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Author Topic: You Can't Die: Guerrilla Gaurdian (Suggestion Game)  (Read 5363 times)

origamiscienceguy

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Re: You Can't Die: Guerrilla Gaurdian (Suggestion Game)
« Reply #30 on: September 02, 2016, 01:03:24 am »

You reveal yourself to the American soldiers. They all look at you, but don't make a move. You walk towards your comerade, he weakly says, "just kill me." You grab a pistol from the dead german's body, aim at your comrade's head, but hesitate. You can't bring yourself to pull the trigger. You try again to pull the trigger, but your finger just won't move. The third time, you look away, and imagine the german in the same position. Finally, you are able to muster the willpower to pull the trigger. You look back at you dead comrade, and puke your guts out. You start crying for what you just did, but reassure yourself that it had to be done. You the other soldiers around were showing emotion as well. You tell them through your tears and nausia,"take him back to your superiors. Tell them he killed the german and Iberian, but you killed him in return. I pray that they will be merciful on you. Best of luck. I'm sorry I cannot do more." The soldiers seemed to accept your apology, and you and them went your separate ways. Once you are far enough away, you whistle for Argos to join you again. She happily perches on your arm, completely oblivious to the thoughts and emotions running through your head. You continue to the rendezvous point, and Argos's happy, playful attitude helps cheer you up to the point where you no longer regret living. After 3 hours of walking, you finally arrive at the valley, and see the huddled group of soldiers. You see a majority of the soldiers who participated in the ambush, but there were still many missing faces. Either they didn't make it yet, or they were captured or killed.

Millers was with the group, and welcomed you back. "Glad you made it back. We are still missing some, but we need to get going at sunset, whether they make it or not." The last few hours of the day were spent collecting resources from the countryside. People were also discussing what happened during the ambush. You decide not to tell anybody about what happened to you. A few more soldiers trickle in as the sky reddens, but finally, Millers orders everybody to pack up and get moving. Right at that moment, gunfire sounds from the forest where you came from. dozens of your comrades fall, and the rest scatter, leaving most of their belongings and supplies, simply running in terror. You did the same, but took your hunting backpack with you. However, your rifle was not with it, because you had let a comrade look at it when the attack happened. Argos takes flight away from the danger, but you have no such luxury. You hide behind a thick tree, and go prone. You don't dare look, but you can tell from the war cry that a sizable portion of the army had participated in this attack. This was no accident, somehow the army had learned the location of the rendezvous point. You stay prone, and hope that nobody sees you as soldier after soldier runs past your position. As time goes on, you hear another noise, engines. This confirms your suspicion that nearly the entire army, if not all of the army, had participated in this attack. You ponder how the enemy might have garnered this information, but you are interrupted by a soldier who sees you and prods your chest with the barrel of his machine gun. You try to stay limp, but there is an audible grunt as the air is forced out of your lungs. You will not be able to hide anymore.
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"'...It represents the world. They [the dwarves] plan to destroy it.' 'WITH SOAP?!'" -legend of zoro (with some strange interperetation)

vkiNm

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Re: You Can't Die: Guerrilla Gaurdian (Suggestion Game)
« Reply #31 on: September 02, 2016, 01:22:29 am »

Strike our fist out with the speed of a mantis shrimp's punch, strike the man in the throat for a silent kill, take his equipment and uniform..

Go look for the fucker that's responsible for this and have a word or two with him.
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Jon was the little sherman who could until he got hit by a repurposed tank gun.

Gwolfski

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Re: You Can't Die: Guerrilla Gaurdian (Suggestion Game)
« Reply #32 on: September 02, 2016, 10:57:14 am »

Strike our fist out with the speed of a mantis shrimp's punch, strike the man in the throat for a silent kill, take his equipment and uniform..

Go look for the fucker that's responsible for this and have a word or two with him.
+1
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origamiscienceguy

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Re: You Can't Die: Guerrilla Gaurdian (Suggestion Game)
« Reply #33 on: September 02, 2016, 03:05:54 pm »

You open your eyes to locate the soldier that prodded you. He was standing to your right, and was wearing the uniform of the Italian army. You see a look of surprise and fear cross the soldier's face, which gives you a precious moment to make the first strike. With your right arm, you form a fist and punch the soldier right in the throat, then you grab his weapon with your left hand. The soldier instinctively tries to scream, but due to your attack, all that comes out is a high-pitched whimper. With his weapon out of reach, you pull him down into the foliage, and choke him. He flails around, creating a racket, but you notice in the corner of your eyes that that the soldiers running past were only momentarily glancing at you two struggling before continuing to run after the remaining guerrilla soldiers. The american's in the army were as reluctant to kill you as you were to kill them. The Italian's movements began to become sluggish, and after 3 minutes, he stops moving all together. By this time, the entire army and even the tanks had charged past your position. You take this moment of privacy to undress from your hunting clothes and switch them with the Italian's clothes. You are reluctant to leave your hunting pack behind, but needs must. You switch the weapons and equipment with the Italian, then continue running after the advancing army. You follow the destruction created by the tanks and trucks, until you find the army encamped in a large clearing. You loop around the army, and approach from the front, to make it seem like you were off attacking the guerrillas. As you approach an american sentinel stops you and asks, "what is tonight's code word?"
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"'...It represents the world. They [the dwarves] plan to destroy it.' 'WITH SOAP?!'" -legend of zoro (with some strange interperetation)

germanyfrance

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Re: You Can't Die: Guerrilla Gaurdian (Suggestion Game)
« Reply #34 on: September 02, 2016, 03:13:11 pm »

Yell some gibberish in an Italian accent. (but not too loud that others hear.)
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Gwolfski

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Re: You Can't Die: Guerrilla Gaurdian (Suggestion Game)
« Reply #35 on: September 02, 2016, 04:40:57 pm »

Yell some gibberish in an Italian accent. (but not too loud that others hear.)
+1
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Dustan Hache

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Re: You Can't Die: Guerrilla Gaurdian (Suggestion Game)
« Reply #36 on: September 02, 2016, 05:23:26 pm »

This is obviously a ploy! THERE IS NO CODEWORD!
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I figure at some point, you're just gonna run outta fucks to give and just off yourself whenever you get hurt at all. It's not like there's any downsides to it. Hangover? Suicide will fix that. Stubbed your toe? Suicide. Headache? Suicide. Papercut? Suicide.

origamiscienceguy

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Re: You Can't Die: Guerrilla Gaurdian (Suggestion Game)
« Reply #37 on: September 03, 2016, 12:20:07 pm »

You start yelling some harsh gibberish with an italian accent, "Trsisoi  hh dsnfo eeht d a to ad aodashbms  eufaoeitbflpsap dblksemsaoulebteo  cTwneol' atrnmh dahrms  nten ttp lpyw  tlfm 't   ibe" While you are yelling, you point to your insignia, and make it sound like the sentinel was in trouble. After your gibberish monologue was finished, the frightened sentinel let you in without any other problems. You walk for a few minutes into the camp proper, and get your bearings. The tanks and trucks were all parked in the back, with the main army busy digging foxholes to sleep in. The high-ranking officers were all gathered around a large table, probably discussing the advancement plan. The morale of the american troops was rock bottom, which made sense given their situation, but the foreign invaders were all extremely happy, with the guerrilla attackers pretty much destroyed. You skirt around the officers, as you would stick out like a sore thumb. As you were walking, you see something that makes you stop in your tracks. You see a german officer handing a briefcase to somebody familiar. The german said, "eine Milliard Mark, Herr Millers." And Millers grabs the briefcase, and walks away...
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"'...It represents the world. They [the dwarves] plan to destroy it.' 'WITH SOAP?!'" -legend of zoro (with some strange interperetation)

vkiNm

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Re: You Can't Die: Guerrilla Gaurdian (Suggestion Game)
« Reply #38 on: September 03, 2016, 12:28:06 pm »

Mark that Sonovabitch. We'll get him..
The best plan often is the simplest. A gathered bundle of Grenades.. A folded pillow against the barrel of our gun..

A smooth poker face when we walk out..
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Jon was the little sherman who could until he got hit by a repurposed tank gun.

germanyfrance

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Re: You Can't Die: Guerrilla Gaurdian (Suggestion Game)
« Reply #39 on: September 03, 2016, 01:21:35 pm »

We need to make his death more painful. We need him to know who it was that killed him. I think Argos is hungry...
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vkiNm

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Re: You Can't Die: Guerrilla Gaurdian (Suggestion Game)
« Reply #40 on: September 03, 2016, 01:22:37 pm »

Aye. That's why we're not wasting time with the Officers and is going to make it quick.

Millers, though? Oh man, he'd wish he never did that..
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Jon was the little sherman who could until he got hit by a repurposed tank gun.

origamiscienceguy

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Re: You Can't Die: Guerrilla Gaurdian (Suggestion Game)
« Reply #41 on: September 03, 2016, 08:40:56 pm »

You decide that confronting Millers in the middle of the army would not be the wisest of actions. You put your anger aside and think. The group of officers was a much more potent target. With them gone, the army would be severely weakened. There was one problem though, if word got out, the families of every soldier here would be at risk. But if you were to make their deaths dramatic enough that everybody could see, perhaps it could trigger a proper riot. You look to your right, and see an ambulance with weapons and munitions being unloaded. Most likely a ploy to reduce the risk of it being sabotaged. You pompously enter the are and start unloading the supplies within. There were no Americans here, as it was too risky to allow the reluctant fighters near the concentrated equipment. You grab a crate filled with red grenades, and carry it towards the assembled officers. You act like you were supposed to be doing so. Along the way, you find a piece of discarded fabric, and use it to cover the obvious red grenades.

Right before you reach the table, you pull the pin of one of the grenades, and place it right in the center of the table, before walking away calmly. Officers gave you annoyed stares, but didn't openly question your purpose. One of the officers decided to lift the cover to see what it is you brought, and you hear a terrified shout, followed instantly by a deafening series of explosion. The inferno makes it like it was day. The entire camp was lit up and every eye looked towards the explosion. As the flames were dying away, there was a moment of silence, then there was more commotion as everybody started shooting at each other. Americans finally broke the status quo and started executing their former overlords, while a pitiful few of the foreigners fired back. You see Millers running for his life towards the South, while the Americans were busy swarming the tanks and other armored vehicles. You catch up to him and you hear him say, "I'm one of you, I swear. You look familiar..."
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"'...It represents the world. They [the dwarves] plan to destroy it.' 'WITH SOAP?!'" -legend of zoro (with some strange interperetation)

vkiNm

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Re: You Can't Die: Guerrilla Gaurdian (Suggestion Game)
« Reply #42 on: September 03, 2016, 11:13:40 pm »

Grab him by the scruff and drag him away from the fighting, into the woods where no one can see or hear what we're about to do.

Pin that fucker to a tree, preferably ones with bigfuck ants crawling all over. "Traitor." Accuse him. In Perfect American. "I'll be taking your position, now. You are hereby relieved of your command."
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Jon was the little sherman who could until he got hit by a repurposed tank gun.

germanyfrance

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Re: You Can't Die: Guerrilla Gaurdian (Suggestion Game)
« Reply #43 on: September 04, 2016, 08:28:28 am »

Then whistle for Argos to have dinner.
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origamiscienceguy

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Re: You Can't Die: Guerrilla Gaurdian (Suggestion Game)
« Reply #44 on: September 04, 2016, 04:37:32 pm »

Without answering him, you grab him by the front of his collar, and lift him up above your head. While lifting him up, you walk methodically towards the nearest tree, and hang the back of his collar onto a protruding branch. He reaches up and grabs the branch with his hands to stop his collar from choking him. You start talking before he can recover, "Traitor. I'll be taking your position now. You are hereby relieved of your command." He pulls himself up enough to say some words, "That accent... Who the hell are you? Why are you doing this? You don't even know me." That last statement sounded more like a plead for mercy than an accusation. You reply, "I know you well enough... And you know me too." You whistle once, and Argos comes swooping down to land on your arm. Millers sees he land, and watches helplessly as Argos stares him right in the eyes. "Fuck..." Is all he says before Argos launches herself at his throat and starts ripping it to bloody shreds. Millers tries to scream, but no sound comes out. Slowly, his arms droop, and the life leaves his eyes. You call Argos back, and she returns, no longer hungry. Millers ended up running almost all the way to the original Italian soldier whom you were impersonating. You travel the rest of the distance to his body, and switch uniforms again, returning to your hunting garb. You feel good having all your supplies back. You then return to the encamped army. When you arrive, you find all the Americans celebrating, firing their weapons into the sky, and gorging themselves on the alcohol that the fascists brought with them. It is great to see their morale restored so quickly, but you realize that the war was much bigger than this one army. The remains of the United States was headquartered in Saint Louis, and had to be defended at all costs. But in order to tell everybody that, you would have to get their attention first.
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"'...It represents the world. They [the dwarves] plan to destroy it.' 'WITH SOAP?!'" -legend of zoro (with some strange interperetation)
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