1st Slate, 258.
We have two ghosts. One of them is a baby. In other news, a reindeer has grown up. I have decided not to attack the visitors just yet. Maybe later I'll figure out a way to get them in the arena. Oh, carp.
2nd Slate, 258.
For some reason, even though I canceled the killing of visitors, 'Jrrocks1' decided to kill one himself. This caused a maceman and a battle-miner to attack and kill 'Jrrocks1'. Hope no else kills anybody for no reason. On the topic of the miner who killed Jrrocks, he said the following: "Obok Figuretorch(him) killed 'Jrrocks1' Lashborn. This is great!". Also he felt triumph while killing somebody, and he feels grim satisfaction at someone's death(I think both of those is about 'Jrrocks1'). I have decided to call the miner 'Crazed Miner' I have no idea if Jrrocks is one of the seven of the council, but if he was, he isn't anymore. I wonder why this happened.
5th Slate, 258.
The Horror! Some guy just made a masterwork cat leather mitten! Also, Apparently dead babies can talk, because one just told me the one about the hedgehog man, and the cassowary.
9th Slate, 258.
First speaker:Hey, everbody, let's go to Sneaktunnels for no apparent reason!
Everybody else:YEAH!!! LET'S DO THAT!*sound of crowd trampling the grass in their bid to get to Sneaktunnels.*
Me:Huh! What's with all the new visitors?
11th Slate, 258.
Damn, a speardwarf was killed by a hammerdwarf. neither was nicknamed. Nothing is showing up in the justice screen. In unrelated news, Onicblu II just gave birth to a healthy baby boy, and someone became an elite marksdwarf.
17th Slate, 258.
Seriously, Why didn't you give everyone metel shields? now I have yet another wooden named shield, and if I try to give everyone metal shields someone just might tantrum.
21st Slate, 258.
I have discovered a room of cats that is suspended in magma. A magical door(ironically made of cat bone.) is preventing me from either using, or killing the cats. This will not do. It appears that I can't mine it in order to do anything about it, as it appears to be made to invulnerable to attack from outside. It does not do anything about threats inside the room, though. I have two choices:Hypnotize one of the cats and make it take down the door; or teleport a dwarf in there, and have it dismantle the room. Either way, mission accomplished. I will try to do one of these.
22nd Slate, 258.
Are we supposed to have the outpost liason as a citizen?
I have my top scientist, 'Leonard of Quirm' working on the teleportation device. His working title for it is 'Device-To-Move-Object-From-Location-To-Other-Location', or 'D.T.M.O.F.L.T.O.L.'.
There is a swordsdwarf who heard this was the place for seeking danger. Can't say he was entirely wrong, though I must wonder if he is a merceneray or something... Could he be a monster slayer?
23rd Slate, 258.
A camel has reverted to a wild state. Hope it won't attack. It appears it will, as it is attacking a bunny, and marksdwarf. It has escaped from the marksdwarf, and cuts a poet. Suddenly a war dog, a peacock, and a scholar join the fight against the two-humped menace. But the real turning point comes when a recruit comes, and bashes the camels thigh with his exceptional copper crossbow. Then after some 4 pages of fighting, the recruit finishes the camel with a brain bash. A second camel reverts. It attacks a marksdwarf in the farm, who retaliates by punching the camel in the guts. The camel then fertilizes the garden with its vomit. Then a bunch of recruits come and take part in this game of 'Camel Brainbashing'. One of them finally wins, and bashes the camel's skull in.
27th Slate, 258.
I have been working on hypnotizing the cats, but it seems to that cats have supernatural resistance to being hypnotized.
However, I may still figure out way to hypnotize them, so I will continue on this path.
2nd Felsite, 258.
The D.T.M.O.F.L.T.O.L was tested today. The results were not inspiring. But on the bright side we have one less hungry head. Or more accurately one less living hungry head. I suppose more overall space is taken by the hungry heads now. A thresher has been taken by a fey mood. The thresher has taken over a craftsdwarf's workshop. He is getting crundle bone.
8th Felsite, 258.
The mooding thresher has started his construction. The ingredients are: crundle bone, a microline boulder, granite blocks, square cut black zircons, giant olm leather, another microline boulder, and a granite boulder. What exactly he is making with all this, I do not know.
13th Felsite, 258.
Well, the mooder finished his artifact. It's a crundle bone pick. I don't know whether to be disappointed, or happy.
Apparently it's called Empiredirge the Watch of Weeping. It is worth 38640 Urists.
21st Felsite, 258.
Captain Reynblade has grown attached to an iron pick.
22nd Felsite, 258.
A living baby has grown up, and an undead has been put to rest.
For some strange reason, there is a peasant with no jobs, not even hauling. I have enabled hauling on him.
1st Hematite, 258.
Neither the D.T.M.O.F.L.T.O.L, nor the hypnotizing is working well. However I will not yeild to such crafty feline.
I have a feeling we may have sympathetic creatures among our number, so no cats, or cat-lovers, will be allowed anywhere near the testing of these things. No more sabatoge, maybe.
3rd Hematite, 258.
Yet another soldier saw fit to name a wooden shield. The shield is showing some wear, apparently.
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My turn not over yet. However, I probably won't be able to get to the 1st of granite, considering I'm only in the 4th month, and my turn is over tomorrow.