Battle 2: Round 3 part ARemember, instructions for the next round will be at the bottom of the turn. everyone be sure to look there for additional info.
Second reminder - the turns will be split into two posts, for ease of access. Platoon six now, then eight. please do not post between my posts.
Platoon 6Platoon:6
Designation: Yo004
Unit type: Assault Gunner
Health: Healthy
Inventory:gun, helmet, backpack, gum
Character points: Mission: Anti-Brick weapon
Rank: Private
Stay on the AT-APC and lay down covering fire.
(4) you make someone duck! Mortars are delayed this round.
Zii005, platoon 6
Unit Type: Soldier
Inventory: gun, helmet, military backpack, body armor, military headset.
Status: Healthy
Character Trait: None
Achievement: None.
Advance towards the enemy weakness
(5) you manage to get right up to the wall, in the one spot not seen from above. Niiiiiice. this, my friend is what we call a 'tactical advantage.'
Platoon: 6
Designation: Hat004
Unit type: Pointman
Health: Broken Leg, Serious wound.
status: -
inventory: gun, helmet, backpack, gum, ghillie suit, improved sensor array.
character points: The ten yard stare
character traits: Band of Brothers
achievements: Mission complete: Antibrick takedown.
rank: private
Well, that's off to a great start. And no, I will not be climbing any cliffs today. Want me to tell the sergeant you think you have a name?
Call for a medic and help them perform first aid on me to the best of my ability.
You call for a medic, and one appears! Wow. (2) you attempt to help, but end up spilling a medkit all over. A gopher runs off with a roll of gauze. "Hold still, moron. we know what we're doing." Next round we'll see if they can't patch you up. Woulda done this round, but you tried to help.
Squad YoinkUnit Number: ynk004 Corporal Yavoviv (platoon 6)
Inv: heavy-ass gun, pack, gum, helmet, stuff
Status: alive
Character Points: "chaplain of the damned" "kung fu priest"
Class: Assault gunner
"Someone who's a decent shot should get up those cliffs, there's a route over there!"
Use my newfound powers of command to browbeat the pointman with the broken leg into climbing the cliff!
Then nab Fish007 and Zii004Tigr002 and the cacti-lover as my "firing squad", whatever that means. Are we executing people or what?
So long as they're safely disarmed and tied up before being pushed against the wall, that doesn't sound so bad.
Whatever the case, press onwards down the cannon. Loose a volley of slugs at the Other GuysTM to test out mah new gun.
Firing squad is the name of three man groups in combat. htat's juuuust about the extent of my knowledge on the matter, though. Firing squads get assigned a task by the sergeant, and are left to do said task. if there is shooting, the firing squad is supposed to stick together and fire on the enemy as one.
(1) your advancement hits a snag, since you have to go backward to chase down one of your teammates. Fially, you guys are gathered in one place. "Stay behind me. Let's see what this baby can do!" (4) you fire at the wall. cacti, sedgebrush, and creeping maneater vines are shredded uder your fire. the wall gains several pockmarks in a rough line, extending upward as you sweep sidewasy. You kill at least two soldiers on the wall, and get a glancing blow on one of hte mortars. incoming fire is reduced this round as a result. yay! I mean, uh ... 'badass'.
Unit Type: Grunt Demoman.
Unit number: Tigr002 - Platoon 6
Health: Healthy, wounded, maimed.
Status: Bleeding (0/3), suffocating(0/3), burned (0/3)
Inventory: Gun. Backpack. Gum. Helmet. Demoman shite.
Character Points: Honor; Band of Brothers.
Run towards those guys and lob a grenade/C4/big glob of gum at them (with preference for the former). Then shoot them.
are you healthy, wounded, or maimed? get your shit together, man!
demomen don't get grenades. the c4 on the other hand ... (3) you creep up the side of hte valley to the edge of the open space before the wall. unfortunately, someone sprays some covering fire your way, and you are forced to take cover, so you don't quite get into position to set charges. (2) your return fire is wild and unimpressive.
you are in Yoink's squad now, so try to help him out as you go. work together, or don't. The higher-ups like teamwork, but what am I? Your mother? I think not! Maybe ... no. No. I am sure I am not.
Platoon 6
Designation:Zr006
Unit type: Soldier
Health: Healthy
Inventory: Gun. Helmet. Armor. Backpack. Gum.
Character Points: "Honor", "Follows Orders"
Character Traits: None
Rank: Private
Get on the ground and try to get to that passage.
(6) somehow you crawl right up to the wall, next to the large gate. You are soewhat covered, but you are in a pretty precarious position - if that gate opens, you'll be a sitting duck.
squad FishPlatoon: 6, gunbane
Designation: Fish007 Burn
Unit type: Grenadier
Health: Healthy ((Thanks to zii004!!!))
status: Bleeding (0/3), suffocating(0/3), burned (0/3) Gun cooldown (2/3)
inventory: helmet, backpack, gum, body armor, incendiary grenade, emp grenade, 4 frag grenades
Rank: corporal
Character points: Gun 'Em Down, everything is a weapon, symbol of bravery, heroic sacrifice
Salute zii004, or at least what remains of him. Agree to OcE004's suggestion of scaling the wall. Hand him a frag grenade, in preparation for the slaughter.
((Thanks zii004! Ok, two questions. Is scaling the wall different from zii004's route? Do I get to pick a new squad member now someone is dead?))
((scaling the wall is a different route, yes. You are climbing the canyon wall to get to high ground above the enemy - zii's route was through the canyon to get next to the wall. You can conscript another squaddie, as long as you can find one.)) (5) the two of you climb right to the top. Wow. These military backpacks even had some climbing gea i them, and your boots had some neat little grippers in the toes. Well, from up here, you get a clear view of the enemy encampment. The wall is the main defensive point. Inside, you see several buildings, pained to look like desert and covered in netting. there are a few vehicles, and some kind of antenna. Looks like you could be spotted up here if you are unlucky, though, and could get shot at from inside the encampment as well.
((Yoink, pretty sure you can't grab a corporal as a member of your squad when you're also a corporal. Specially because he's got his own squad, which I'm a part of. Also pretty sure zii004 is dead, but you're free to drag around his corpse.))
Platoon 6 GUNBANE
Designation: OcE004
Unit type: Shooter
Health: Healthy
Status: None
Inventory: precision laser, helmet, one unit of armor, pink gum flavored chewing resin, tripod mount for laser, standard backpack
Achievements: Mission complete: Antibrick takedown
Classes unlocked: grunt, heavy grunt, soldier, grenadier, point man, shooter, assault gunner
Character points: Honor
Character traits: Band of Bros
Rank: Private
Salute zii004's brave sacrifice. Of course, I'd do the same in his position.
Recommend to Fish007 that we ascend the canyon wall, so that we can rain fire from above. Regardless of his decision, follow him and protect him with my life, if necessary. Also take potshots at Them Fellers™
((Do any Unit types get binoculars? Seems like a pointman or shooter kind of thing. And I want to be able to conscript a spotter once I earn my own squad. ))
((Someone does. point men mostly move in advance of a group of soldiers - they aren't lookouts. A scout, on teh other hand, would get some binoculars. Shooters get sighted laser 'rifles', but snipers get scopes with good zoom. hmm. Spotters would certainly get binoculars. I should have the guy who found the enemy weakness unlock that class.))
See Fish' turn for the outcome of your current action.
Platoon 6 death rollslet's see. I'll roll one die, to see if you get shot at significantly this round at all, due to the covering fire and yoink's exhuberance. (5) the enemy is too busy getting shot at to return any kind of coordinated fire. You all live!
Instructions for next roundEveryone: It's gonna be a few minutes for the next part of the turn. please be patient
Platoon 6: no instructions. Do what you are doing. try not to die.