Battle 3: Hot DropCheck the bottom of the post for all the action.
Brick 1Platoon: N/A
Designation: Sn002
Unit type: Grunt
Health: Serious wound[treated], Serious wound[treated], Deaf [treated?]
Status: Alive!
Inventory: Gun, Gum, Helmet, Military backpack, Goggles
Character points: (not) Darwin's finest; Just along for the Drag
Rank: Private
Brick 1 sir! Sit my ass down and do as I'm told.
Platoon: 8
Designation: AIG001
Unit type: Grunt
Health: Back for more
status: Healthy?
1/6 chance seizure with a pacemaker
inventory: gun, helmet, backpack, gum.
character points:
takes a beating, and gives it right back.
Kills:
13 support bug kills
teamed up to kill +6 bugs
character traits:
Climb into the glory brick. Brick ONE of course.
Platoon none
Designation: Mar004
Unit type: Grunt
Health: good
Status:
inventory: gun, helmet, backpack, gum
Character Points:
Character Traits:
Rank: Private
Kills: 1.8 (10 support bugs)
Death: 3
K/D ratio: 0.6
Death Log:
Mar001 died to being bitten in half after being healed.
Mar002 got shot to death.
Mar003 also got shot to death.
Climb into Brick 1. Strap in. And put my head between my knees.
Head between knees eh? well, if the brick gets hit but doesn't simply explode, you'll get a +1 to Not Dying.
Designation:Zr007
Unit type: Assault Gunner
Health: Yes.
Inventory: Big Gun. Helmet. Armor. Backpack. Gum.
Character Points: "Honor", "Follows Orders", "In the Shadow of Giants"
Character Traits: None
Rank: Corporal
Ride brick 1, attempt to refrain from death.
Alright. Yo ucower in your seat, ducking everytime one of your fellow grunts swivels his gun by your head. "point that somewhere else! No not there, not there either. No, dang it, just stop pointing it at all."
Brick 3Zii008, platoon ? "Gunbane"
Unit Type: Soldier
Inventory: gun, helmet, military backpack, military headset, grenade, Body armor, experimental serum.
Status: alive
Character Trait: None
Achievements: Friendly Fire: Victim
Inject the experimental serum, someone is going to blow up the brick and you want to know what is does before dying.
I want to be in Brick 3.
Okay, let's see what the serum does to you. (1) well, shit. You begin instantly to froth at the mouth and convulse, banging your head on the bulkhead in a staccato rhythm
Pork002
Platoon: 4
Wounds: Nothin!
Health: Slightly Grumpy
Stuff: Gun, backpack, gum.
Climb into Brick 3. FOR GLORY!
For the Empire!
Platoon: Unassigned
Designation: Hat008
Unit type: Grenadier
Health: Maimed [Left Leg] (prosthetic).
status: -
inventory: gun, helmet, backpack, gum, body armour, 3 frag grenades, 1 emp grenade, 1 incendiary grenade, (prosthetic leg)
character points: The ten yard stare
character traits: -
achievements: Mission complete: Antibrick takedown.
rank: private
Enter Brick 3, sit as far away as possible from the serum guy.
"There are two of them. Oh god, there are two of them. Which way do I gowhichwaydoIgoWHICHWAYDOIGO!!" You scream, turning around in little circles seeing the two of them injecting their serums. You create a bit of a hazard in your panic, and the other grunts are getting annoyed.
Remind the officer about the mysterious serum that I signed up for.
"Well done, soldier! That's the spirit. Or the drugs. Jury's still out on whether you lot have souls or not." next mission, make sure t oalert me to the fact that you are the subject of an experimental serum. could be good, could be bad. We'll let RNGesus decide.
Current Life:
Designation: CAH004
Unit type: Grunt
Health: Healthy
Status: Awaiting combat!
Inventory: Gun, helmet, backpack, gum.
Rank: Private
Overall Stats:
Kills: 5
Deaths: 3
Kill/Death Ratio: 1.67
Go to Brick 3, with the experimental serum in my veins.
(2) You get light headed and woozy, and wobble your way into the Brick. a guy sees yo uand starts panicing while another guy, needle in hand, starts frothing at the mouth and twitching.
Platoon:8
Designation: HC005
Unit type: Grunt
Health: Prosthetic Arm
Status: I'm fine.
Inventory: gun, helmet, backpack, gum
Rank: Grunt
Cp: Bug Buster Patch.
((What class did my bug buster patch unlock btw?))
Climb into brick 3. Secure any harnesses or safety belts/mechanisms. Lock my robot arm into position holding the side of my seat.
((it hasn't yet, but I'll think about it. Maybe flak gunner or something, later on. Or something for the next bug hunt.)) Securing yourself properly? Holy smokes. You get a nice little +1 against death from Brick related problems. now, on teh ground, if the enemy is shooting at you, that's a different story.
Brick 4Platoon 6 GUNBANE
Designation: OcE006
Unit type: point man
Health: Healthy
Status: None
Inventory: Lascarbine, Fancy shmancy pointman sensor helmet, Scout knife, backpack full of arbitrary shit
Achievements: Mission complete: Antibrick takedown
Classes unlocked: grunt, heavy grunt, soldier, grenadier, point man, shooter, assault gunner, pyro,
Character points: Honor, From Matilda, I MEANT TO DO THAT
Character traits: None
Life kills: 0
Total kills: 16
Total deaths: 5
K/D ratio: 3.2
Rank: Corporal
Brick 4, please.
MidnightJaguar and Chiefwaffles, this means you. You're going on Brick 4 too.
Unit number: Jag005 [platoon 8] 'K'
Name: Dug, because I get dug out a lot.
Inventory: gun, military backpack, Gum, 2 sidearms, big knife
status:
All limbs have been replaced with prosthetics. Not as badass as CWs though
Character point:
endurance: suffocation
character class: tunnel rat.
rank private
Smoldering poncho
Clamber into brick 4 after Oce006
Designation: CW004 'K'
Platoon: None
Unit type: Cyborg Artillery
Health: Cyborg limbs. 2/2 plates of armor.
status: A-Okay
inventory: gun, helmet, 2x Integrated Laser Arms, 5x Large Ballistic Units, 3x Guided Missiles
character points: Chimera First Aid, "Eat me! Eeeeaaaat meeeee!" "Rig the bodies," "We'll call it a draw"
character traits: nope
Unlocked classes: Grenadier, Artillery
rank: Private
Note to self: (Just so I can remember what I can do)
Artillery: Fires ballistic and guided long-range, high angle attacks. standard ballistic ammo is unlimited. Carries 5 large ballistic units, for attack against buildings nad transport, and 3 guided missiles, for long range, accurate shots. Generally will require a spotter on location, or otherwise able to transmit firing coordinates.
Cyborg: A standard laser is built into each arm, but must be deployed to activate, and cannot be deployed while the launchers are active.
You have 2 layers of armor, the ability to lift about 2 tons, or carry about 1 ton, and are capable of running about 20 mph, and leaping about fifty feet horizontally or twenty vertically. You have integrated communications equipment in your head, and multiple wavelength eyes - just select normal, infrared, UV, or lowlight.
Head to Brick 4 grumbling about still being a private despite being so cool. Look for gum stuck to walls or under seats (if present).
Hah! You grunts are super stingy with your chewing resin. not gonna find that precious commodity so easily. Nice try though.
Platoon:?
Designation: Yo008
Unit type: Shooter
Health: Hearty
Inventory:Big-Ass shooty gun, fancy dancy corporal hat, a backpack the color of a rainbow, gum
Achievement: Mission: Anti-Brick weapon
CP: Power Corrupts
Rank: Corporal
Head to Brick 4
(Is there a list of what each class have for items? Also, how do you get chosen for firing squad leader?)
((You also didn't list Brick 2.))
(((Unless you did that on purpose in which case, forget about this line and the line before it)))
((there isn't a list. I am too lazy. this game was designed on a whim, and a shoestring budget. Firing Squd leader is just a thing corporals do, so feel free to snag some privates. Just try not to be
too handsy about it, eh?))
Down here is where the Main action is happening this roundSo, everyone gets in, gets into varying degrees of settled, safety harnessed, and injected with mind and body altering drugs, and you're off! The doors seal, roll is called, the countdown is made, though you can't hear it. No, countdowns are for pilots. You are cargo. Before that thought makes you irritable, your world lurches suddenly, forcefully, and nauseatingly. And then, all is still again. for two whole minutes, all is still. and then the sound startsw. a low hum, which builds into a whining roar as each of your Bricks begins to rattle and shake with steadily increasing force. You can't even hold the vomit bags steady enough to your face to keep it from going everywhere. Good thing you were ordered not to eat this morning. Too bad for those of you who didn't listen. and your seatmates. And then the lighting goes red in your compartments. Looks like you are entering the hot zone.
(5)(5)(3) Bricks one and three are through without harm, and both land with a jarring thud. brick four takes a hit and is knocked about in the sky. Let's see what happens to the cargo
(2)(5)(2)(2) Well, Dug has been through worse. He doesn't even wake up. 'K,' being all cyborg and all, grips tight to his attachment and takes a few minor dings and scratches. an alarm goes off somewhere on his HUD. It's a yellow on a minor system, so no big deal. Mark it as "minor wound x2" or "minor damage x2"
The corporals each take a serious wound from things in the compartment breakign free and hitting them, or from being thrown about themselves. Note the location of your serious wound, OCE006 and Yo008.
And with that, Brick four is down as well, half on it's side, full of smoke and noise, the sound of water leaking in somewhere.
ReminderI will be out of town starting tomorrow, until Sunday.