The Wizards
My Name is Immaterial:Cast a spell on self.
[40] With great reflex, you cast a spell on yourself before the mutation comes out... and cast
Summon Money Spider: A hole appears in the ground near the target, out of which crawls a 5-foot long spider. It's eyes are made of precious gems, which are dropped upon death, along with 4d12 gold pieces.
Well, at least it got deflected to the lion, righ... oh god OH GOD! IT BURNS! The mutation manifests as (I swear to go I rolled this) a enlargening of your lower back, upper thighs, and rear end. In addition to that, you may "displace" those areas and allow them to move through solid matter.
Felissan:Same as last round.
Spell, ruby, yadda yadda.
[21] Now you're pissed! This lion just keeps getting more damn powerful, and you don't like it! In fact, you feel that there aren't enough damaging magic spells ((Don't worry, I'm changing that))! You cast your spell at the tiger, and it turns out to be
Thunder Strike: A thunder bolt extends from the caster's hand and strikes the target.
The spell hits in in the chest, and the lions body cracks. A few small pieces fall off the torso, and the lion lets loose a howl of pain!
crazyabe:Throw the Eye at the Lion.
You let loose the throw, but you forgot about that your hands are facing the wrong way! The gem shatters against the wall, and you feel a cold breeze for a moment as it releases an icy explosion! Thanks god, no one was hurt...
ATHATH:Repeat my previous action.
Jonas whirls in anger, and casts a spell at the lion!
Ditto.
[08] You feel your spell's power growing to encompass everyone in the room! This isn't good! Suddenly, the spell discharges, and you realize that
:esrever ni s'gnihtyrevE For 1d3 [3] rounds, anything that heals now damages (and vica versa); Any values (except this spell's duration) that naturally decrease now increase (and vica versa); Anything that affects the caster now affects the target (and vica versa); Anything that affects a specific group of creatures now only affects all others (and visa versa).
((This spell will come into affect at the end of this turn. This spell is cancer.))
FallacyofUrist:Another spell at the lion.
[17] You imbue the lion with the power of the
Mage Soul: If the target was not already a wizard, they become one. If they were already a wizard, they can and must cast 2 additional spells next turn.
The eyes gleam with new-found power... and he gets a cute wizard hat, too! (It promptly lights on fire)
Ruby Lion & Money Spider
The Money Spider attacks the closest enemy: The lion! [6] It's bite has no effect on the lion's stone skin.
The Ruby Lion casts a spell at the spider in retaliation! [11] The spider is targeted with
Fist: Caster lunges forward and automatically succeeds in punching the target. If the caster stated beforehand that they would cast this spell, target explodes when hit.
The Ruby Lion lunges at the spider! [autohit] It hits it in the leg, and the weak body part snaps off automatically!
Status:
Torso Minor Wound
Enchanted with Firestarting (2 rounds)
Enchanted with Ghost Hands
Possesses a Mage Soul
Inventory:
Burning Wizard Hat
Currently Active
Name: Jonas Rasmussen
Appearance: An old man, with a magnificent white beard that stretches down to his knees, dressed in deep blue robes, and a cap, ending in a rather wilted point. The thumb and index finger of his right hand is now gone.
Backstory: Magic was a very late calling for Jonas. He was born the son of a smith, and took an apprenticeship with a traveling tinker at a young age. He took well to the traveling life, and the tinker profession, and took over the business after his master grew too old to continue his life on the road. He did well for himself, and eventually took an apprentice himself, who he passed the business onto when he met a kind widower, and settled down. It took him a decade of married life to realize how much he missed life on the road. He bought a wagon, some tinker tools, and set out, with his wife by his side. She succumbed to a fever a few months later in the middle of nowhere, at the gate of wizard's tower. Having lost their cart, horses and all their material possessions to bandits, Jonas begged the wizard for help, some way to restore his wife to life.
And so began his magical education.
Level: 1
Once per room, if you cast a harmful spell on an ally (including yourself), it is cast on a random enemy instead.
Status:
Right Hand Thumb and Index Finger Gone
Left Ankle Serious Nerve Damage
Lower Left Leg Slight Burn
Paralyzation Enlightenment (All stuns caused by your spells last an extra turn)
Large Rear End Area with Displacement Powers
Inventory:
Scroll of Gift Glass Orb
Scroll of Star Mental Control
Name: Félix
Appearance: A young cloaked man, blindfolded with a mask.
Backstory: Félix lived most of his childhood as a street urchin in a far-off country, until he met in the street a wizard, who came as an ambassador of this land. Trying to imitate him without any knowledge of magic, he accidentally displayed a great talent for binding life energy. On his travels back home, the wizard decided to take the kid with him, to show him to a master who would help him control his powers better. He eventually became experienced enough in scrying to see the world around him better through the flow of energy than with his own eyes. He felt like he owed too much to his master to just dismiss this part of his life after his death, so he went to the dungeon along with his fellow apprentices to avenge him.
Level: 1
You have a 1 in 3 chance to avoid anything.
Status:
Sprained Right Knee
Inventory:
1 Piece of Paper
Scroll of Mental Destruction
Name: Zachimodo
Appearance: Zach appears to be a human... Child.
Backstory: Zach Drank a Potion of Age reversal and was promptly told by it's maker he'd have to make A new one. Quite a bit more recently his "Master" Was crushed by Several One ton Rocks that Fell out of the sky.
Level: 1
You have a 1 in 2 chance of not using up a scroll when casting a spell from it.
Status:
Long Arms
Weak Stomach
Broken Lower Left Leg (Walking takes a Turn)
Cursed with Back-fire for 2 more spells
Twisted Wrists (25% chance to mistarget spell or fail hand-related checks)
Inventory:
1 Piece of Paper
Scroll of Call Dragon
Name: The Shamed One
Appearance: Is surrounded by a cloak of darkness.
Backstory: In his culture, losing one's master is a huge stigma unless you avenge them. The cloak of darkness is the magical equivalent of a paper bag over the head.
Inventory:
Scroll of Summon Money Spider
Scroll of Entanglement
1 Piece of Paper
Name: Zan
Appearance: Zan appears to be a human... paladin.
Backstory: Zan is a human paladin since several years ago. Then he got hit by an odd bolt from a magical artifact and woke up with the memories of a thousand-year-old evil wizard. He promptly underwent training to get his wizard powers under control... then his master died. Time for a paladin's justice.
Inventory:
3 Pieces of Paper
Replacements for when the Above Die
Name: Vestarus the Old
Appearance: He is a wizened old man, with a long, grey wispy beard and wrinkled skin. He wears a wizard hat to cover his bald head. His dark brown eyes gleam with vigor and life.
Backstory: In his childhood, Vestarus was tested for his magical affinity. Having enough aptitude to become a wizard, he was sent to Kolarus Academy- the finest Magic Academy in his local province. He studied there till he was 30, but was unable to make any significant progress, despite his efforts. The Academy, believing he was fated for nothing, kicked him out. After being kicked out, he wandered the world for many years, learning much about life, and enjoying his limited time on the Mortal Plane. When he was 50, he met a wizard named Selmir, who agreed to take him on as an apprentice. After recieving Selmir's guidance, and studying for many years, he managed to breakthrough to become a novice wizard at the age of 72. Learning of his master's unfortunate demise in the dungeon, Vestarus was enraged and swore to avenge his death at any cost.
Name: Bob
Appearance: A rather youthful young man, not pass his twenties, with a sparkle in his eye and an air of youthful optimism and curiosity about him.
Background: As it turns out, tutelage fees are non-refundable, even upon the death of said tutor. Bob worked so hard for a proper university education, and dang right he is going to make the most of it!
Name: Nix II
Appearance: A moustachioed gentleman in long black robes, with a very large purple turban sitting on his only slightly smaller head. He is missing his left hand's pinky, ring finger, and middle finger. His left hand is missing its left side.
Backstory: A seeker of knowledge in all its forms, Nix roamed the land finding teachers, learning here and there from any he could find. Magic, the purest form of knowledge affecting reality, seemed a logical choice. To his surprise, he found a teacher willing to teach him all that he knew, and the two became friends. Before Nix could learn what he desired, his friend was taken from him. For the first time, motivated by more than just curiosity, Nix ventures into a dungeon with anger in his heart.
Name: Fred Jones
Appearance: Take an average human male, wearing all-purpose robes. They're good for running away from stuff in. Now give them cat ears for no explicable reason.
Backstory: He's here for the money. There's money, right?
Name: Fenilla Sedar
Appearance: A nice young woman in all appearances, with dark green eyes and long nut-brown hair tied into a ponytail. Oddly enough, she seems to have leaves in her hair. She also seems to be wearing a tunic, skirt, and perky cap that looks a bit like a turnip. In the looks department she might be a bit too pretty to be cute-she looks decent enough, but seems to lack something about her, something essential-as if her creator wasn't exactly feeling very creative. He probably didn't expect her to live long anyway, you know.
Backstory: She was originally a tree, and quite happy being one, with pretty leaves and acorns and everything. One day an Archwizard, contemplating the ashes of his last apprentice, decided to try his hand at making a new apprentice himself. This being would eventually become Fenillia, a flesh and blood young woman fond of creative magic, bad puns, expository dialogue, tasty vegetables, terrible hats, and dubious acts of attempted heroism. The Wizards unfortunate destruction at the hands of an unforeseen foe years later left her with nothing but a burning need to run away and live her own life, but the mechanics of her construction were such, that she had been enchanted to seek vengeance in the case of his death. With no other choice, she belatedly set off for that terrible dungeon where barely anyone got past the five rats in the first room...