Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2] 3

Author Topic: Chivalric Army Simulator Turn 1 (9/10)  (Read 3235 times)

Aigre Excalibur

  • Bay Watcher
    • View Profile
Re: Chivalric Army Simulator (Open for signups) (8/10)
« Reply #15 on: August 24, 2016, 12:57:35 am »

Some ideas for flavour, family and non-military actions:

Family:

Sire More Children: The Virile and Prolific Lord Sows his seed. Children and Bastards spring up everywhere.

Adopt a Courtier or Bastard: The Lord adopts one of the Courtiers as a Legal Heir, allowing him to marry them off as part of his family.

Diplomacy:

Marry yourself/A Family Member off to another House: Arranged marriages between Player Houses to cement alliances

Send a Child to another Court as a Hostage: Another way to cement alliances or maintain control over Vassals is to raise their Children as hostages.

Create Treaties: Defensive Pacts, Non-Aggression Pacts, Vassalization, etc. Treaties can be presented by your Agent Ambassador, for flavour.

Create/Fabricate Cassus Belli: Prepare to declare war on another house, if such formalities suit you.

Use Agents:
 - For Military Intelligence
 - Support Prole Revolts, banditry, etc.
 - Subvert Nobles
 - Create Spy Network (from commoners)

Religious/Occult Actions: You can observe the following holy days:
- The High Feast of Pentecost (Easter, Spring Equinox)
- The Feast of Saint John (Summer Solstice)
- Thanksgiving Feast (Autumn Equinox)
- Christmas Feast (Winter Solstice)

The Christian form of these festivals are quite benign, and usually give benefits to the population with little harm.
If you dare, you can attempt the magic that is associated with these festivals. But this can lead to you being branded a *heretic*.

A "safer" and more reliable way of practicing Ritual magic is to create the Knight Lodges where noblemen are more thoroughly trained in the symbolism and method of ritual. It is also kept away from the superstitious masses and presented themselves in a palatable form to the Holy Church.

Quests:

- Seek a Cyclops rumoured to be able to make a magical weapon or armour.
- Seek a Centaur rumoured to be able to share his ancient wisdom.
- Perform the Quest of the Grail according to your own interpretation of the Legend. You need a Zodiac of 12 Knights and their Companions, who must also be Knights.

- Perform the Trials of Psyche (For Women Rulers)

- Perform the Quest of Saint George and the Dragon
« Last Edit: August 24, 2016, 02:33:18 am by Aigre Excalibur »
Logged
Never ever cease communication with your enemies, never ever cease interaction with them, never isolate yourself from them. Never ignore them, relish the time to deal with them, to exercise banter. The biggest mistake one can make is ignoring one's enemies. Go out of your way to pick a fight today.

Kashyyk

  • Bay Watcher
  • One letter short of a wookie
    • View Profile
Re: Chivalric Army Simulator (Open for signups) (8/10)
« Reply #16 on: August 24, 2016, 01:25:15 am »

By fast track, do you mean one turn equals one year?
Does recruiting a knight take up drill space?
Are mercenaries a thing?
Will freemen turned serfs in a town automatically move to a nearby village?
Logged

Aigre Excalibur

  • Bay Watcher
    • View Profile
Re: Chivalric Army Simulator (Open for signups) (8/10)
« Reply #17 on: August 24, 2016, 02:09:32 am »

By fast track, do you mean one turn equals one year?
Does recruiting a knight take up drill space?
Are mercenaries a thing?
Will freemen turned serfs in a town automatically move to a nearby village?

I'll give each player one year of income to start with.

Knights don't drill with the plebs. But you pay for their equipment. Make sure to have enough Armouries and Bowyers for the army. Knights are costly, and their default equipment is an entire year's labour for one armourer.

Mercenaries are not a thing. Neither are neutral states. (All NPC factions are hostile.) Though you can hire out your own troops to other players if you want.

Freemen turned serfs will take up oaths of servitude to you in a nearby village.
Logged
Never ever cease communication with your enemies, never ever cease interaction with them, never isolate yourself from them. Never ignore them, relish the time to deal with them, to exercise banter. The biggest mistake one can make is ignoring one's enemies. Go out of your way to pick a fight today.

Kashyyk

  • Bay Watcher
  • One letter short of a wookie
    • View Profile
Re: Chivalric Army Simulator (Open for signups) (8/10)
« Reply #18 on: August 24, 2016, 02:15:46 am »

How long does it take to raise a pretrained levy?
For the end game scenario, what is your definition if kingdom?
I can't think of a third question right now?
Logged

Aigre Excalibur

  • Bay Watcher
    • View Profile
Re: Chivalric Army Simulator (Open for signups) (8/10)
« Reply #19 on: August 24, 2016, 03:27:42 am »

How long does it take to raise a pretrained levy?
For the end game scenario, what is your definition if kingdom?
I can't think of a third question right now?

Levies are all trained or raised in 1 turn

Existing levies that aren't raised will be raised automatically if their settlement is attacked. They can also be force-mobilized and marched around to defend the lands.

In the endgame, you're considered a Kingdom if the remaining players aren't actively trying to murder the crap out of each other. The details are up to the players, but they should be allied formally in some way.
Logged
Never ever cease communication with your enemies, never ever cease interaction with them, never isolate yourself from them. Never ignore them, relish the time to deal with them, to exercise banter. The biggest mistake one can make is ignoring one's enemies. Go out of your way to pick a fight today.

Kashyyk

  • Bay Watcher
  • One letter short of a wookie
    • View Profile
Re: Chivalric Army Simulator (Open for signups) (8/10)
« Reply #20 on: August 24, 2016, 06:49:07 am »

Got my third question: How many serfs do lumber yards/quarries require in labour?
Logged

vishdafish

  • Bay Watcher
  • Look at me grow.
    • View Profile
Re: Chivalric Army Simulator (Open for signups) (8/10)
« Reply #21 on: August 24, 2016, 09:08:12 am »

How much gold do we have atm?
Logged

Knave

  • Bay Watcher
    • View Profile
Re: Chivalric Army Simulator (Open for signups) (8/10)
« Reply #22 on: August 24, 2016, 11:44:27 am »

This just looks too interesting to pass up. If you're already full up though I'll offer my services to help assist your GMing instead if you need it!

Spoiler (click to show/hide)

Founder: Danric
House Name: Gryphon
Words: Honour Alone Ennobles
Important Courtiers:
wife - Kaitlyn Gryphon
daughter: Maggie Gryphon
son: Phellan Gryphon
uncle: Stefan Gryphon
Logged

Nirur Torir

  • Bay Watcher
    • View Profile
Re: Chivalric Army Simulator (Open for signups) (8/10)
« Reply #23 on: August 24, 2016, 03:35:22 pm »

So, what can we do with heretical rituals?
What about non-heretical fertility rituals? They sound like things that should be done every turn.
Quote from: Nirur
Village and town ramping costs - Is that per keep, or per player?
And at start, will our next village cost 100 or 400 gold?
Can we pay freemen to move to a different town (or, better, to emigrate from rival towns)?
Do we pay gold to transport wood/stone/metal/bows to more distant colonies?

Could we get 50 training slots from a basic stone keep, please? It feels off to me that everyone should rush to get a 4-wall palisade and drill square so we're not completely defenseless.

How much gold do we have atm?

I think it's either 593.75 gold or 1093.75 gold, depending on whether or not the basic freeman productivity includes the starting marketplace.
Logged

Aigre Excalibur

  • Bay Watcher
    • View Profile
Re: Chivalric Army Simulator (Open for signups) (8/10)
« Reply #24 on: August 26, 2016, 06:57:27 am »

I'll add the last couple of players, consider doing final balancing, then kick the game off by Sunday.

Max length per turn will be once per week. So I can deal with life as well.
Logged
Never ever cease communication with your enemies, never ever cease interaction with them, never isolate yourself from them. Never ignore them, relish the time to deal with them, to exercise banter. The biggest mistake one can make is ignoring one's enemies. Go out of your way to pick a fight today.

Aigre Excalibur

  • Bay Watcher
    • View Profile
Re: Chivalric Army Simulator Turn 1. (9/10)
« Reply #25 on: August 27, 2016, 11:08:14 pm »

Turn 1, Spring:

All Houses start with a year's income.

All buildings will build in 1 turn. You need smiths, bowyers and drill grounds to produce troops.

Notes:
Default Yield Per Acre: 2.5 Bushels * 1 Silver
Tax Rate: 20%

Accounts:

Quote
House FitzRobert

Gold on Hand: 1100

Total Income from farms: 600
Income from Towns: 500

Infrastructure Expenses:
None

Military Expenses:
None

Manpower:
Total Serfs: 1200
Total Freemen: 1000
Total Nobles: 20+1


Quote
House Ravenson

Gold on Hand: 1100

Total Income from farms: 600
Income from Towns: 500

Infrastructure Expenses:
None

Military Expenses:
None

Manpower:
Total Serfs: 1200
Total Freemen: 1000
Total Nobles: 20+1

Quote
House Tarion

Gold on Hand: 1100

Total Income from farms: 600
Income from Towns: 500

Infrastructure Expenses:
None

Military Expenses:
None

Manpower:
Total Serfs: 1200
Total Freemen: 1000
Total Nobles: 20+1

Quote
House Goodlinn

Gold on Hand: 1100

Total Income from farms: 600
Income from Towns: 500

Infrastructure Expenses:
None

Military Expenses:
None

Manpower:
Total Serfs: 1200
Total Freemen: 1000
Total Nobles: 20+1

Quote
House Longclaw

Gold on Hand: 1100

Total Income from farms: 600
Income from Towns: 500

Infrastructure Expenses:
None

Military Expenses:
None

Manpower:
Total Serfs: 1200
Total Freemen: 1000
Total Nobles: 20+1

Quote
House Locke

Gold on Hand: 1100

Total Income from farms: 600
Income from Towns: 500

Infrastructure Expenses:
None

Military Expenses:
None

Manpower:
Total Serfs: 1200
Total Freemen: 1000
Total Nobles: 20+1

Quote
House Drakieng

Gold on Hand: 1100

Total Income from farms: 600
Income from Towns: 500

Infrastructure Expenses:
None

Military Expenses:
None

Manpower:
Total Serfs: 1200
Total Freemen: 1000
Total Nobles: 20+1

Quote
House Chosa

Gold on Hand: 1100

Total Income from farms: 600
Income from Towns: 500

Infrastructure Expenses:
None

Military Expenses:
None

Manpower:
Total Serfs: 1200
Total Freemen: 1000
Total Nobles: 20+1

Quote
House Gryphon

Gold on Hand: 1100

Total Income from farms: 600
Income from Towns: 500

Infrastructure Expenses:
None

Military Expenses:
None

Manpower:
Total Serfs: 1200
Total Freemen: 1000
Total Nobles: 20+1
Logged
Never ever cease communication with your enemies, never ever cease interaction with them, never isolate yourself from them. Never ignore them, relish the time to deal with them, to exercise banter. The biggest mistake one can make is ignoring one's enemies. Go out of your way to pick a fight today.

Aigre Excalibur

  • Bay Watcher
    • View Profile
Re: Chivalric Army Simulator (Open for signups) (8/10)
« Reply #26 on: August 27, 2016, 11:14:07 pm »

So, what can we do with heretical rituals?
What about non-heretical fertility rituals? They sound like things that should be done every turn.
Quote from: Nirur
Village and town ramping costs - Is that per keep, or per player?
And at start, will our next village cost 100 or 400 gold?
Can we pay freemen to move to a different town (or, better, to emigrate from rival towns)?
Do we pay gold to transport wood/stone/metal/bows to more distant colonies?

Could we get 50 training slots from a basic stone keep, please? It feels off to me that everyone should rush to get a 4-wall palisade and drill square so we're not completely defenseless.

Christian festivals give the benefits associated with those particular holidays. The heretical versions come in many *flavours*, you can describe what you want to do, or you can leave it to chance, which is a hit and miss kind of thing.

Logistics:

Materials have to be caravaned around, like from the villages to the towns and castles or to the front line. This has no additional cost, but adds transit time in turns and risk from attack by other players and bandits.
Logged
Never ever cease communication with your enemies, never ever cease interaction with them, never isolate yourself from them. Never ignore them, relish the time to deal with them, to exercise banter. The biggest mistake one can make is ignoring one's enemies. Go out of your way to pick a fight today.

Aigre Excalibur

  • Bay Watcher
    • View Profile
Re: Chivalric Army Simulator Turn 1 (9/10)
« Reply #27 on: August 27, 2016, 11:30:59 pm »

Turn 1 up, Players PMed
Logged
Never ever cease communication with your enemies, never ever cease interaction with them, never isolate yourself from them. Never ignore them, relish the time to deal with them, to exercise banter. The biggest mistake one can make is ignoring one's enemies. Go out of your way to pick a fight today.

vishdafish

  • Bay Watcher
  • Look at me grow.
    • View Profile
Re: Chivalric Army Simulator Turn 1 (9/10)
« Reply #28 on: August 27, 2016, 11:52:03 pm »

Spoiler (click to show/hide)

Personal Action
- Seek a Cyclops rumoured to be able to make a magical weapon or armor.

((What is the number limit on personal actions?))
« Last Edit: August 28, 2016, 10:03:18 am by vishdafish »
Logged

Demonic Spoon

  • Bay Watcher
  • Peering from beyond the veil of reality
    • View Profile
Re: Chivalric Army Simulator Turn 1 (9/10)
« Reply #29 on: August 28, 2016, 01:35:21 am »

Goodlinn Town
3 Monasteries (-600)
Marketplace Expansion (-200)
Money Lender (-200)
Found 1 new village under Goodlinn Town, name it Delta village (-100)

Spoiler (click to show/hide)
Quests
Research the ritual of lichdom
« Last Edit: August 28, 2016, 06:07:20 am by Demonic Spoon »
Logged
Pages: 1 [2] 3