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Author Topic: Grunts  (Read 135725 times)

Ozarck

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Re: Grunts
« Reply #315 on: September 18, 2016, 11:47:03 am »


Basic:
Grunt. these are the standard, basic, expendable infantry. The Empire throws these clones at the enemy in vast numbers, spending them as if they were grown in vats. And not hte good vats, either.
 
infantry:
Soldier. a slightly better version of the Grunt. More professional, better trained. A slightly improved to-hit chance, able ot pick targets. better armor and more precise weapon
Heavy Grunt. Like the soldier, except more brute force, whereas the soldier is more professional. These hit hard in melee and soak up damage. can carry an additional weapon of player choice
Grenadier. A  Grunt with a good throwing arm and enough sense not to pull the pin to pick wax out of his ear. usually.
assault gunner. a soldier that carries a full auto, high energy weapon. good for suppressing fire, chewing through defensive structures, and cutting down trees. Not the most accurate of shots, so try to stay behind these guys.
Shooter. Where the assault gunner shoots lots of bullets toward an area, the shooter is more of a sniper type, taking long shots with careful aim.
point manbonuses to perception and reaction, takes the front in travel and scouting

(esentiially, the soldier is the middlle of this class system, and each of the others improves one type of action at the expense of others: heavy grunt is melee and strength, assault is lots of innaccurate shots, shooter is pre -sniper, grenadier is explosives. Point man is a sort of scout, and pre stealth)

specialists:
demoman. carries the big booms. Blows shit up. usually needs some body guards, due ot being priority targets.

support:
medic. experts in clone organs, limbs, and combat surgery. these guys will stitch you back together on the fly, on the run, or in the hole. Try not to look too closely at the gift organs. These guys are not scrupulous about whee they harvest from.
Chaplain. Space Jesus loves you. These guys, on the other hand, are a few proverbs short of a parable, a few psalms short of a prayer book, a few chapters short of a Testament. But what they lack in sense, or sanity, they make up for in Faith. And badassery (see the prestige class, kung fu zealot)
tunnel rat. get in the hole, root out the hole dwellers. try not to die. but if you do, at least you are already underground. Saves on burials.
communications. Like to talk? Completely useless with a weapon? Able to spell your own designation on the first try, almost every time? Coordinate your fellows, and keep in touch with your commanders. use a radio,headset, telegraph, optic network or subspace relay to give the Empire the strategic advantage of coordination.

not yet implemented: sniper, pilot, heavy weapons, artillary, tank guys, mech commanders, robotech ...


I had Chaplain and Kung Fu Zealot misnamed - they weerewhat I meant by priest and kung fu priest.

SaberToothTiger

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Re: Grunts
« Reply #316 on: September 18, 2016, 03:07:44 pm »

Spoiler (click to show/hide)

I enjoyed the three turns I played. What I liked especially was how the characters could die in no part because of the player. The brick fall was a good thing, IMO.
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helmacon

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Re: Grunts
« Reply #317 on: September 18, 2016, 06:26:32 pm »

Unit Type: Grunt
Unit number: HC001 - Platoon 7
Health: Minor wound 
Status: Bleeding (0/3), suffocating(0/3), burned (0/3)
Inventory: Gun. Backpack. Trident Berry Gum. Helmet.
Rank: private

1 confirmed kill.

All positives from me. My only complaint is that I didn't see this game till it was almost over!

also; More sci fi bis.
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S34N1C

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Re: Grunts
« Reply #318 on: September 18, 2016, 06:37:45 pm »


All positives from me. My only complaint is that I didn't see this game till it was almost over!


Same hehe xd
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Ozarck

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Re: Grunts
« Reply #319 on: September 18, 2016, 08:49:03 pm »

It's not necessarily over. I need a couple days though.

Go ahead, for those still interested, and post your lists of character points, traits, deaths and kills, as well as unlocked classes and so forth.
basically anything you can remember that was interesting for your character.

What i will probably do for the next round is divide the thread into tw othreads, and run tw omissions- one for the former platoon 4 and 7 (reorganized) and one for platoon six.

so ... don't forget to mention your most recent platoon in your sheet.

that reminds me, I need a slot for platoon in my character sheet. editing.

Egan_BW

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Re: Grunts
« Reply #320 on: September 18, 2016, 08:56:42 pm »

Platoon 6 best platoon!
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Egan_BW

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Re: Grunts
« Reply #321 on: September 18, 2016, 09:26:18 pm »

Platoon 5
Designation: OcE001
Unit type: Grunt
Health: Swiss
Status: None

Inventory: gun, helmet, backpack, gum

Character points:
Character traits:

Rank: Private

Tried to be a sniper, but was cheated out of this by cruel fate.
Attempted to kamikaze a defencive point, but was maimed by a gun thrown by Ner002, and subsequently machinegunned to death.



Platoon 6
Designation: OcE002
Unit type: Grunt
Health: Gibbed
Status: None

Inventory: gun, helmet, backpack, gum

Character points:
Character traits:

Rank: Private

Expected to be blown apart by antibrick weapons during insertion. Was blown apart by antibrick weapons during insertion.



Platoon 6
Designation: OcE003
Unit type: Shooter
Health: Major Wound
Status: None

Inventory: ???

Achievements: Mission complete: Antibrick takedown
Classes unlocked: grunt, heavy grunt, soldier, grenadier, point man, shooter, assault gunner
Character points: Honor
Character traits: Band of Bros

Rank: Private

Started on the ground, and immediately attached himself for Platoon 6.
Attempted to kamikaze a defencive position by pulling the pin on a grenade and running inside, but failed to get there in time and instead threw the grenade, destroying the defencive position. A piece of the position flew right past his ear, permanently traumatizing him.
Attempted to escort the second demoman, but is separated by a mortar shell, wounding him.
Successfully escaped the explosion of the antibrick weapon, thanks to the brave sacrifice of Fish006. Shedded single manly tear.
« Last Edit: September 19, 2016, 05:14:12 pm by Egan_BW »
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S34N1C

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Re: Grunts
« Reply #322 on: September 18, 2016, 09:34:01 pm »

Platoon 7
Designation: Sn001
Unit type: Grunt
Health: Maimed (L leg)
Status: ^ but alive

Inventory: Gun, Gum, Helmet, Military backpack


Character points: (not) Darwin's finest
Character traits: N/A

Rank: Private


Attempted to dig out Jag004, failed.
Attempted to flee, failed.
Attempted to play dead, failed.
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Zormod

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Re: Grunts
« Reply #323 on: September 18, 2016, 11:08:19 pm »

Spoiler: Characters so far (click to show/hide)
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Sarrak

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Re: Grunts
« Reply #324 on: September 18, 2016, 11:41:03 pm »

Platoon: 3
Designation: 'Sar'Rak001
Unit type: Heavy Grunt
Health: Healthy
Status: Bleeding (0/3), Suffocating (0/3), Burned (0/3)
Inventory: Gun, Sword, Helmet, Armor, Backpack.
Rank: Corporal

Held his own on the dune from the start and to the end, two turns alone included. "Entrenched" into enemies present with great success. Melee lover and Very tough bastard.



Platoon: 6 "Gunbane"
Designation: Rak002
Unit type: Soldier
Health: Healthy
Status: Bleeding (0/3), Suffocating (0/3), Burned (0/3)
Inventory: Gun, Helmet, Armor, Backpack, Gum.
Rank: Private

Throws grenades like a god. Leads men from the front, gunning the opposition. A honorable one.



Character Notes (Rak001): Mission: Dune
Classes (Rak001): Heavy Grunt, Soldier, Shooter, Point Man
Character Notes (Rak002): "Honor", "Band of brothers", Mission: Antibrick
Classes (Rak002): Grenadier, Soldier, Shooter, Demolitions, Scout

P.S. Rak's are very tough. So tough that I think I'm the only one with two successful missions and zero deaths.
« Last Edit: September 19, 2016, 04:25:09 pm by Sarrak »
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killerhellhound

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Re: Grunts
« Reply #325 on: September 19, 2016, 12:03:56 am »

Platoon 4
Designation: KH001
Unit type: Grunt
Health: Healthy
Status: fine
Inventory: Gun, medic bag, Helmet,gum.
Rank: grunt

Shot in head after suppressing fire so his squad could deploy

Platoon 4
Designation: KH002
Unit type: Grunt
Health: Healthy
Status: fine
Inventory: Gun, medic bag, Helmet,gum.
Rank: grunt

After many wounds died in machine gun nest after the grenade he was carrying to blow it up with magically turned into a rock.

Platoon 4
Designation: KH003
Unit type: Grunt
Health: Healthy
Status:Missing leg Patched bleedout 1/3
Inventory: Gun, medic bag, Helmet,gum.
Rank: grunt
Character points Hates bugs, first aid

Survived missing a leg
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ziizo

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Re: Grunts
« Reply #326 on: September 19, 2016, 05:55:02 am »

Zii003, platoon 6
Unit Type: Grunt. (Soldier?)
Inventory: gun, helmet, military backpack, St Michael the arcangel medal, Arm Patch "Gunbane"
Status: minor wound (2/5)
Character Trait: Band of Brothers.

Ran from objective to objective ignoring his wounds.

Unlocked: heavy grunt, soldier, grenadier, point man, shooter and assaulkt gunner.

Achievement: Mission complete Antibrick takedown.
« Last Edit: September 20, 2016, 07:10:29 am by ziizo »
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Ozarck

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Re: Grunts
« Reply #327 on: September 19, 2016, 04:04:09 pm »

hhmmm. this has helped me a bit. okay, some notes.

1) I don't know where I was going with the class "first strike." so unlock scout instead, for those of you in platoon six.
2) Sarrak, you have two different sets of unlocks. I'm considering whether to make you select a progenitor for each new character, which will carry the traits of that progenitor but not the other. not sure if that makes sense game wise though. shooter is fine for your class.
3) if you have a character point that was designed to unlock a class, you can drop the point. e.g "bruiser" is a note so I know you are unlocking heavy grunt class. now that youhave that class, that overrides the character point.
4) some character points should be traits or achievements. so far, I know of two achievements: mission complete: Dune, and mission complete: Antibrick takedown.
5) Egan, you did qualify for honor. Who isn't honored by a single manly tear shed in their ... honor?
6) Band of brothers is a unique tag. It is inheritable only if your character dies in defense of the unit, or through certain other services to the team. I'm not really sure what those are, but I'm sure they'll pop up. But! as long as a core group of Brothers exists, they can induct new members, one at a time, after a set number of turns.
7)KH, you've unlocked medic.
8)helmacon. -slap- trident berry is for winners! you get standard gum flavored chewing gob. just like all the other grunts, you 'special snowflake.' Now, everyone point and laugh at special snowflake over here! Next you'll be asking for a name.


9)Oh! Speaking of names: Fish006 earned a name. As did Sarrak, due to surviving twice, especially on that dune. you each may have one syllable. Append your name to the end of your unit designation. Fish also earned rank of corporal.

Did I miss anything?

Egan_BW

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Re: Grunts
« Reply #328 on: September 19, 2016, 04:12:00 pm »

How is an achievement different from a character point?

By "scout", do you mean pointman? There's no scout class in your list.

Could you just list all the classes unlocked for Platoon 6?
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Sarrak

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Re: Grunts
« Reply #329 on: September 19, 2016, 04:27:52 pm »

I'm asking of privilege of adding my name before the designation (so that combined, it forms my forum name)!

Edited profiles to take attention of two 'progenitor' lines. I've combined points and traits into notes, though, because of clutter.
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Science is always important. But it needs more flaming cats. Can't we build bridge-based catapults and fling flaming cats at the dust and goo?

It's time for the ATHATH Death Counter to increase once more in celebration for the end of the world.
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