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Author Topic: Elf Adventurer Claims Home Tree: Alternative to Cabin  (Read 938 times)

peasant cretin

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Elf Adventurer Claims Home Tree: Alternative to Cabin
« on: August 21, 2016, 04:51:47 pm »

An elf should be able to create an adventurer site via (b)uild, but have the options to create a home tree rather than a cabin.

What self-loathing elf cuts down a tree? And to build a house of some sort?

Disclosure: I don't play elves, but for some reason this seems to be a thing that may be needed by those who do, to fit their roleplay.
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Detoxicated

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Re: Elf Adventurer Claims Home Tree: Alternative to Cabin
« Reply #1 on: August 21, 2016, 08:51:58 pm »

I like it...
Imagine it would be possible to please the elves enough to attract them in fortress mode, and they start to create home trees, and squat as seperate entities on your territory.
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Arthropleura

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Re: Elf Adventurer Claims Home Tree: Alternative to Cabin
« Reply #2 on: August 22, 2016, 08:36:19 am »

Technically, there isn't anything stopping us from just using whatever tree we like as our hometree so long as as it's on site. Granted, it wont protect you against bogey men but neither do actual elven hometrees.  A far bigger obstacle to keeping things "Amala" is the whole carpentry issue. Elven adventurers don't have ready access to grown wood, and thus can't create wood furniture in an acceptable way.
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We are currently three turns in, and the main hall is coated in blood, intestines and random corpses. There's a huge pile of 3000 items made of human body parts in a corner and remaining members of the staff of the museum are, as I type this, being slowly choked to death by one of our adventurers.

peasant cretin

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Re: Elf Adventurer Claims Home Tree: Alternative to Cabin
« Reply #3 on: August 23, 2016, 06:55:26 am »

Technically, there isn't anything stopping us from just using whatever tree we like as our hometree so long as as it's on site. Granted, it wont protect you against bogey men but neither do actual elven hometrees.  A far bigger obstacle to keeping things "Amala" is the whole carpentry issue. Elven adventurers don't have ready access to grown wood, and thus can't create wood furniture in an acceptable way.

Definite agreement. I'd like to see a way for *only* elf adventurers to grow/shape wooden items.

I'd also like to see another look at how claiming a site works as it's currently tied into declare hall and claim as lord. Not every character or playstyle is geared for nobility or those sorts of civ related positions. But that applies to all adventurer creature types.
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Arthropleura

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Re: Elf Adventurer Claims Home Tree: Alternative to Cabin
« Reply #4 on: August 23, 2016, 08:01:41 am »

Definite agreement. I'd like to see a way for *only* elf adventurers to grow/shape wooden items.
There is already a natural ability section in the create menu, so it could be added as an option there for elves to "Grow Wood" when standing next to a tree. I'm not sure about things like crops because elves aren't offended by plant products, maybe they aren't held in the same regard.

I'd also like to see another look at how claiming a site works as it's currently tied into declare hall and claim as lord. Not every character or playstyle is geared for nobility or those sorts of civ related positions. But that applies to all adventurer creature types.
The current site claiming is a little to presumptuous in my opinion as well. I spend most of my time in human towns writing books, so being able to build a house without declaring myself master of the 5,000 or so inhabitants would be nice. Although since I've found Adv-Fort I may just start hanging about Dwarf Fortresses engraving trees and elves on all the surfaces there. ;)

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We are currently three turns in, and the main hall is coated in blood, intestines and random corpses. There's a huge pile of 3000 items made of human body parts in a corner and remaining members of the staff of the museum are, as I type this, being slowly choked to death by one of our adventurers.

vjmdhzgr

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Re: Elf Adventurer Claims Home Tree: Alternative to Cabin
« Reply #5 on: August 23, 2016, 11:43:40 pm »

Technically, there isn't anything stopping us from just using whatever tree we like as our hometree so long as as it's on site. Granted, it wont protect you against bogey men but neither do actual elven hometrees.  A far bigger obstacle to keeping things "Amala" is the whole carpentry issue. Elven adventurers don't have ready access to grown wood, and thus can't create wood furniture in an acceptable way.

Definite agreement. I'd like to see a way for *only* elf adventurers to grow/shape wooden items.

I'd also like to see another look at how claiming a site works as it's currently tied into declare hall and claim as lord. Not every character or playstyle is geared for nobility or those sorts of civ related positions. But that applies to all adventurer creature types.
I think rather than making it *only* elf adventurers, it should instead be something that can be learned by anyone, but people from civilizations with forest retreats as their sites, that make things out of wood, and whichever of those elf things Toady decides are important would know them to start with. It would probably fit in with the knowledge system once Toady expands it to have actual effects. So the same system would be used to make dwarves know how to make all the alloys, and humans how to make some of them. Then maybe one day you can make a human adventurer and go steal the secrets of steel making from the dwarves and teach it to people. It's difficult to decide exactly how you would learn this information though. There's nothing I can think of that would easily be modding compatible other than it just showing up in books people write, or every single person in the civilization being able to teach you, which seems too easy.
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Its a feature. Impregnating booze is a planned tech tree for dwarves and this is a sneak peek at it.
Unless you're past reproductive age. Then you're pretty much an extension of your kids' genitalia