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Author Topic: Showers and baths  (Read 6912 times)

Spectre9000

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Showers and baths
« on: August 28, 2016, 02:55:27 pm »

So, I have an idea of making a shower for each bedroom. My idea currently is to have water fall in a column from one z-level, through the bedroom with a floor grate, and empty out either at the end of the map, or into a cavern or something. I have yet to do this, however, and am curious as to whether the falling water will kill my dwarves and if it'll spread out into the rest of the bedroom or stay in its single tile falling through the floor grate. I imagine there's a lot of !FUN! that could happen if this goes awry.


My idea for a bath is a communal bathhouse where water pours in from above into the corners, and empties through a floor grate in the center. I'm uncertain, however, if again, this will kill my dwarves, and also how to maintain water levels at 4/7 as water spreads out in the "pool".

Also, will water falling on a floor grate create mist?
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Immortal-D

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Re: Showers and baths
« Reply #1 on: August 28, 2016, 03:34:16 pm »

Welcome to the world of Dwarven Engineering :D  Creating a waterfall on a per-bedroom basis would be a colossal pain, in addition to destroying your fps.  The more economic solution is to build a waterfall at key central locations around the Fort, so that multiple Dwarves can get the 'enjoyed a mist' happy thought.  Using a wall piece will plug the water, unless the room is more than 2 zeds high.  Instead, I recommend using a statue.  Then as you said, floor grates around it to drain the water wherever.

As to the bathhouse, that's a bit trickier.  I do not know of any means to manage the water level with a constant flow.  My advise is to simply fill your pool to 3 or 4 without a drain and occasionally check the water level.  Actually, as I think about it.  You could, in theory, create a minecart logic gate that would trigger a water release at set intervals, such that the pool will always refill.  However, this would require measuring the evaporation time, then translating that time into a pressure plate trigger via minecart, such that the water is only filling until it reaches 4/7 before turning off again.

Quite the Megaproject, should you go that route.  I recommend starting with the simpler 'dropping water on a statue' mentioned above, before tackling an automatic swimming pool.

PatrikLundell

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Re: Showers and baths
« Reply #2 on: August 28, 2016, 04:15:09 pm »

The normal way to control fluid depth is via pressure plates set to trigger on fluid depth. You can then have one plate open a flood gate/door when the depth reaches a refill level, and another close the same flow control device when reaching a stop filling level.

Moving fluids affects the FPS negatively, though, as mentioned.
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Halnoth

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Re: Showers and baths
« Reply #3 on: August 28, 2016, 04:19:03 pm »

This is what I use in my forts.

http://www.bay12forums.com/smf/index.php?topic=69751.msg1690455;topicseen#msg1690455

An explanation of the design is in the thread.
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StarWars1981

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Re: Showers and baths
« Reply #4 on: August 28, 2016, 04:37:35 pm »

I've done something like this. I've got a waterfall plunging straight through the dining hall's access. I channeled it out, to get water access to lower levels should I want it, so that the only access to the dining zone itself is across three grates. Waterfall is on the middle one, the extras were because I wasn't sure what would happen to dwarves crossing. Turns out they're fine, and because it falls for a miniscule number of z's (3 MAYBE, I think 2), they take no bruising injuries or whatnot. But I have infinitely clean dwarves running around, and they're all stupid happy cause the freakin waterfall is right in their meeting area. It's from an aquifer, actually, and uses a drain right into the cavern lakes. It's an entirely water-filled cavern, so unless I get a flying and waterbreathing creature, I'm safe. Also there's a grate in there somewhere, I don't remember where though.

Happy thoughts galore, though.
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Gizogin

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Re: Showers and baths
« Reply #5 on: August 28, 2016, 08:17:33 pm »

I put my waterfall running down alongside my central staircase.

Spoiler: Z+2 (click to show/hide)
Spoiler: Z+1 (click to show/hide)
Spoiler: Z+0 (click to show/hide)

It then falls down all 20-ish z-levels of the fort into a cistern at the bottom, from which it is pumped back up to the surface in a closed loop.  Anytime a dwarf wants to travel anywhere in the fort, they have to cross through the mist.
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jimboob

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Re: Showers and baths
« Reply #6 on: August 28, 2016, 09:25:12 pm »

Welcome to the world of Dwarven Engineering :D  Creating a waterfall on a per-bedroom basis would be a colossal pain, in addition to destroying your fps.  The more economic solution is to build a waterfall at key central locations around the Fort, so that multiple Dwarves can get the 'enjoyed a mist' happy thought.  Using a wall piece will plug the water, unless the room is more than 2 zeds high.  Instead, I recommend using a statue.  Then as you said, floor grates around it to drain the water wherever.

As to the bathhouse, that's a bit trickier.  I do not know of any means to manage the water level with a constant flow.  My advise is to simply fill your pool to 3 or 4 without a drain and occasionally check the water level.  Actually, as I think about it.  You could, in theory, create a minecart logic gate that would trigger a water release at set intervals, such that the pool will always refill.  However, this would require measuring the evaporation time, then translating that time into a pressure plate trigger via minecart, such that the water is only filling until it reaches 4/7 before turning off again.

Quite the Megaproject, should you go that route.  I recommend starting with the simpler 'dropping water on a statue' mentioned above, before tackling an automatic swimming pool.

and here I am just trying to make sure none of my dwarves are running around nekkid
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Fleeting Frames

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Re: Showers and baths
« Reply #7 on: August 29, 2016, 12:29:29 am »

I don't toy much with waterfalls myself, but have two tiny macroable misters.


water ramps are NS in north and NE in south.


All 3 ramps are NS.

Either downstairs above or fortifications to the sides(or both for misting 9 rooms at once); your choice. Need a minecart to mist it; with clever track layout adjustment could probably use one cart for several misters.

For cleansing, here's an untested bathtub design, in vertical display:

_>  >^
▒X<X▒
╬╬╬
   
Pressure plate toggling the raising bridge to atomsmash the water, then fill the trench again with 2 or 3/7 water.

Goatmaan

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Re: Showers and baths
« Reply #8 on: August 29, 2016, 02:45:16 am »

I've got very limited water, but this thread has given some projects to my dwarfs!!
New meeting area to wash all those smelly children.
I've noticed that the 12 to 30 age range has a lot of "can't handle stress" "beserk" and other bad things, and these grew up here. I'm betting the under 12 crowd is full of them too.
40.19 fort so I still have tantrum spirals, too old a fort for that. Gotta keep the little freaks happy.

   Goatmaan
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Fleeting Frames

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Re: Showers and baths
« Reply #9 on: August 29, 2016, 08:16:18 am »

If you have very limited water, then here's a skipping mister that uses half the water.
╔ ╗
+▲ ↑NE
 . ║
+▲ ←EW
6 ▲ ↑NE
▲╝  →EW

Atomsmashing bathtub is clearly not an option, then. Maybe if you instead put screw pump next to single-tile submerged ramp, with another on top for miniature water cleaner/waterfall?

Well, x3 since you have large corridors.

Sanctume

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Re: Showers and baths
« Reply #10 on: August 29, 2016, 10:49:58 am »

TLDR:   3 tiles x 7 units of water = 21 units -> 7 tiles with 3/7 water each. 

Behold!  We start filling our dwarven bathtub.  This is engineered to have a drain system, sealed filling, and perfect water level mechanics. 
Here are the instructions.
Spoiler (click to show/hide)

Goatmaan

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Re: Showers and baths
« Reply #11 on: August 29, 2016, 04:16:09 pm »

I have murky pools that dry up.
But my dwarfs have a kind of working design, that will be tweaked as soon as the max size meeting area is floored. Basic 2 wide channel filled with ramps except for where the water falls onto 2 statues. I don't have enough water to make a constant mist. I'll be happy with a once a year mist as it refills.
A test produced mist, but the cistern and exit hall were too big, very little water fell down.I may need to remove the diagonal pressure reducer. Additional testing required, but it'll have to wait till next year, when the rains come again. I might not be able to fill the current channel, but at least I can't flood the fort!   ;)

  Goatmaan

 So a silver bar floor requires metalsmithing? Great, no wonder its taking so long.
I have more children than most players have dwarfs, so I'm waiting on the floor to place the zone, then I can adjust the traffic flow into the channel.
« Last Edit: August 29, 2016, 04:48:07 pm by Goatmaan »
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Nagidal

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Re: Showers and baths
« Reply #12 on: September 21, 2016, 01:44:24 am »

The atomsmasher to regulate the water amount is a nice idea. I think I will implement something like that for my current fortress.
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steel jackal

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Re: Showers and baths
« Reply #13 on: September 21, 2016, 06:49:30 pm »

are you going to use recycled water or a river?
if your using recycled water make sure to include a cistern that you can refill that feeds into the waterfall, there can be losses.
if your using a river, you can either dig to the map edge and smooth then fortify the wall to allow water out, or just dump it into the caverns
Using a wall piece will plug the water, unless the room is more than 2 zeds high.

my name on basically every other site is zed, ik that the british call z zed, but its just something that has always bothered me. also im 6 ft, in case you still want to use me as a unit of measurement
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taptap

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Re: Showers and baths
« Reply #14 on: December 13, 2016, 05:24:20 pm »

If you have very limited water, then here's a skipping mister that uses half the water.
╔ ╗
+▲ ↑NE
 . ║
+▲ ←EW
6 ▲ ↑NE
▲╝  →EW

Atomsmashing bathtub is clearly not an option, then. Maybe if you instead put screw pump next to single-tile submerged ramp, with another on top for miniature water cleaner/waterfall?

Well, x3 since you have large corridors.

What is the purpose of the EW track ramp, the second of the two adjacent ramps? (I know it works like a charm, just built one though with magma, but I can't wrap my head around this ramp.)
« Last Edit: December 13, 2016, 06:19:13 pm by taptap »
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