Battle 2: Round 4 part ARemember, instructions for the next round will be at the bottom of the turn. everyone be sure to look there for additional info.
Platoon 6Zii005, platoon 6
Unit Type: Soldier
Inventory: gun, helmet, military backpack, body armor, military headset.
Status: Healthy
Character Trait: None
Achievement: None.
use my advantageous position to locate the objectives, if successful use my military headset to pass the information to everyone I can from my side.
See, now, you are right up against the wall, which is objective one. on top of the wall is a set of mortars, which are objectives two through four. You cannot see them, nor can they see you. but at least, you can hear them. You already know where the mortars are, you just need to get someone to explode them. But you can guide people into your location, so we'll have you do that. (5) everyone gets decent instructions on how to get where you are. They get a +1 on their move action this turn
Platoon: 6
Designation: Hat004
Unit type: Pointman
Health: Broken Leg, Serious wound.
status: -
inventory: gun, helmet, backpack, gum, ghillie suit, improved sensor array.
character points: The ten yard stare
character traits: Band of Brothers
achievements: Mission complete: Antibrick takedown.
rank: private
Follow the doc's advice.
(3) you get a splint on, and some painkillers. You can hobble, and stand to shoot, but it isn't comfortable. You'll get -1 on move actions, dodges, etc. There is a fast acting bone bonder at work, and the splint is almost an exoskeleton, so you can do the thing now. the medic pats you firmly on the helmet. "Up and at 'em, grunt!"
Platoon:6
Designation: Yo004
Unit type: Assault Gunner
Health: Healthy
Inventory:gun, helmet, backpack, gum
Character points: Mission: Anti-Brick weapon
Rank: Private
Keep on laying down covering fire.
(4) you manage to hold one of the mortar emplacements down. Only 2 out of three will fire this round.
Squad YoinkGive my new gun a hug. "WHERE HAVE YOU BEEN ALL MY LIFE?!"
Then, lead my droobs onwards towards the uh, the thing, you know, where we're supposed to be going. Find some cover to stop in.
Maybe ask a convenient sergeant for more specific orders, if I see one. Otherwise just lay down some more 'suppressive' fire.
(6) you hug your still hot gun. "Ouch, don't be shy, baby." Weirdo. You want top lead your guys toward the wall? with the guns on top? along the route that Zii005 has laid out over the radio to everyone? That the sergeant is pointing out right now? So you can put a grenade or some c4 up there and take some enemy emplacements apart? Okay, we'll do that. "Come along, you snotbuckets. This way." Anyway, you are now in a safe little spot right at the base of the wall, with Zii005. The mortars are all to the right, and the canyon wall is at your left. the gate is to the right as well, between mortars 2 and 3.
Unit Type: Grunt Demoman.
Unit number: Tigr002 - Platoon 6 - Yoink Firing Squad.
Health: Healthy.
Status: None o' that.
Inventory: Gun. Backpack. Gum. Helmet. Demoman shite.
Character Points: Honor; Band of Brothers.
Get my shit together and back in, then get to cover and lob that C4 at them. Shoot whichever That Guytm survives.
Then follow Yoink.
You .. I'm just going to have you follow Yoink. Now as for the c4. Are you sure you want to lob it? No. No you are not. because that is not how you
c4. But, being a demoman, you have a rudimentary training on explosives, so I'll let the terminology slide. With excess snark, mind you, but slide nonetheless. (2) No luck. You can't get into position this turn, due to return fire. Next round, if your squadmates, especially the big heavy one with the submachine gun, can give you covering fire, you can plant the c4 on the wall below mortar emplacement 1.
squad FishPlatoon: 6, gunbane
Designation: Fish007 Burn
Unit type: Grenadier
Health: Healthy ((Thanks to zii004!!!))
status: Bleeding (0/3), suffocating(0/3), burned (0/3) Gun cooldown (3/3)
inventory: helmet, backpack, gum, body armor, incendiary grenade, emp grenade, 4 frag grenades
Rank: corporal
Character points: Gun 'Em Down, everything is a weapon, symbol of bravery, heroic sacrifice
Stealthily approach the camp, hoping my squad mate will attract all the attention.
(2) some spot lights shine up at the walls. You are forced to take cover behind a sagebrush, and a tentacled fern. the tentacled fern strokes your shoulder lovingly, and pinches your cheek.
Platoon 6 GUNBANE
Squad FISH
Designation: OcE004
Unit type: Shooter
Health: Healthy
Status: None
Inventory: precision laser, helmet, one unit of armor, pink gum flavored chewing resin, tripod mount for laser, standard backpack
Achievements: Mission complete: Antibrick takedown
Classes unlocked: grunt, heavy grunt, soldier, grenadier, point man, shooter, assault gunner
Character points: Honor
Character traits: Band of Bros
Rank: Private
Shoot someone important.
(3) scanning ... you find someone shouting orders. You shoot, but the shot goes a little wide, and hits a grunt nearby instead. The shouty guy ducks.
Platoon 6 death rollslet's see. three of you are in a safe position, but are somewhat inneffective there. so no death rolls until you begin to act. the other four, well, we have one mortar pinned, so two mortar shots will be incoming. we have two up on the canyon edge, and two exposed in the valley. A mortar fires at the guys up top, but the shot goes uprange, behind them, by quite a bit. so they must have intel that someone climbed up there, but no idea where specifically.
the other shell hits at the AT-APC, killing hat004 and Yo004.
Instructions for next roundEveryone: It's gonna be a few minutes for the next part of the turn. please be patient
Platoon 6: Yoink, you absorb Zii into your squad, since you, he, and Tiger are all together at the base of the wall. give your demoman some covering fire so he can place some c4 to take down the first mortar (and breach the wall). You guys on top - keep trying. sometimes stealth takes a minute. try not to draw too much attention if you want to live.
new spawns are on foot, having arrived at the smoking craters that were the last two AT-APCs from further back in the valley. You've seen things, man ... ferny things. -shudder-