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Author Topic: You Can't Die: Guerrilla Gaurdian (Suggestion Game)  (Read 5420 times)

Gwolfski

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Re: You Can't Die: Guerrilla Gaurdian (Suggestion Game)
« Reply #15 on: August 29, 2016, 12:14:36 pm »

I say tree. It is easier to shoot from.
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origamiscienceguy

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Re: You Can't Die: Guerrilla Gaurdian (Suggestion Game)
« Reply #16 on: August 29, 2016, 03:13:55 pm »

Your hunting rifle works very well for long-range shots, so you decide to climb a tree for a better vantage point. You get to the top of a large oak tree, and lay down on a horizontal branch, so that the majority of your body was hidden. You instructed Argos to fly above the enemy army, and you could see her up in the sky in the distance, flying in circles, slowly getting closer to your position. You have no idea where your comrades are, but you are confident that they are well hidden just like you. Your heart starts to beat faster as you hear the faint thunder of thousands of marching boots. You feel adrenaline rush through your bloodstream as the first soldiers come into view. You look through your scope to try and find any Germans and Italians among them, because you want to keep as much of your own countrymen alive as possible. The first wave, however, seems to be entirely made up of american soldiers. Presumably to set off any ground traps in the path. Farther along, come the main part of the army. This one had Americans intermingled with Foreigners. But to your surprise, it wasn't just Germans and Italians, you spot a few Japanese with them, and some Iberian soldiers as well. The center of the group had some armored trucks carrying most of the army's supplies and the most important officers. To the rear of the trucks were a dozen heavy tanks. You need to pick a target because once the first shot was fired, everybody would scramble for cover.
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"'...It represents the world. They [the dwarves] plan to destroy it.' 'WITH SOAP?!'" -legend of zoro (with some strange interperetation)

Funk

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Re: You Can't Die: Guerrilla Gaurdian (Suggestion Game)
« Reply #17 on: August 29, 2016, 03:53:26 pm »

A single bullet straight in to the handgrenade on belt of the man with the most medals and ribbons.
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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Death to the false emperor a warhammer40k SG

Gwolfski

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Re: You Can't Die: Guerrilla Gaurdian (Suggestion Game)
« Reply #18 on: August 29, 2016, 04:41:57 pm »

A single bullet straight in to the handgrenade on belt of the man with the most medals and ribbons.
+1
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vkiNm

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Re: You Can't Die: Guerrilla Gaurdian (Suggestion Game)
« Reply #19 on: August 29, 2016, 06:47:42 pm »

A single bullet straight in to the handgrenade on belt of the man with the most medals and ribbons.
+1
+1
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origamiscienceguy

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Re: You Can't Die: Guerrilla Gaurdian (Suggestion Game)
« Reply #20 on: August 29, 2016, 10:27:05 pm »

You look for the most decorated officer that was not in one of the armored trucks. You spot an Italian riding in one of the tanks with his head sticking out. A perfect target. You silently put his head in your sights while waiting your comrades in the rear to take the first shots. After a minute of waiting, you hear the piercing sound of a gunshot ring through the forest. Everybody in the army instinctively ducks and flinches, including the Italian officer. He flinches, then begins climbing down into the tank. You take the shot, and follow the bullet's trace right to the man's side. You didn't aim for a kill, you aimed for his bright red grenade. The bullet slices trough the black tab, arming the grenade. The grenade flew out of it's holster from the force, and fell straight down into the tank. The Italian officer felt the bullet whiz right by his side, and covered his heart in relief while climbing down and closing the hatch. You see the hatch lock, but then suddenly unlock. The Italian man opens the hatch again, a look of terror on his face, and tries to climb out again, but he doesn't make it. A shock wave flies, out of the hatch, followed by some flames. But the real damage dealer was the fragmentations ricocheting throughout the tank and embedding themselves in the tank operators and the officer. The officer went limp in the hatch, and you can be sure that the other operators were dead as well.

While the grenade was ticking, your comrades all unleashed their ambush, firing a few dozen shots at the foreigners, before retreating from their hiding spots and running like hell. You need to get away too, as some soldiers heard where your shot came from, and they began spraying in your general direction, ripping leaves and bark off of the tree you were hiding in. You were pinned down on top of your tree branch with no way to escape. Bullets were whizzing all around you, and your branch was becoming unstable from all the damage it was taking. However, you notice that the branch was connected to other branches of other trees by a network of vines. While lying prone on the branch, you take out your hunting knife and cut all the vines except for one connected to a tree opposite of the army. You then slither towards the end of the branch, causing it's base to groan under the extra weight. As you inch forward a bit more, the branch gives way, snapping the vine taut, and swinging you along with the branch towards the enemy army. Soldiers in your path dived out of the way, but soldiers farther back (all foreigners, you noticed) were still shooting at you. You positioned the branch between the bullets and you, blocking them. Once you reached your lowest point, the branch just grazing the ground, you cut the vine at the lowest point, releasing the branch while you still held on. The branch flew in a parabolic arc, and landed on the group of foreign soldiers, killing some and injuring the rest.

You continue to swing upwards, and let go near the apex of your swing, flying through the air for a moment before catching yourself on the branch of a nearby tree. Argos landed, and looked at you confused, probably wondering how you were flying earlier. You pull yourself up onto the branch, then quickly scamper down the tree, whistling for Argos to follow you. You run away from the army, until you can no longer hear the sounds of gunshots in the distance. Only then do you rest and get your bearings about your position. You never got a map from Millers, so you don't recognize where your were. Wandering randomly until you found a landmark would be dangerous, because you could run into enemies. But you had to get to the rondezvous or else the group would leave you behind.
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"'...It represents the world. They [the dwarves] plan to destroy it.' 'WITH SOAP?!'" -legend of zoro (with some strange interperetation)

Gwolfski

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Re: You Can't Die: Guerrilla Gaurdian (Suggestion Game)
« Reply #21 on: August 30, 2016, 02:04:53 am »

Locate and stealthily climb a tall tree, and look for the valley.
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Funk

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Re: You Can't Die: Guerrilla Gaurdian (Suggestion Game)
« Reply #22 on: August 30, 2016, 08:31:40 am »

Locate and stealthily climb a tall tree, and look for the valley.
+1
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

origamiscienceguy

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Re: You Can't Die: Guerrilla Gaurdian (Suggestion Game)
« Reply #23 on: August 30, 2016, 11:23:33 pm »

You look around for a tree that goes taller than the rest, and find a tall oak to your left. You climb it, branch by branch, with Argos fluttering up the branches with you, curious about your odd behavior. (You had never climbed trees before) The branches begin to thin out, and you have to carefully maneuver the last couple branches until your head poked above the canopy. The view was absolutely stunning. The peaks of the Appalachians were to your east, the soldiers had already pushed through the hardest part of the campaign. To your west, was a few dozen miles of forest until the trees suddenly stopped in what you knew was Ohio. If the invaders had any sense (and they almost certainly did) They would head for the flat lands, where Guerrilla attacks would become much more difficult. You focus your mind on the task at hand, the rendezvous point. You remember the topography on the map Millers showed you, and you recognize the hills and valleys, painting almost a perfect picture of the map. You find the valley you are looking for, and you climb down, and start trudging towards it. Argos perched on your arm, as a request for food. You give her some more jerky, and she happily gobbles it down while you continue walking. After a few minutes, Argos finishes, but stays on your arm. You enjoy the company she gives you. You were halfway to the rendezvous point, when you hear someone shout, "OVER HERE!" And the sound of a trigger being pulled.
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"'...It represents the world. They [the dwarves] plan to destroy it.' 'WITH SOAP?!'" -legend of zoro (with some strange interperetation)

Gwolfski

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Re: You Can't Die: Guerrilla Gaurdian (Suggestion Game)
« Reply #24 on: August 31, 2016, 01:02:43 am »

Investigate quietly
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origamiscienceguy

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Re: You Can't Die: Guerrilla Gaurdian (Suggestion Game)
« Reply #25 on: September 01, 2016, 12:31:13 am »

You immediately drop to a crouch, preparing for a hail of bullets to eviscerate you from an unknown direction, but when the rapid, piercing bangs echo through the forest, you quickly discover (by the fact that you are still alive) that they were not aiming for you. You hear the screams of a dying man, after which the guns stop. You hear a distinctively german voice, "cease. Ve need heem alife." You silently crawl forward, setting Argos on the ground, and using hand gestures to tell her to stay still and quiet. You come behind a tree trunk, and peer around. There were around 10 soldiers, with 2 of the foreigners. The german was walking up to one of the men you recognized from your group. He must have been on his way to the rendezvous just like you. He was bleeding from two gunshot wounds in his lower body. He would most likely die, but you know that it would take a long time. The german walks up to him and asks the american soldiers who first saw him. "Vitch vay vas he going ven you first saw heem?" One of the Americans points North, and a second follows suit. You know that the Rendezvous was southwest, so either your comrade heard them coming and deliberately misled them, or the American soldiers in the army were lying about what they saw. The german kneels down beside your wounded comrade and says, "vehr are your men hideeng?" Your comerade spits directly in his face, getting a hard slap on the cheek back. The german wipes away the saliva, then says to his troops, "Tie heem upside down, and carry heem back to camp. See how vell he feels after zat. The Americans slowly come forward with a metal pole and some rope. The begin tying him up. As soon as they lift him up, the man screams in agony, grasping at the bullet wounds in his lower body. You cannot allow them to find the rendezvous point.
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"'...It represents the world. They [the dwarves] plan to destroy it.' 'WITH SOAP?!'" -legend of zoro (with some strange interperetation)

vkiNm

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Re: You Can't Die: Guerrilla Gaurdian (Suggestion Game)
« Reply #26 on: September 01, 2016, 12:46:42 am »

Headshot the Nazi fuck then relocate. Headshot the OTHER Foreigner, relocate again. Wait until shooting stops.
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Gwolfski

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Re: You Can't Die: Guerrilla Gaurdian (Suggestion Game)
« Reply #27 on: September 01, 2016, 12:58:22 am »

Headshot the Nazi fuck then relocate. Headshot the OTHER Foreigner, relocate again. Wait until shooting stops.
+1
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origamiscienceguy

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Re: You Can't Die: Guerrilla Gaurdian (Suggestion Game)
« Reply #28 on: September 01, 2016, 11:57:09 am »

Your comrade continues to scream in pain, while the german kneels down so that his head is level. He asks again, "vehr are your men hideeng?" Your comrade starts whimpering unintelligible syllables. "Put heem down" The german said. The Americans quickly obeyed, the whimpering stopped. "I vill ask you vun last time, vehr are your men hideeng?" You know what is coming next, so you act quickly. You grab your rifle from it's holster, aim right for the german's head, and fire. There is a small explosion of blood as your buckshot strikes him in the back of the head, right where the head meets the neck. The skull is very weak in that spot, so the pellets enter easily, then ricochet around the inside of his skull. He falls over dead. You immediately dash to a new position while the enemy were making noises. Good thing too, because no sooner had you left then bullets started ripping through the undergrowth you were hiding behind. You find the second foreigner, an Iberian, and shoot him in the face with buckshot. He also died instantly, but he american soldiers didn't notice due to the noise, but slowly, one by one, they noticed that they no longer had any foreigners with them. When the last one stopped shooting. One of them shouts out in your general direction, "You bastard. Now they will kill us and out families." You then hear your dying comerade say, "kill me and take me to your superiors. They should be pleased." You want to ask them to join your band of guerilla fighters, but you would be asking them to kill their families, and you want to save your comrade, you have a tough choice to make.
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"'...It represents the world. They [the dwarves] plan to destroy it.' 'WITH SOAP?!'" -legend of zoro (with some strange interperetation)

vkiNm

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Re: You Can't Die: Guerrilla Gaurdian (Suggestion Game)
« Reply #29 on: September 01, 2016, 12:04:55 pm »

Damn shame. We can't save a dying man and doom like, ten families to death.

Ah well, such is war. Mercy kill our wounded friend, bullets to the face then flee to where we're supposed to be waiting for the others. Picking Argos up in the process.

Nobody will know what happened in the jungles, after all.
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Jon was the little sherman who could until he got hit by a repurposed tank gun.
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