Battle 3: Round 8These maps are start of round. I'll post them at the bottom with end of round info.
|T= guard towers
|()= under fire(batmonkeys) and not able to fire this round
platoon 1 |AG= Autoguns
|x=ruined tower/gun
T___________T___________ T | _, | = fences / outline of the ziggurat
| | |
| | | P4= platoon 4
| | |_______________________
| AG________X |
| | | |
T| | | |(T) platoon 3
| |_______|
| AG AG
| |
| P4 |
|___________________ _|
T T T
Jag
|T= guard towers
|()= under fire(batmonkeys) and not able to fire this round
platoon 1 |AG= Autoguns
|x=ruined tower/gun
T___________T___________ T | _, | = fences / outline of the ziggurat
| | |
| | | P4= platoon 4
| | |_______________________
| AG________X |
| | | |
T| | | |(T) platoon 3
| |_______|
| AG AG
| |
| P4 |
|___________________ _|
T T T
Jag
Brick 1
Unit number: Re001
Platoon (?) 1
Name: Human M. Trash (M. is for maggot) You don't get a name, private! No go out there and shoot The Other GuyTM!
Inventory: Standard issue Semi-Auto Rifle, pack of Deelishus™ chewing gum, Mark III Coalition Force Infantry Helmet, military backpack with MREs, extra fatigues, and the basic grunt gear.
Status: Maimed (missing left arm), Burned 1/3
Skill points: nothing to see here.
Take initiative. Fire at who else but The Other GuysTM.
(2) you fire, but miss.
Platoon: 1
Designation: Sn003
Unit type: Grunt
Health: Not great
Status: Maimed [L leg] Burned [1/3] Serious Wound
Inventory: Gun, Gum, Helmet, Military backpack, Goggles
Character points: (not) Darwin's finest; Just along for the Drag
Rank: Private
Call for a medic. Try to suppress the enemies firing at me
(4)(6) a medic comes and treats your wounds. Your burn is stabilized. And you suppress the fuck out of the nearest guard tower. Ain't none of them shooting at any of you this round. Of course, none of your team can get up into that tower this round either, without taking firefrom you. whatevs, that's their problem.
Platoon:1
Designation:Zr008
Unit type: Grenadier
Health: Serious Wound.
Inventory:Gun. Helmet. Armor. Backpack. Gum. 1 Incendiary Grenade. 1 EMP Grenade. 3 Frag Grenades.
Character Points: "Honor", "Follows Orders", "In the Shadow of Giants"
Character Traits: None
Rank: Corporal
Try to get a bit closer, and throw another frag in.
Since the only autogun in throwing range has been destroyed, I'll target one of the guard towers for you. May as well target the one on your corner.
(5) that tower is G.O.N.E. gone! bits flying everywhere. body parts, metal scrap, wooden pieces, a canteen. Glorious. You damage one of the legs, and the whole tower collapses on it's side, taking a huge chunk of the fence out with it.
Platoon: 1
Designation: AIG001
Unit type: Grunt
Health: Back for more
status:
Not Seizured
Seriously injured Treated Serious Wound
Bitten by something
not grappled
1/6 chance seizure with a pacemaker
inventory: gun, helmet, backpack, gum.
character points:
takes a beating, and gives it right back.
Kills:
13 support bug kills
teamed up to kill +6 bugs
character traits:
Autoguns? Guard towers?
Climb the nearest guard tower lika hero. Club its residents to death with my gun if the turn permits.
The nearest tower goes up in flames, so you run to the west to take out the next one in line. (1) and promply fall on your face halfway there, foaming at the mouth. I'll roll each round for whether you come out of it, so go ahead and post an action next round, if you don't die.
Platoon 1
Designation: KH008
Unit type: Werewolf, Pyro class
Health: maimed arm (treated) maimed leg (1/3)
Status: alive
Inventory: Flamethrower, Fuel tank (dented),Gasmask,gum.
Character points Hates bugs, first aid, Mutilate corpse
(I'll fight on my noble steed)
DRIVE THE EEL TO GLORY. Crush the autoguns
(I'm so going to die)
https://www.youtube.com/watch?v=-_IlNbsILLE(4) You slither into the clearing at last and race forward, launching over the fallen guard tower, and sliding across the enclosure toward the ziggurat, guns blazing. you don't quite make it to an autogun this round, though. It's a long ride. But you'll get a free movement toward one next round. East or South?
Brick 1 Death RollsZr008 gets hit, but his armor saves him from any serious injury. Put a strikethrough on the armor though.
Brick 3Platoon:3
Designation: HC006
Unit type: Electrolaser Heavy Grunt
Health: Fine
Status:More sturdily built than your average grunt.
Inventory: Electrolaser carbine, Electrolaser bat, A suit of insulated armor: one layer(cracked),
Rank: Corporal
Cp: Bug Buster Patch.
Realize that I was spacing out and that all my brick mates are now dead. I must AVENGE them! Charge! Use the bat!
(2) you charge out into the space between the fence and the ziggurat, swinging wildly. Man, it's a long run. You see The Other Guys
TM ahead! Charge! Jeez, this is a big field.
Zii009, platoon 3 "Gunbane"
Unit Type: Soldier
Inventory: gun, helmet, military backpack, military headset, grenade, Body armor, experimental serum.
Status:
Character Trait: None
Achievements: Friendly Fire: Victim
Inject serum, run towards enemy
You get a CP: "Mutant" for your commitment to that serum, (6) which gives you a bonus of your choice and a negative of mine. choose wisely.
Pork002
Platoon: 3
Wounds: Serious
Health: Slightly Grumpy. Bad Taste in Mouth
Stuff: Gun, backpack, chewed gum
Ow. Get up and hobble over too the rest of the squad
You arrive at the clearing. Your squad is kinda spread out here. One dude is running into the enclosure, several are dead, thre's a smoking trail of destruction leading through a hole in the fence, and some batmonkeys are attacking a guard tower, for some reason.
Platoon: 3
Designation: Hat009
Unit type: Communications
Health: Healthy!
status: -
inventory: gun, helmet, backpack, gum, communications gear.
character points: The ten yard stare, Wrangler
character traits: -
achievements: Mission complete: Antibrick takedown.
rank: private
Hang back a bit and get on the line to headquarters, wherever they are. Testing, testing...
"Yo. this is HQ. watchu want?"Brick 3 Death Rolls.(4)(5)(6)(6) The enemy is in disarray. You guys will get one bonus action next round.
Brick 4Platoon 4
Designation: OcE006
Unit type: point man
Health: Serious Wound (right leg) [Treated], Left Arm Severed [Treated]
Status: None
Inventory: Lascarbine[hot, hard, heavy, raging, spewing unidentified liquids, and full of death], Fancy shmancy pointman sensor helmet, Scout knife, backpack full of arbitrary shit, One hovercraft
Achievements: Mission complete: Antibrick takedown
Classes unlocked: grunt, heavy grunt, soldier, grenadier, point man, shooter, assault gunner, pyro,
Character points: Honor, From Matilda, I MEANT TO DO THAT, Sergeant in Training, Generous
Character traits: None
Life kills: 1
Total kills: 17
Total deaths: 5
K/D ratio: 3.4
Rank: Corporal
"Hahaha! Vroom, vroom!"
Focus on not running into anything while my favorite artillery platform dishes out the damage. Circle the base clockwise, to the east.
clockwise to the east he says, while driving from the southeast straight to the northwest. A true Grunt, indeed.
(2) Well, that didn't work out for you anyway. It did work out for me though. You react too late, and as you steer west, you run up onto the side of the ziggurat anyway, aimed straight at the middle of the western corner, halfway up.
Designation: CW004 'K'
"Platoon": Brick 4
Unit type: Cyborg Artillery
Health: Cyborg limbs. 0/2 plates of armor.
status: Minor Damage x2, Left Arm missing.
inventory: gun, helmet, 2x Integrated Laser Arms, 5x Large Ballistic Units, 3x Guided Missiles
character points: Chimera First Aid, "Eat me! Eeeeaaaat meeeee!" "Rig the bodies," "We'll call it a draw"
character traits: nope
Unlocked classes: Grenadier, Artillery
rank: Private
Note to self: (Just so I can remember what I can do)
Artillery: Fires ballistic and guided long-range, high angle attacks. standard ballistic ammo is unlimited. Carries 5 large ballistic units, for attack against buildings and transport, and 3 guided missiles, for long range, accurate shots. Generally will require a spotter on location, or otherwise able to transmit firing coordinates.
(Additional note to self: As cyborg artillery, I can fire 2 grenades per turn)
Cyborg: A standard laser is built into each arm, but must be deployed to activate, and cannot be deployed while the launchers are active.
You have 2 layers of armor, the ability to lift about 2 tons, or carry about 1 ton, and are capable of running about 20 mph, and leaping about fifty feet horizontally or twenty vertically. You have integrated communications equipment in your head, and multiple wavelength eyes - just select normal, infrared, UV, or lowlight.
"So how about we steer clear of those menacing guns?"
Fire a loaded missile at the most threatening autogun. Brace for the inevitable boat crash.
(2) you launch a missile off and it flies up, reorients, and dives straight at the autogun in front of you. that gun is having none of it, though, and shoots it out of the air. well, at least it is facing away from you now, for the moment.
(1) and you fall out of the Airboat as it hits the side of the ziggurat and starts upward!
Unit number: Jag005 [platoon 4] 'K'
Name: Dug, because I get dug out a lot.
Inventory: gun, military backpack, Gum, 2 sidearms, big knife
status:
All limbs have been replaced with prosthetics. Not as badass as CWs though
Character point:
endurance: suffocation
character class: tunnel rat.
rank private
Smoldering poncho
Bastards. I gave that old boat life! And now you've cast me aside.
grumble about the fickleness of hovercrafts as a I sprint into a guard tower and shoot everyone there to death.
(1) you sprint into an unexpected pond, covered by deceptively flat grasses. Well, you were already covered head to to in swamp anyway, so whatever.
Platoon:4
Designation: Yo009
Unit type: Heavy Grunt
Health: Heavy
Inventory:Heavy Gun, Heavy helmet , Heavy Backpack, Heavy Gum
Achievement: Mission: Anti-Brick weapon
Classes unlocked: grunt, heavy grunt, soldier, grenadier, point man, shooter, assault gunner,
Rank: Corporal
Stand on front of airboot. Hit other guys with heavy gun.
(6) you ride the airboat rightr up the side of the ziggurat, firing at the southwestern Gun. You put some holes in it's casing. it is now 1/5 damaged, but still fully functional.
Brick 4 Death RollsCW004 is at last taken down by a blast from an Autogun. (6) the ensuing explosion takes out the southeast autogun, and a significant chink of the corner of the ziggurat.
Dug gets a serious injury from an underwater stick or something poking into a limb.
Yo009 shrugs off a blow from shrapnel that would have maimed a lesser being. He only receives a serious wound instead.
Instructions for next roundNewcomers will arrive at the edge of the clearing closest to their platoons: 1 to northeast, 3 to east, 4 to southeast.
|T= guard towers
|()= under fire(batmonkeys) and not able to fire this round
platoon 1 |AG= Autoguns
Aig |x=ruined tower/gun
T___________T________ X | _, | = fences / outline of the ziggurat
| | |
| Eel | | P4= platoon 4
| | |
| AG________ X | |
| | | | |
T| | | |(T) platoon 3 |
| |___P4__| HC |Eel=KH008
| AG X |HC=HC006
| | |Aig=Aig001
| | |Dug=Dug
|___________________ |
T T T
Dug
|T= guard towers
|()= under fire(batmonkeys) and not able to fire this round
platoon 1 |AG= Autoguns
Aig |x=ruined tower/gun
T___________T________ X | _, | = fences / outline of the ziggurat
| | |
| Eel | | P4= platoon 4
| | |
| AG________ X | |
| | | | |
T| | | |(T) platoon 3 |
| |___P4__| HC |Eel=KH008
| AG X |HC=HC006
| | |Aig=Aig001
| | |Dug=Dug
|___________________ |
T T T
Dug