Name: Marta Kowalski
Gender: F
Appearance: Human:
Marta is rather short for her age, standing around 5'4'' and easily passing for a girl six or seven years her junior. Her slight build doesn't help with this, though if one were to witness her carrying her various tools and toolboxes around, one would realise that she is nowhere near weak. Her short black hair compliments her vividly deep blue eyes, one of the only outward signs of her true nature as a basilisk; her eyes are far too vividly deep for a normal human. Her general attire is quite utilitarian, with plain, albeit comfortable work clothes designed not to stain or scuff too much while working with metal and magic. The only concession to comfort is the familiar white cotton shawl wrapped around her shoulders, a small reminder of the culture she left behind. She also wears leather gloves to hide the green scales across the backs of her hands, and the shawl to hide the scales around her neck.
Basilisk: Her basilisk form is far larger, drawing itself up to a height of 7'8''. Her scales are a vivid emerald, shimmering in the light akin to gold, and are hard and cold to the touch, akin more to scale armor than mere skin. Marta's eyes are a solid deep blue, seemingly piercing through to one's very soul. Her neck ribs are similar to that of a cobra's, allowing it to expand into a giant 'hood', with golden, ornate patterns akin to those found in ancient jewellry. Their fangs are surprisingly small for a snake so large, but no less sharp and no less venomous. A crown of bone sits on top of their head, appearing as kingly and regal as any crown of gold and rubies; this, along with their regal hood, their vast size for a snake and their piercing eyes, makes Marta's basilisk form have the presence worthy of the name 'King of the Snakes'.
Personality: Marta seems rather quiet and calm, tending not to make much of a fuss despite herself. Even when aggravated, her annoyance normally takes the form of a stern look and a harsh rebuke, and nothing more. Her great love lies in the world of mechanisms and gears, and she has a head for engineering, often coming up with contraptions her dreaming mind creates. Marta is industrious, and enthusiastic about her work, often working on projects by herself late into the night and sometimes being found asleep at her work table, tool in hand and plans for some wondrous device underneath her head. Marta is also friendly, albeit not overly so, trying her best to seem open to others; as a result, she can be polite to a fault, albeit with limits that can be tested. Although she does not shy away from a fight, it is nonetheless not her preferred course of action, and she often prefers to talk her way out of a situation if possible. One of the few things that can truly anger Marta is to slander the race of Basilisks in general; of course, her preferred response to her opponents tends to be a demonstration of basilisk history and why their reputation is misplaced. Beyond her work, she enjoys a good book, or some good food, though none of this ever compares to her great love of mechanics.
Backstory: "The Basiliske may take the forme of a vast reptile, clad in scale with the worth of a king's ransom and harder than the skin of Nemean lions, possessing the power to turn blades and arrowheads alike without scratch or scuff. The Basilike stands many heads above a normal man, and their lizardly bodies are equally lithe and muscular, capable of crushing the lives from men and flowing through the grasses without crushing a single blade of grass. Their hoods show great designs the envy of dwarven smithies anywhere in the known world, resembling whorls and spires of gold beyond their wildest dreams, and the crown of bone that sits upon their head is perfectly formed, being better in proportion than the crowns of human kings. Their most dangerous power however is the ability that these creatures had to smite one dead on the spot with a mere gaze, akin to an imperious god peering upon their foolish subjects. For this reason, and for others, most adventurers would do well to avoid them. The Basiliske deserves no less a title than 'King of Serpents', and no lesser caution than their most dangerous opponent."-Opening excerpt to A Treatise on The Basiliske and Other Monstrous Fantastickal Creatures, written by Carabas, a famous adventurer, about the various fantastical races that occupy the world.
The basilisks were an insular, reclusive people, keeping to themselves and generally avoiding too much contact with others. Nonetheless, in olden times they kept themselves prosperous through the possession of great natural resources, and maintained a great and rich culture the envy of even the elves. They were also great friends of adventurers of all stripes, often providing the fortunate adventurer who found a settelement of theirs great gifts. Indeed, there are old legends of humans finding injured snakes wearing crowns of bone in the woods and taking them in to help them recuperate, only to discover they asssisted a basilisk and are thus rewarded with love, riches or power. Before their reputation fell to pieces, basilisks were a highly respected people, worthy of the name 'King or Serpents'.
The cockatrice is a reptilian monster often found in dungeons, taking the form of a giant crowned snake, with scales as hard as armour and piercing eyes. Their similarity to the reptilian forms of basilisk is to be noted; the difference is while a basilisk possesses higher reasoning and is in fact identifiable as a person, a cockatrice is more animalistic, lacking a human form and acting wholly on instinct. Moreover, they possess the ability to kill a person with a glance and sufficient time, as many unfortunate adventurers discovered before learning to avert their glance. However, their venom is just as potent on its own, rendering cockatrices some of the most dangerous monsters an adventurer could ever encounter.
The insular nature of the basilisks, combined with their resemblance to the cockatrice, caused adventurer-chroniclers such as the famous Carabas to conflate basilisks and cockatrices. Slowly, as the world began reading these writings, they mistook the benevolent basilisks for their reptilian doppelgangers, and began to purge those they could find. Settlements were pillaged and burned and basilisks lynched where they could be found. Bounties were put out for basilisks, as people feared being slain with a glance, and their people were forced to flee, scattered to the four winds and taking up residence in hidden alcoves or wherever sympathetic admirers woud take them. The only thing left of their culture remained in what they could carry with them and what remained in their minds. Though cooler minds and sound words prevailed, and the good reputation of basilisks restored somewhat, this did not come without cost. The once stellar reputation of the basilisks lay in tatters, and the world as a whole distrusted them.
Marta grew up in this world, in a settlement that had been sympathetic to their plight. There were occasional clashes between the basilisk population and the other citizens, but on the whole, Marta and others grew up in a peaceful environment. As a child, she often sat in the shop while her parents, merchants by trade, specialisied in appraising the gadgetry that more technologically-minded adventurers brought in for sale. Marta loved tinkering with these gadgets, spending countless hours working on them. Slowly but surely, she grew from tinkering with other works, to making her own, small pieces that simply made life more convenient; she sold these to neighbours, to fund her buying more materials for her own. Her first real work was a magitek blunderbuss, hewn from fresh oak for the stock and cast iron for the barrel. Surely, she thought, if she could make something great and the envy of all the world, she could convince the world to look kindly on basilisks again as they had once done.
Eventually, Marta was invited to be educated in one of the city's best schools, learning to create better gadgets easier. Her mind was filled with the knowledge of the best engineers and inventors, and grand dreams occupied her sleeping hours. However, this would not last long; soon, in one of the more violent riots between basilisks and the other citizens, the mayor and his government were overthrown by a group of virulent anti-basilisk citizens. Slowly, they turned the city against the basilisks, first sequestering them to a small sector of the city, before slowly taking away the rights they had been afforded under the old government. Discontent filled the air, and something had to give.
And give it did.
One night, an angered mob stormed through the basilisk sector of the city. By this point, many of the residents who could flee had fled, leaving only the poor and the old behind- and Marta herself, who stayed to keep her new shop going even as her family fled for greener pastures. As the mob advanced through the sector, shops were destroyed and some basilisks lynched on the spot. Others managed to flee, including Marta herself, who had long seen this moment coming. Fleeing with her tools, clothes, plans and her beloved blunderbuss, Marta took off for the one place she knew she could go, a place she had heard of once during her education; the adventurer academy.
Through this, maybe the world would once more respect basilisks, with the advent of an adventurer from their kind.
Age: Mid 20s.
Species: Basilisk
Initial class selection: Healer.