Battle 2: Round 8 part APlatoon 6Platoon 6
Designation:Zr006
Unit type: Soldier
Health: Healthy
Inventory: Gun. Helmet. Armor. Backpack. Gum.
Character Points: "Honor", "Follows Orders"
Character Traits: None
Rank: Private
Oh crap, wake up! Charge through the gate!
((I had seen that you sort of dropped out of the forums for a while there, so I left you in limbo))
(3) You run over to the now open gate, ducking behind the wall as a hail of bullets greets you at the threshold.
Platoon: 6
Designation: Hat006
Unit type: Heavy Grunt
Health: Serious Wound [Cracked rib, severe bruising]
status: -
inventory: gun, helmet, backpack, gum, shotgun.
character points: The ten yard stare
character traits: -
achievements: Mission complete: Antibrick takedown.
rank: private
Keep up the western barfight brawling.
(4) you chuck a few more guys over the edge. Bullets are starting to fly your way, and a really massive guy starts to climb up to meet you. Will it be a destined fight between two behemoths?
Unit Type: Grunt Demoman.
Unit number: Tigr003 - Platoon 6 - No Firing Squad.
Health: Healthy.
Status: None o' that.
Inventory: Gun. Backpack. Gum. Helmet. Demoman shite.
Character Points: Honor; Band of Brothers; Explosive Temper; Opportunity Knocks.
Beg the god of boom booms for forgiveness, for I have sinned by not blowing shit up with this character yet. Set the timer on the C4 to two minutes, wield it in my demomansy arms and charge into melee range with the mortarmen and beat their shit in.
(3) the God of Boom Boom requires a sacrifice. A noisy one. (5) which you provide. You run into the third mortar nest and beat the enemy bloody. There are screams, there are whimpers, there is the merry sound of bones breaking. there is the steady tick tick tick of an explosive device counting down. Gonna .... gonna just hang on to that then? It'll go off next round either way.
Squad YoinkUnit Number: ynk004 Corporal Yavoviv (platoon 6)
Inv: heavy-ass gun, pack, gum, helmet, stuff
Status: alive
Character Points: "chaplain of the damned" "kung fu priest" "ten yard stare" "Don't get in my way?"
Class: Assault gunner
Dive after my gun, reload it if I haven't already, and then either make my way quickly back up the slope or take cover nearby, depending on how much we seem to be getting shot at. Thank Zii006 for cushioning my fall. Offer them a role within Squad Yoink. Assess situation.
If my gun is loaded and none of my beloved squadmates are in the way, resume the suppressive fire to buy us time to get back to the wall. Failing that, just go use my big-ass gun to brain some of the enemies Hat006 has incapacitated so helpfully.
One of the team is on top of the wall, chucking people off and roaring like a proper berserker. Another guy is crouched by the gate, taking potshots and ducking back from return fire,. A third is in the final mortar bunker, beating the living shit out of the enemy while wearing his ordinance like a true professional. Or a madman. The other two are down with you. looks like the only place you could do suppressing fire is over by the gate. (2) it's a long walk over to the gate, so you just brain a couple guys and wait for anb opening to get up the wall.
Platoon:6
Designation: Yo005
Unit type: Assault Gunner
Health: Serious wound
Inventory:gun, helmet, backpack, gum
Character points: Mission: Anti-Brick weapon
Rank: Private
Status: Blown my load
Concussion 0/3
Okay, screw reloading, climb up the slope and whack any Other GuysTM on the way up.
yo005 died last round. You are on Yo006. Gun loaded and everything.
(3) you manage to get to the top of the slope, but sadly, none of the guys flying past stay long enough for you to brain. Well, at least you're up here now. With
an empty a full assault gun. Exposed. Surrounded by death. lovely. You have them right where they want you. And then a squadmate appears beside you, grinning. "Let's send them to hell to tell 'em we're on our way." He chuckles.
Zii006, platoon 6 "Gunbane"
Unit Type: Soldier
Inventory: gun, helmet, military backpack, body armor, military headset.
Status: Minor wound
Character Trait: None
Achievements: Friendly Fire: Victim
(I am fine with my class and rank)
protect the heavies while they climb the slope
(5) you follow Yo006 up the slope, stnad by his side, and assess the situation, while casually killing a couple of snipers aiming to put the heavy out of their misery. You make a dry, action hero quote about going to hell, and pick up half a cigar some big wig from The Other Guys
TM conveniently dropped when he died a moment ago. Regulations be damned, you stick it in your mouth and take a puff. It tastes like ass.
squad FishPlatoon: 6, gunbane
Designation: Fish007 Burn
Unit type: Grenadier
Health: Maimed- arm charred beyond recognition, serious wound
status: Bleeding (0/3), suffocating(0/3), burned (2/3) Gun cooldown (3/3)
inventory: backpack, gum, body armor, incendiary grenade, emp grenade, 4 frag grenades
Rank: corporal
Character points: Gun 'Em Down, everything is a weapon, symbol of bravery, heroic sacrifice
Carry on playing dead, hoping that the Other Guys will finally leave me alone. If they do decide to shoot me again, attempt to unpin my frag grenade as a leaving present!
(1) welp, you are soooo dead. let's see if you at least take someone with you (1) -sigh- Sorry Egan.
Platoon 6 GUNBANE
Squad FISH
Designation: OcE004
Unit type: Shooter
Health: Maimed (right arm missing)
Status: None
Inventory: precision laser, helmet, one unit of armor, pink gum flavored chewing resin, tripod mount for laser, standard backpack
Kills: 1
Achievements: Mission complete: Antibrick takedown
Classes unlocked: grunt, heavy grunt, soldier, grenadier, point man, shooter, assault gunner
Character points: Honor
Character traits: Band of Bros
Rank: Private
This is Fine. I am perfectly okay with the events currently unfolding.
I am also dead. Very very dead and not at all living and about to blow you all up. I am being perfectly honest when I say that you should probably drag me into your HQ before leaving me perfectly alone on your corpsepile which happens to be right next to a major structural weakness in your base.
Or you could leave that's fine too.
(5) you lucky son of a [clone birthing vat series 3000 mark 4]. Fish is getting seriously shot up, and he somehow manages to pull the pin on a grenade, which he drops as he dies. The grenade rolls your way, and in a panic, you lash out, kicking it right through the fence, with milliseconds to spare. the surprised look on that guy's face is priceless, and very brief. You not only manage to blow up about four guys, you blow a quite usable hole in the fence as well.
Platoon 6 death rollsFish007 Burn fails to play dead, and is shot repeatedly. He dies pulling the pin on a grenade. And Vish remains in the lead for number of deaths.
Hat006 is finally gunned down, right before he meets his physical match in an enemy brawler. And I really wanted to see that mini battle.
Tigr003 takes a serious wound while brawling with an entire mortar squad.
Ynk004 gets hit by a grenade, and killed. his corpse is not pretty.
Instructions for next roundEveryone: It's gonna be a few minutes for the next part of the turn. please be patient
Platoon 6:Well, looks like next round will be it for the mortars. What's left is inside the enemy compound. the gate is open, there are two scree slopes you can climb as well. You have two artillary units to destroy (3 grenade hits will do), and a Command Bunker to secure. New people will arrive in a combat jeep with an assault gun mounted on top. Pick a driver, a gunner and a "shotgunner." I suggest Fish for driver, Ynk for gunner, and hat for shotgun.