Turn Five: Dune the StormsPlatoon Oneget out of the brick. Hide, put pressure on any bleeding wounds.
Unit number: Ner001
Name: Femol
Inventory: Gun. military backpack. Gum. Helmet.
missing [L arm][L leg] (bleed out 2/3)(horribly burnt 1/4)
(4) you stabilize your stumps. bleedout does not decrease though.
Unit Number: CR001, platoon 1
Name: Frank
Inventory: Gun, Military backpack, chewed gum, helmet
Status: Minor Wound 1/5
Out of the brick. Frank seeks cover, and applies some hemostatic powder.
(5) you duck behind the corner of what may have once been a flying brick, but has since been buried mostly in the sand. Sergeant Oz002 slaps the back of your head, seeing you apply medical stuff for such a minor wound when you could be shooting stuff. anyway, yo uget +2 on defense against all bullets heading your way this round.
Unit number: Bo001
Inventory: Gun. military backpack. Gum. Helmet. (Equipment used: -1 dermal patch.)
Status: Minor wounds [R arm/leg/torso] I have received shrapnel wounds to the right-torso, right arm and right leg.
(I am left-handed, so my dominant hand is uninjured.) maims: testicles.
I receive a horrible wound to the testicles, which causes castration and pain. In a fit of ragepain crazy, I aim at the machine gunner with my gun and shoot him. I then faint dead away.
hooooooooooooooooo. Yeah okay. (1) You fire randomly at what you hope is a mchine gun nest, but in reality is everything else. And then you faint dead. You have added one attack roll against your platoon, and died. Well done, ball-less.
Unit number: Yo001 (Platoon1) Out
Inventory: Gun. military backpack. Gum. Helmet.
Status:Maimed
Missing arm [stabilized]
Shoot at the guy before he gets a chance to shoot at me.
(6) you kill a dude! good work. You receive an additional attack on your platoon in return though. Too bad.
Alright, find a way to fire at The Other guyTM.
Unit number: Zr001, Platoon 1.
Inventory: Gun. military backpack. Gum. Helmet.
Status: Maimedx2[left leg][right arm], stabilized.
Oh look, right there in your inventory. A gun! A way has been found. now to use it. (5) hot damn! You killed a guy, and reduced the number of attacks on your platoon by one this round. Not bad for a cripple. You hop forward in celebration.
Unit Number: Su001; Platoon 1
Inventory: Backpack, Helmet, Gum[Chewed,Bloody], Gun
Status: Missing [RLeg], Maimed, Bleedout [1/3][Stabalized]
Use the wall of the brick as temporary cover/stand and shoot That WayTM.
(1) The brick has become a prime target for that machine gunner. bullets are ricocheting everywhere. you receive a -1 on defense against death rolls this turn
(1) and your weapon jams. boy , you are screh-hewed. so screwed.All the screwed.
NJW auto action: clear the jam. (2) jam remains stuck. NJW drops his gun and grabs another from a corpse.
Death rolls for platoon oneyou have one extra attack coming your way, when all is said and done. Seven of you, eight dice.
Ner001 and NJW001 die this round.
Su001 is maimed, and dies of his wounds. (Bo001 does as well)
Yo001 takes a serious wound.
Zr001 takes a minor wound.
Co001 is sheltered by his cover and takes no damage.
The survivors of Platoon one will now be absorbed by platoon four. Since there are three of you.
Platoon ThreeXan001
PLATOON 3
Status: FUCKING SPECTACULAR CAP'N
Inventory: GUN BACKPACK GUM HELMET
TAKE THAT DUNE! FULL KILLINESS OF OTHER GUY FORCES! MURDER MURDER MURDER BLOOD FOR
THE OUR GUYS
(1) You take the wrong dune! Go the other way.
Toward the fighting.
Unit Number: DrM002 (platoon3)
Inventory: Gun(jammed). military backpack. Gum. Helmet.
Status: Alive
Take Jag002's gun. Shoot Other Guytm.
(1) ofh for fuck's sake, you jam his gun too.
unit number po002
Inv: Helmet, military back pack,chewed gum,gun.
Status: alive
give suppressing fire
(6) you suppress the hell out of them. You drain your ammo and must reload next round. -2 attacks on your team this round
Cauterize my leg and patch up my other wound.
Unit number: Jag002 [platoon 3]
Name: Shut up you sod. No one asked. No one cares.
Inventory: Gun. military backpack. Gum
maimed:
missing leg
Serious wound
bleedout 0/3
(2) oh, bad news. You gain 2 points of bleedout.
Unit number: Rak001
Inventory: Gun. military backpack. Gum. Helmet.
Status: Still Alive & Ready to fight!
Charge ahead! (Again)
(4) you arrive at the dune in question! You get one Victory point for your objective. That's two total out of five.
Fish003, platoon3
inventory: gun, helmet, gum, backpack
status: Serious wound, minor wound
Charge another dune and club the guy holding it with my rifle.
(6) (3) you charge right on past the dune and into the midst of the enemy. You swing your club at all the baby seals. You reduce the attacks on your team by one, but draw two attacks yourself (out of the remaining attacks, not additional to them).
Unit number: AM 002 (platoon 3, not in Brick)
Inventory: Gun. military backpack. Gum. Helmet.
Status: Alive!
Suppressive fire at The Other Guys TM, so the platoon may advance "safely"!
(6) so much supression! You reduce the attacks on your team by 2! that's a total of five fewer attacks so far.
Unit number: Hat001 (Platoon 3)
Inventory: Gun. military backpack. Gum. Helmet.
Status: Alive!; Exposed(?)
Just hit the dirt where I am and start shooting.
(4) you wound a guy! good work.
*realizes I still exist*
Unit number: Fail001 (Platoon 3)
Inventory: Gun. military backpack. Gum. Helmet.
Status:Maimed
Missing left arm
Try to stabilize my wound.
(2) no luck. begin bleedout at 0/3
Death rolls for platoon threenine of you, four rolls only this round. two of them are directed at Fish003
Fish003 takes enough damage to die doing what he does best, charging ahead and hitting things with his rifle.
Hat001 is maimed.
Xan001 is seriously wounded
on the wrong dune!Platoon FourSupporting Platoon One
Zii002 ,platoon4
inventory: gun, helmet, gum, backpack.
status: Alive!
Support Platoon 1.
Get out the Brick and shoot the Other Guys
(3) you make them duck! you take one fewer attacks this round.
Unit number:KH001
inventory Gun, medic bag, gum, helmet
Status Alive
Platoon 4
Fire suppressing fire outside the door when we land
(6) everyone firing supressing fire is rolling a six! neat. You take two fewer attacks this round.
Unit number: Blaze001 (platoon4)
Inventory: Gun. military backpack. Gum. Helmet.
Status: Alive!
Shoot my gun out of the brick's door when it's planted firmly on the ground!
(2) you shoot like a trooper. a storm trooper. oooooooh, burn!
I personally find it to be complete bullshit that you did one roll for all newcomers, and then executed us without any saving rolls. Ozarck, I am disappoint.
((I think you shoulda rolled our actions first, at least. Oh well. Also, not sure what platoon new people are in?))
Unit Number: ynk002 (platoon ?)
Inv: gun, pack, gum, helmet
Status: alive
Make tasty soup in my helmet to share with my comrades.
Also work out where I am.
((maybe.))
Anyway, you find out you are in platton four, rushing to the aid of platoon one, who are being mowed down by a machine gun nest. It is not a pretty sight out there.
(1) you crumble up an MRE into your helmet, but drop your helmet in the process. It rolls right out of the brick and under the landing ramp. You get a -1 against your death rolls this round, and every round you are without a helmet.
Death rolls for platoon fourOnly one death roll this round!
Ouch. Your suppressing champion takes one for the team.
KH001 dies.
Instructions for next roundNew people are on the ground, having lost their original platoon. Join 3 or 4 as you will.
Platoon one is absorbed by platoon 4.
platoon 3 has 2/5 victory points for their objective. Get two more people on the dune for a victory point. kill three enemies for a victory point. um ... that's about it I think.