The Wizards
My Name is Immaterial:"Félix! Toss me the Mental Destruction or Resurrection! One of us has to cast Resurrection on Zachimodo!"
[12] Félix throws the scroll, and you almost drop it because of your missing fingers. When you manage to hold it securely, you cast the spell before Zachimodo accidentally rips his intestines out.
Felissan:Throw the Resurrection scroll at Jonas, and cast a spell on rat number 2.
You chuck the scroll and cast a spell at the rat. [8355] You target it with
Divert Attack: Target cannot hurt the caster.
crazyabe:I Attempt to Place my Guts back where they belong.
[13] You push a few guts back where they belong. There! Good as new (You added 1 turn to your lifetime)! Your wizard friends don't seem to have faith in your healing abilities, and so they decided to use one of their scrolls on you. Whatever.
The Rats
Giant Rat (1) attacks Zachimodo. [1] It's bite misses, and it accidentally headbutts the wall, stunning it.
Giant Rat (2) attacks Jonas. [13] It hardly makes an effort to attack, and bites his left ankle, causing slight nerve damage.
Giant Rat (3) doesn't care enough to attack...
Currently Active
Name: Jonas Rasmussen
Appearance: An old man, with a magnificent white beard that stretches down to his knees, dressed in deep blue robes, and a cap, ending in a rather wilted point. The thumb and index finger of his right hand is now gone.
Backstory: Magic was a very late calling for Jonas. He was born the son of a smith, and took an apprenticeship with a traveling tinker at a young age. He took well to the traveling life, and the tinker profession, and took over the business after his master grew too old to continue his life on the road. He did well for himself, and eventually took an apprentice himself, who he passed the business onto when he met a kind widower, and settled down. It took him a decade of married life to realize how much he missed life on the road. He bought a wagon, some tinker tools, and set out, with his wife by his side. She succumbed to a fever a few months later in the middle of nowhere, at the gate of wizard's tower. Having lost their cart, horses and all their material possessions to bandits, Jonas begged the wizard for help, some way to restore his wife to life.
And so began his magical education.
Status:
Right Hand Thumb and Index Finger Gone
Left Ankle Nerve Damage
Inventory:
1 Piece of Paper
Scroll of Star Mental Control
Name: Félix
Appearance: A young cloaked man, blindfolded with a mask.
Backstory: Félix lived most of his childhood as a street urchin in a far-off country, until he met in the street a wizard, who came as an ambassador of this land. Trying to imitate him without any knowledge of magic, he accidently displayed a great talent for binding life energy. On his travels back home, the wizard decided to take the kid with him, to show him to a master who would help him control his powers better. He eventually became experienced enough in scrying to see the world around him better through the flow of energy than with his own eyes. He felt like he owed too much to his master to just dismiss this part of his life after his death, so he went to the dungeon along with his fellow apprentices to avenge him.
Status:
Sprained Right Knee
Inventory:
1 Piece of Paper
Scroll of Mental Destruction
1 Key
Name: Zachimodo
Appearance: Zach appears to be a human... Child.
Backstory: Zach Drank a Potion of Age reversal and was promptly told by it's maker he'd have to make A new one. Quite a bit more recently his "Master" Was crushed by Several One ton Rocks that Fell out of the sky.
Status:
Long Arms
Spilled Guts (2 turns until Death)
Enchanted with Temporary Resurrection
Inventory:
2 Pieces of Paper
(Note: I suggest you look at your character sheets. I updated and corrected them so they would show the accurate information.)
Replacements for when the Above Die
Name: The Shamed One
Appearance: Is surrounded by a cloak of darkness.
Backstory: In his culture, losing one's master is a huge stigma unless you avenge them. The cloak of darkness is the magical equivalent of a paper bag over the head.
Name: Zan
Appearance: Zan appears to be a human... paladin.
Backstory: Zan is a human paladin since several years ago. Then he got hit by an odd bolt from a magical artifact and woke up with the memories of a thousand-year-old evil wizard. He promptly underwent training to get his wizard powers under control... then his master died. Time for a paladin's justice.
Name: Vestarus the Old
Appearance: He is a wizened old man, with a long, grey wispy beard and wrinkled skin. He wears a wizard hat to cover his bald head. His dark brown eyes gleam with vigor and life.
Backstory: In his childhood, Vestarus was tested for his magical affinity. Having enough aptitude to become a wizard, he was sent to Kolarus Academy- the finest Magic Academy in his local province. He studied there till he was 30, but was unable to make any significant progress, despite his efforts. The Academy, believing he was fated for nothing, kicked him out. After being kicked out, he wandered the world for many years, learning much about life, and enjoying his limited time on the Mortal Plane. When he was 50, he met a wizard named Selmir, who agreed to take him on as an apprentice. After recieving Selmir's guidance, and studying for many years, he managed to breakthrough to become a novice wizard at the age of 72. Learning of his master's unfortunate demise in the dungeon, Vestarus was enraged and swore to avenge his death at any cost.
Name: Nix II
Appearance: A moustachioed gentleman in long black robes, with a very large purple turban sitting on his only slightly smaller head. He is missing his left hand's pinky, ring finger, and middle finger. His left hand is missing its left side.
Backstory: A seeker of knowledge in all its forms, Nix roamed the land finding teachers, learning here and there from any he could find. Magic, the purest form of knowledge affecting reality, seemed a logical choice. To his surprise, he found a teacher willing to teach him all that he knew, and the two became friends. Before Nix could learn what he desired, his friend was taken from him. For the first time, motivated by more than just curiosity, Nix ventures into a dungeon with anger in his heart.