Battle 3: Round 9As promised, I am updating late
Thursday Friday
'<.<
'>.>
'<.<
These maps are start of round. I'll post them at the bottom with end of round info.
|T= guard towers
|()= under fire(batmonkeys) and not able to fire this round
platoon 1 |AG= Autoguns
Aig |x=ruined tower/gun
T___________T________ X | _, | = fences / outline of the ziggurat
| | |
| Eel | | P4= platoon 4
| | |
| AG________ X | |
| | | | |
T| | / |(T) platoon 3 |
| |___P4_/ HC |Eel=KH008
| AG X |HC=HC006
| | |Aig=Aig001
| | |Dug=Dug
|___________________ |
T T T
Dug
|T= guard towers
|()= under fire(batmonkeys) and not able to fire this round
platoon 1 |AG= Autoguns
Aig |x=ruined tower/gun
T___________T________ X | _, | = fences / outline of the ziggurat
| | |
| Eel | | P4= platoon 4
| | |
| AG________ X | |
| | | | |
T| | / |(T) platoon 3 |
| |___P4_/ HC |Eel=KH008
| AG X |HC=HC006
| | |Aig=Aig001
| | |Dug=Dug
|___________________ |
T T T
Dug
Brick 1Platoon: 1
Designation: Sn003
Unit type: Grunt
Health: Not great
Status: Maimed [L leg] Burned [stabilized] Serious Wound
Inventory: Gun, Gum, Helmet, Military backpack, Goggles
Character points: (not) Darwin's finest; Just along for the Drag
Rank: Private
Get up and start running towards the objective.
(2) You run over and start carefully climbing over the debris of the fallen guard tower.
Platoon 1
Designation: KH008
Unit type: Werewolf, Pyro class
Health: maimed arm (treated) maimed leg (1/3)
Status: alive
Inventory: Flamethrower, Fuel tank (dented),Gasmask,gum.
Character points Hates bugs, first aid, Mutilate corpse
Charge to the south and RIDE TO GLORY CRUSHING ALL IN MY PATH. If I see anyone carrying a sword take it from there corpse
(1)your mount is becoming intractable. It rears and starts writhing and bucking below you. (5) on the plus side, you get body slammed onto the ground pretty hard next to a reasonably intact corpse, when you are dragged skyward again, the corpse is stuck to you by the belt. It's got a sword on it's hip, so ... yay?
Platoon: 1
Designation: AIG001
Unit type: Grunt
Health: Back for more
status:
Foaming at the mouth
Not Seizured
Seriously injured Treated Serious Wound
Bitten by something
not grappled
1/6 chance seizure with a pacemaker
inventory: gun, helmet, backpack, gum.
character points:
takes a beating, and gives it right back.
Kills:
13 support bug kills
teamed up to kill +6 bugs
character traits:
While still foaming at the mouth, attack all the other guys with everything at hand!
Berserker perk, eh? Well, when this fellow finally dies, you'll gain that class. If he dies. if not, well, we'll see. (6) Hell yes. You are still seizing, but you manage to jerk your spasmodic body to attention and throw yourself all willy nilly at the nearest group of the Other Guys
TM. You kill a guy. You are now in berserk mode, and risk death each round from it. You have a 1/6 chance of dying from your seizure, and a 1/6 chance of coming out of it.
Platoon:1
Designation:Zr008
Unit type: Grenadier
Health: Serious Wound.
Inventory:Gun. Helmet. Armor. Backpack. Gum. 1 Incendiary Grenade. 1 EMP Grenade. 2 Frag Grenades.
Character Points: "Honor", "Follows Orders", "In the Shadow of Giants"
Character Traits: None
Rank: Corporal
Head to the upper middle guard tower and toss in the incendiary grenade.
(2) suppressing fire from that tower causes you do dive for what little cover the open, muddy ground can offer. "Think like a corpse. Tey won't shoot at corpses, will they? Think like a corpse, think like a corpse, think like a corpse."
Brick 1 Death Rolls(1)(6)(4)(4)
Sn003 is shot down while climbing the wreckage of a guard tower and dies.
KH008 somehow manages to bring his rebellious mount under control. You have earned a name! Something on the lines of "SnekBoi." You also Get the CP: "Mount THIS!" and will unlock a cavalry class at the end of this mission.
you other two don't die this round.
Brick 3Platoon:3
Designation: HC006
Unit type: Electrolaser Heavy Grunt
Health: Fine
Status:More sturdily built than your average grunt.
Inventory: Electrolaser carbine, Electrolaser bat, A suit of insulated armor: one layer(cracked),
Rank: Corporal
Cp: Bug Buster Patch.
(4)(5)(6)(6) The enemy is in disarray. You guys will get one bonus action next round.
Finish charging across the field and smack someone in the face with my bat. It needs to taste blood. Use my extra action to keep the enemy scattered, attacking multiple targets and firing my carbine from my other hand. If nobody is available to receive my bat, join up with platoon 4.
(1)(2) Good Lord, man. You are surrounded by the Other Guys
TM, and swing wildly while firing your carbine, missing literally everything. Your bat shorts out, and needs a single round to recharge. So next round it is unusable, but after that it will be.
Pork002
Platoon: 3
Wounds: Serious
Health: Slightly Grumpy. Bad Taste in Mouth
Stuff: Gun, backpack, chewed gum
Call for Medic. Supply covering fire. When patched up, head through fence
((Do I have the sniper perk yet?)
((You haven't actually hit anything yet. and you need to unlock shooter before unlocking sniper, but at the end of this mission you can have shooter class.))
(2) The nearest medic glances up from the guts he is unceremoniously jamming back into a fellow Grunt, shakes his head, and gets back to his field surgery. Or turkey stuffing. Whichever.
(5) You do manage to suppress some enemies though. I'm gonna go ahead and say that you manage to keep the group surrounding HC006 from really going to town on him this round. He still gets a death roll, but with a +1 to succeed.
Platoon: 3
Designation: Hat009
Unit type: Communications
Health: Healthy!
status: -
inventory: gun, helmet, backpack, gum, communications gear.
character points: The ten yard stare, Wrangler
character traits: -
achievements: Mission complete: Antibrick takedown.
rank: private
"Situation Report from 3rd platoon, [insert unit here]. Enemy compound breached and assault on central structure underway. Over."
A perfect excuse to not charge in, but charge in anyway. Keep a wide berth from the surviving autogun, though.
"Roger that. Get inside the structure. and find the control room. We have reports of some kind of war beast breeding room on the lower levels, underground. So watch out for that."
(2)Just as they finish speaking, you start to charge forward. The ground in front of you explodes in a geyser of dirt, mud, steam, and bits, throwing you back and on your ass. That was a rather short charge indeed.
Zii009, platoon 3 "Gunbane"
Unit Type: Soldier
Inventory: gun, helmet, military backpack, military headset, Body armor, experimental serum.
Status:
Character Trait: Mutant
Achievements: Friendly Fire: Victim
Gain Wings to fly if that isn't possible just the ability to jump really high.
Charge towards the distracted guard tower and unload my gun on it.
Hmm. wings? Hmm. (1) nooooooooooope. You develop a fear of heights. But, your legs thicken and bend, providing launching power. You can jump straight up about twenty feet, or forward about ... fifty. Make sure to mark the fear of heights. It doesn't affect your jumping - just when you are above that height.
(6) you put a lot of holes into that guard tower. And now the batthings are swarming toward you!
Brick 3 Death Rolls.(5)(3)(3)(3)Our resident bat boy stands untouched in the midst of his enemies, while the rest of you receive serious wounds from laser fire, explosions, and mad monkeybats.
Pork002's serious wound combines with his previous wound to maim him.
Brick 4Platoon:4
Designation: Yo009
Unit type: Heavy Grunt
Health: Heavy wounded (serious wound)
Inventory:Heavy Gun, Heavy helmet , Heavy Backpack, Heavy Gum
Achievement: Mission: Anti-Brick weapon
Classes unlocked: grunt, heavy grunt, soldier, grenadier, point man, shooter, assault gunner,
Rank: Corporal
Stay on airboot. Shoot gun at Ziggythingy.
Ziggythingy? The ziggurat is the building you re on. It's like a stepped pyramid. It's made of something like thick stone.
(2) the ride is rough and you go tumbling about halfway to the top. Eh, you land
in the boat, anyway.
Platoon 4
Designation: OcE006
Unit type: point man
Health: Serious Wound (right leg) [Treated], Left Arm Severed [Treated]
Status: None
Inventory: Lascarbine[hot, hard, heavy, raging, spewing unidentified liquids, and full of death], Fancy shmancy pointman sensor helmet, Scout knife, backpack full of arbitrary shit, One hovercraft
Achievements: Mission complete: Antibrick takedown
Classes unlocked: grunt, heavy grunt, soldier, grenadier, point man, shooter, assault gunner, pyro,
Character points: Honor, From Matilda, I MEANT TO DO THAT, Sergeant in Training, Generous
Character traits: None
Life kills: 1
Total kills: 17
Total deaths: 5
K/D ratio: 3.4
Rank: Corporal
"I can fly!"
Drive that airboot clear onto the roof.
(Are these guys even still in my squad? CW is dead and respawned, and Dug is left in my dust.)
Technically they are, or at least Dug is, but yo uwon't really be able to comand them from your current vantage point. You don't need to track them if you don't want. When you get onto stable ground again, you can recruit another fire squad if you want.
(3) you steer toward the top, but aren't quite successful at getting there, before you hit the edge and launch into the air on the other side. This is a real Duke Boys moment, you, flying off the Ziggurat at a 45 degree angle, The Other Guys
TM, standing along the walls and staring, some of them even throwing their hats down in frustration, a lone basset hound baying from a window. You shout YeeeeeeehhaaaaaaaaaW! But you don't find the dixe horn, so that kinda ruins the mood just a little.
Designation: CW005 'K'
"Platoon": Brick 4
Unit type: Cyborg Artillery
Health: Cyborg limbs. 2/2 plates of armor.
status: a-okay
inventory: gun, helmet, 2x Integrated Laser Arms, 5x Large Ballistic Units, 3x Guided Missiles
character points: Chimera First Aid, "Eat me! Eeeeaaaat meeeee!" "Rig the bodies," "We'll call it a draw"
character traits: nope
Unlocked classes: Grenadier, Artillery
rank: Private
Note to self: (Just so I can remember what I can do)
Artillery: Fires ballistic and guided long-range, high angle attacks. standard ballistic ammo is unlimited. Carries 5 large ballistic units, for attack against buildings and transport, and 3 guided missiles, for long range, accurate shots. Generally will require a spotter on location, or otherwise able to transmit firing coordinates.
(Additional note to self: As cyborg artillery, I can fire 2 grenades per turn)
Cyborg: A standard laser is built into each arm, but must be deployed to activate, and cannot be deployed while the launchers are active.
You have 2 layers of armor, the ability to lift about 2 tons, or carry about 1 ton, and are capable of running about 20 mph, and leaping about fifty feet horizontally or twenty vertically. You have integrated communications equipment in your head, and multiple wavelength eyes - just select normal, infrared, UV, or lowlight.
"HAH! My deaths are even successes!"
Jump up onto the closest autoturret, then throw a large ballistics unit down its barrel.
I didn't intend for cyborg to be a running class -it was a one time thing for ol limbless, but whatever. From here in, you get one cybernetic enhancement per clone until more cyborging is unlocked.
(5) You dash across the field like her husband came home early, and has a fondness for daggers and torches. You throw yourself up onto the autogun, drop a grenade into the barrel, and run back the other way, as if the angry husband found a shortcut. The Autogun explodes, killing everything nearby. the blast knocks you off your feet, but you roll upright with ease.
Unit number: Jag005 [platoon 4] 'K'
Name: Dug, because I get dug out a lot.
Inventory: gun, military backpack, Gum, 2 sidearms, big knife
status: Serious wound [1/3]
All limbs have been replaced with prosthetics. Not as badass as CWs though
Character point:
endurance: suffocation
character class: tunnel rat.
rank private
Smoldering poncho
Jump out of the pond and while I still look like a swamp thing from hell, kill everyone in the guard tower. Horror movie style.
(4) you climb the tower, crawl through a window, chiucking a guy out to his death and stand slowly, a long knife in each hand. The natives are impressed.
Brick 4 Death Rolls(3)(3)(1)(5)The two of you in the boat are seriously wounded when your boat finally lands and flips over. the boat, sadly, is totalled as well. CW005 loses one layer of armor, and Dug is untouched, eyes filled with murder paralyzing his victims for this round.
Instructions for next roundNewcomers will arrive at the edge of the clearing closest to their platoons: 1 to northeast, 3 to east, 4 to southeast.
|T= guard towers
|()= under fire(batmonkeys) and not able to fire this round
platoon 1 |AG= Autoguns
Aig |x=ruined tower/gun
T___________T________ X | _, | = fences / outline of the ziggurat
| | |
| Eel | | P4= platoon 4
| | |
| AG________ X | |
| | | | |
T| P4 | / |X platoon 3 |
| |______/ HC |Eel=KH008
| X X |HC=HC006
| CW | |Aig=Aig001
| | |Dug=Dug
|___________________ |
T T (T)
Dug
|T= guard towers
|()= under fire(batmonkeys) and not able to fire this round
platoon 1 |AG= Autoguns
Aig |x=ruined tower/gun
T___________T________ X | _, | = fences / outline of the ziggurat
| | |
| Eel | | P4= platoon 4
| | |
| AG________ X | |
| | | | |
T| P4 | / |X platoon 3 |
| |______/ HC |Eel=KH008
| X X |HC=HC006
| CW | |Aig=Aig001
| | |Dug=Dug
|___________________ |
T T (T)
Dug
[/quote]