2nd Sandstone:
The magma minecart filling mechanism once again managed to spill magma everywhere. Thankfully the mechanic operating it evaded injury, but it was close.
I buy some weapons from the caravan with some of our best food and select eight likely recruits with some previous combat experience.
7th Sandstone:
Osman continues lurking in the water, slowly getting closer to the fort entrance. Meanwhile, in the deepest caverns, a voracious cave crawler is cloven asunder by the spinny blades of death of our traps. Hopefully
Osman will die just as easily…
9th Sandstone:
Osman retreats into the water. The militia is on high alert in case they resurface again, but they currently seem disinterested in us.
17th Sandstone:
Osman seems content to swim around in the water. Fine, whatever. I’ll still be keeping an eye on the thing and the militia are all still ready to go if it attacks.
Since we have full magma forging capabilities now, we can now begin forging armour in earnest. Hopefully we’ll have outfitted the entire dedicated military by the time the
Osman attacks.
23rd Sandstone:
Some migrants arrive. A couple have useful skills, some are immediately pressed into military service[Once we can get weapons for them, anyways] and some dumb rangers are told to kill Osman by shooting it repeatedly.
27th Sandstone:
Osman is attacking. It killed a cat. Only the fact that there are literally no weapons left for me to wield prevents me from attacking this beast.
28th Sandstone:
Osman kills a passing mechanic and a baby. Rude. Speciesunkn0wn, after a brief and uneven combat,
slays the beast with the most vigorous head poking I’ve ever seen. A couple of the militia are dead. Luckily we have coffins.
7th Timber:
Some troglodytes somehow made it past our traps and are harassing the metalworkers. Hopefully the military arrives before we need even more coffins.
8th Timber:
Our armourer is dead and blood is everywhere, but the troglodytes are dead too. Clearly we need more traps.
12th Timber:
More traps have been added and some of the temporary militia are being given full-time military posts. Hopefully this will avert future loss of life.
14th Timber:
A troll gets butchered messily by the spiny death traps on the lowest cavern. Great, now there’s teal everywhere.
16th Timber:
This is the taste of victory.
Osman alone could feed us for years. Maybe Forgotten Beasts aren’t so bad, with the right ingredients.
1st Moonstone:
Minecarts of magma once again trundle to the surface. I order a magma dumping chute built, because rotting corpses stink. We’ve caught a cave crocodile in a trap, which is excellent news. Once they’ve been befreiended, that scaly menace will be on OUR side.
3rd Moonstone:
Oh dear.