Patrik,
To be clear on this...I'm forced to use the mechanic, I didn't even know it existed bedore it started! ! Now its too late. I'm pretty sure I maxxed wood from the dwarfs, when they showed up they brought 774 logs. That's qiute a bit below the forts population! So it's not that I use them all... I am back to harvesting 100+ trees a year, but they are new growth, few logs each. The 10*10. block stockpiles are consuming bins, and I'm trying to make about 30 masterwork ballistae, and about 300 more beds. Then there's the steel. Apparently the vamps got the armorsmiths, so its slow going.
Also the lack of logs prevents migrants, wich is ok for now. Without steel armor to put them in, it'd be just more xclothesx to deal with!
19 months ago I started Anvillocked with the goal of a 1000 adult dwarf fort.
Apparently I made 2 mistakes. Paving the map, and wasting logs. (Seasonal fertilizing 9 5*5 plots for YEARS!!)
Anvillocked. Without this log "mechanic" our anvils are truly locked.
With this log "mechanic" we receive NO migrants, preventing the 1000 adult goal.
How's that for irony?
Thanks Toady, love your game!
Goatmaan
Ps. We reached a high of 997 total dwarfs. Then I made the "young" haulers, made some stone piles, some ore piles....when they got full, I said hmnn... what else needs hauled... ran clean owned scattered x, and for the first time ever overloaded multiple 1*3 stairs, 52(?) dead.!! Quatum happiness shift, oh yay!! Someone tantrumed and destroyed the door keeping the 2 vamps in the mausoleum...and the badass captain of the guard is punching dwarfs to death for mandate/production violations. Happy days.
Speaking of days, a game day takes 7 minutes, 10 seconds.
We won't be done anytime soon.