tower: oh dear  (Read 6254 times)

Elephant Parade

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Wizard Tower: oh dear
« on: August 29, 2016, 11:32:22 am »

Crof, Wizard of Weather
Trait: Vitality
Achievements:
 - Convinced Octis, the local baron, that you stopped the drought
 - Reclaimed one of your late master's items from his debtors
Items:
 - Robe of Rain: Absorbs nearby raindrops, converting them to mana. (Reclaimed from Baron Octis)
Pupils:
 - none, so far
???

This will be much smaller-scale than Haspen's games, since you're just some random wizard with a tower, rather than the ruler of a kingdom.
« Last Edit: August 31, 2016, 05:38:55 pm by Elephant Parade »
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Demonic Spoon

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Re: Wizard Tower (SPAMKINGDOM-style rapid-fire game)
« Reply #1 on: August 29, 2016, 11:42:15 am »

Name: Crof
Domain: Weather
Gift: Vitality
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IamanElfCollaborator

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Re: Wizard Tower (SPAMKINGDOM-style rapid-fire game)
« Reply #2 on: August 29, 2016, 12:19:44 pm »

Name: Gaoga
Domain: Intoxication
Gift: Charisma

Felissan

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Re: Wizard Tower (SPAMKINGDOM-style rapid-fire game)
« Reply #3 on: August 29, 2016, 01:17:28 pm »

Name: Heimdall
Domain: Summoning
Gift: Fortune
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Quote from: xkcd
I always figured you should never bring a gun to a gun fight because then you'll be part of a gun fight.

I, Writer

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Re: Wizard Tower (SPAMKINGDOM-style rapid-fire game)
« Reply #4 on: August 29, 2016, 01:32:20 pm »

Name: Heimdall
Domain: Summoning
Gift: Fortune
+1

Haspen

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Re: Wizard Tower (SPAMKINGDOM-style rapid-fire game)
« Reply #5 on: August 29, 2016, 02:06:09 pm »

Name: Crof
Domain: Weather
Gift: Vitality
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somemildmanneredidiot

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Re: Wizard Tower (SPAMKINGDOM-style rapid-fire game)
« Reply #6 on: August 29, 2016, 02:45:15 pm »

Name: Crof
Domain: Weather
Gift: Vitality
+1

Let's get mad science all up in this tower.
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"As to why you'd want to [throw your sword in combat] at all? The answer is pretty simple: There's someone you want to stab, but they're all the way over there, and walking is for peasants." - Starke of How To Fight Write

Elephant Parade

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Re: Wizard Tower: Crof, Wizard of Weather
« Reply #7 on: August 29, 2016, 03:25:59 pm »

You are Crof, the Wizard of Weather.

You are blessed with the gift of vitality. Where most wizards are extremely fragile, you're sturdier than the average man; you can't go toe-to-toe with a dragon—heck, a handful of soldiers could probably beat you—but you're not going to get pushed off your tower by a light breeze.

Your tower. Honestly, the thought of it being yours is still a little bit strange; for the past twenty years, you've known it as the Tower of Dron. For a while, you thought that your teacher would never die, and that you'd have to build your own tower, but he fell off a cliff while gathering herbs. (He, unlike you, was not very tough.)

Unfortunately, he had some rather severe debts. Before you could move in, the bulk of his possessions qas carried off by an assortment of debtors: merchants, nobles, and even the fey! When they were done, very little is left; outside of your own savings, all you have left is some (unenchanted) furniture that was too heavy to be worth carrying out, the mundanities of everyday life, and the Stone of Wisdom.

Speaking of which, the Stone of Wisdom has recharged. Why not see what it has to say?

Quote from: Mystic Message
Mana: 3
Riches: 2
Tolerance: 3
Fame: 2

It seems that your lack of activity thus far has allowed you to store up a fair bit of mana, which is nice. Of course, it's also prevented you from amassing much in the way of riches or fame: you have only your meager savings, and only those who knew of your master know you. At least the local peasants don't hate you.


Spring of 342

The life of a wizard—even one so obscure as yourself—is rarely dull; any plans you lay will doubtlessly be interrupted time and time again. Even so, it would be wise to pick something to spend your free time on.

A - Research: Learn more about magic.
B - Meditate: Recharge your mana pool.
C - Enchant: Attempt to create some sort of magical item.
D - Aid: Use your magic to assist the locals. As a mage of Weather, you can calm deadly storms and ensure frequent rains; doing so over a wide area is rather expensive, however.
E - Ensorcel: Weave a grand magic upon the area—or even the world!
F - Deal: Interact with a figure of the mundane world.
G - Wander: Leave your tower to gather information, treasure, or fame.
« Last Edit: August 29, 2016, 03:34:05 pm by Elephant Parade »
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somemildmanneredidiot

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Re: Wizard Tower: Crof, Wizard of Weather
« Reply #8 on: August 29, 2016, 03:51:02 pm »

A

We should get a solid grasp of what we know before we start selling our services.
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"As to why you'd want to [throw your sword in combat] at all? The answer is pretty simple: There's someone you want to stab, but they're all the way over there, and walking is for peasants." - Starke of How To Fight Write

Felissan

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Re: Wizard Tower: Crof, Wizard of Weather
« Reply #9 on: August 29, 2016, 03:52:18 pm »

A, for the exact same reasons.
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I always figured you should never bring a gun to a gun fight because then you'll be part of a gun fight.

Elephant Parade

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Re: Wizard Tower: Crof, Wizard of Weather
« Reply #10 on: August 29, 2016, 05:06:51 pm »

You think about the spells you've learned.

Quote from: Known Spells
Protection from Weather: A cantrip that diverts rain, lightning, and the like. Not particularly useful; if the weather is extremely bad, maintaining it becomes more expensive, and magical weather tends to ignore it entirely.

Lightning Bolt: Weather magic is very much not a combat school, but some offensive spells do fall within its domain. The one direct attack spell you've learned—this spell, Lightning Bolt—launches a thin, powerful bolt of electricity. It is accurate, and powerful enough to kill a human, but surprisingly expensive; adding extra range or power increases the cost further.

Control Weather: You may change the weather at will. More extreme changes cost extra mana, as do wider areas of effect.

Of these, Control Weather is the most useful by an unimaginable margin; the sheer breadth of things you can do with it is incredible. It took a rather long time to learn, of course.

You have no ongoing experiments, so you're pretty much limited to general field research. From your time working under your teacher, you know a fair bit about the four categories of magic:

A - Personal Magic: Small-scale spells: personal protections, attack magics, and various other things fall under this category. (Weather magic is ill-suited to personal spells, as it is fundamentally meant to work on a larger scale.)
B - Major Magic: Larger-scale spells. (Most weather magic falls under this category.)
C - Artifice: The art of creating magical items. (Weather magic is absolute garbage when it comes to artifice. A weather specialist can produce some niche items, but many of them are expensive and time-consuming to create.)
D - Grand Magic: Incredibly powerful spells, possessing permanency or a vast area of effect—if not both. (These tend to be extremely difficult to create, but Weather Magic is well-suited to the school. You're new to magical research, and even the weakest of Grand Magics take years to create, but you might be able to get somewhere.)

You decide to spend your time researching one of the four.
« Last Edit: August 29, 2016, 05:11:04 pm by Elephant Parade »
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somemildmanneredidiot

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Re: Wizard Tower: Crof, Wizard of Weather
« Reply #11 on: August 29, 2016, 05:45:22 pm »

B

It looks like it'll be a solid start.
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"As to why you'd want to [throw your sword in combat] at all? The answer is pretty simple: There's someone you want to stab, but they're all the way over there, and walking is for peasants." - Starke of How To Fight Write

crazyabe

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Re: Wizard Tower: Crof, Wizard of Weather
« Reply #12 on: August 29, 2016, 05:50:40 pm »

PTW.
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ZBridges

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Re: Wizard Tower: Crof, Wizard of Weather
« Reply #13 on: August 29, 2016, 06:01:00 pm »

B
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NRDL

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Re: Wizard Tower: Crof, Wizard of Weather
« Reply #14 on: August 29, 2016, 06:06:44 pm »

B
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