Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Anybody got any tips on making the dwarven enconomy work  (Read 1594 times)

Captain_Action

  • Bay Watcher
    • View Profile
Anybody got any tips on making the dwarven enconomy work
« on: September 06, 2006, 12:04:00 am »

My biggest problem is making enough work availible for everybody. No work, no room.

So far what works good, are weavers. As I chip away from the river, I lay down looms. Since looms automaticly put up collect spiderwebs/weave spiderwebs jobs, they make excellent employers. A clothes shop or two is a natural complement.

Also bone bolts from the craftsdwarf's shop is another good employer. They don't weigh much, they stack well in a bin, and they provide defense!

Logged

karnot

  • Bay Watcher
    • View Profile
Re: Anybody got any tips on making the dwarven enconomy work
« Reply #1 on: September 06, 2006, 11:35:00 am »

Why care ? Even peasants hauling stuff gets a room. And they only get 1* per haul !
Logged

Zaratustra

  • Bay Watcher
    • View Profile
    • http://zarat.us/
Re: Anybody got any tips on making the dwarven enconomy work
« Reply #2 on: September 06, 2006, 11:53:00 am »

Pulling levers gives 5$ per pull. You know what to do.

RPB

  • Bay Watcher
    • View Profile
    • http://rapidshare.com/files/70864746/scardagger_winter_1059.zip.html
Re: Anybody got any tips on making the dwarven enconomy work
« Reply #3 on: September 06, 2006, 12:01:00 pm »

Oh good lord! It would be like a little casino, you have all these machines with levers lined up in a row and money comes out when you pull them.

OK, so maybe it wouldn't be that much like a casino that way.

Logged

Silleh Boy

  • Bay Watcher
    • View Profile
Re: Anybody got any tips on making the dwarven enconomy work
« Reply #4 on: September 06, 2006, 12:11:00 pm »

quote:
Originally posted by RPB:
<STRONG>Oh good lord! It would be like a little casino, you have all these machines with levers lined up in a row and money comes out when you pull them.

OK, so maybe it wouldn't be that much like a casino that way.</STRONG>


I can see it now...

Dwarf 1: Seven... Seven... Seven... Woohoo! One Hundred gold coins!
Dwarf 2: Bah!
Dwarf 1: You're just jealous!
Dwarf 2 pulls the Lever, gears whirl and click...
Dwarf 2: Bucket... Bucket... Bucket. OH GOD NO!
Dwarf 1: That was the floodgate you idiot!
Water floods the Casino.

Yojinbo

  • Bay Watcher
    • View Profile
Re: Anybody got any tips on making the dwarven enconomy work
« Reply #5 on: September 07, 2006, 03:43:00 pm »

I have lots of little WPA programs for my economy.  I have 2 full-time masons just making Chest/door/cabinet and wepon rack/armor stands.  This has lead to huge 6x70 warehouses full of furnature goods storage areas - that requires lots of miners diging and pesants hauling.

I started all this out of frustation with my outdoor rock pile durring a goblin attack.  Now my rock pile gets turned over in mere minutes.

Lots of poor farmers is a good way to keep folks working (But not a good way to harvest high yields).  This would probably work in any profession....

I have 147 dwarves and have reached the casm but stopped there.

-Yo

Ps- When I hack the data to play as Mules we will probably be able to eat grass!

Logged

Eagleon

  • Bay Watcher
    • View Profile
    • Soundcloud
Re: Anybody got any tips on making the dwarven enconomy work
« Reply #6 on: September 07, 2006, 04:46:00 pm »

No need to hack anything. It's in the creature defs in /raw/. >.> Silly human.
Logged
Agora: open-source, next-gen online discussions with formal outcomes!
Music, Ballpoint
Support 100% Emigration, Everyone Walking Around Confused Forever 2044

Quiller

  • Bay Watcher
    • View Profile
Re: Anybody got any tips on making the dwarven enconomy work
« Reply #7 on: September 07, 2006, 06:57:00 pm »

quote:
Originally posted by Yojinbo:
<STRONG>I have lots of little WPA programs for my economy.  I have 2 full-time masons just making Chest/door/cabinet and wepon rack/armor stands.  This has lead to huge 6x70 warehouses full of furnature goods storage areas - that requires lots of miners diging and pesants hauling.
</STRONG>

So why not have all those guys making crafts instead?  Rock crafts will get rid of stone, are storable in bins and can be sold to merchants.  Nothing wrong with making furniture, of course, but if you are using all that storage you probably have enough of them for use.

Logged

Yojinbo

  • Bay Watcher
    • View Profile
Re: Anybody got any tips on making the dwarven enconomy work
« Reply #8 on: September 07, 2006, 10:24:00 pm »

Quiller,


I think that you are right about the crafts being more efficient, I just had my one living craft dwarf busy working on bone stuff.  Now that I've done it - I really like the look of my warehouses full of stuff.  Plus, no panic when more nobels show up wanting furniture.

Yo

Logged

RPB

  • Bay Watcher
    • View Profile
    • http://rapidshare.com/files/70864746/scardagger_winter_1059.zip.html
Re: Anybody got any tips on making the dwarven enconomy work
« Reply #9 on: September 07, 2006, 10:44:00 pm »

Room size can make a huge difference on rent costs. Anything larger than 2x2 is going to rack up the price really fast, especially if you smooth out your walls/floors.

Also watch what's embedded in the walls. You may not want to build a housing development in the middle of that platinum vein... Be careful about stone types too. If you never use any light/dark stone then the bookkeeper will crank up the price on marble, obsidian, etc. and that will boost the rent on rooms cut from light/dark stone.

Logged

bbb

  • Bay Watcher
    • View Profile
Re: Anybody got any tips on making the dwarven enconomy work
« Reply #10 on: September 08, 2006, 01:54:00 am »

bah.. i've been digging out out 3x3 room plots lately.. and half of them have the 1st level details so far..

no economy yet.. are rents charged if rooms are assigned before economy kicked in?

Logged

Aquillion

  • Bay Watcher
    • View Profile
Re: Anybody got any tips on making the dwarven enconomy work
« Reply #11 on: September 08, 2006, 03:28:00 am »

Yes.  I'd stop decorating them.  But it isn't really as bad as some of the people here make it sound...  mainly, it just means you can't have dedicated haulers, since hauling is the one job that just doesn't pay enough at all.

Also, having some cheap rooms and some expensive ones is fine; your poor dwarves will rent the cheap ones.

Logged
We don't want another cheap fantasy universe, we want a cheap fantasy universe generator. --Toady One

karnot

  • Bay Watcher
    • View Profile
Re: Anybody got any tips on making the dwarven enconomy work
« Reply #12 on: September 08, 2006, 07:07:00 am »

Just build some barracks.
Logged

RPB

  • Bay Watcher
    • View Profile
    • http://rapidshare.com/files/70864746/scardagger_winter_1059.zip.html
Re: Anybody got any tips on making the dwarven enconomy work
« Reply #13 on: September 08, 2006, 08:38:00 am »

Rents are charged to rooms that are already assigned, but it seems to let whoever's there stay for a while before they have to pay rent, so they will probably have enough time to earn plenty of money to pay rent when it's due. The main problem with high rents is that it takes longer for immigrants to afford a room, so they're stuck sleeping in the barracks and not getting the happiness benefits of having a nice room.

Also, legendary dwarves don't have to pay rent and can be assigned anywhere, so if you don't care where they're assigned to sleep you can give them your highest-priced luxury rooms.

Logged