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Author Topic: Soil and placement of vegetals  (Read 605 times)

Azerty

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Soil and placement of vegetals
« on: August 20, 2016, 02:43:11 pm »

Currently, the type of soil has no influence on the placing by the game of vegetals.

There should be a token for plants, [GROWN_ON_SOIL:X], to determinate where should a vegetal be placed.

In future iterations, maybe growing plant species on suboptimal soils should result in a slower growth, or conversely have a faster growth on optimal soils, quantified in the same token.
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LMeire

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Re: Soil and placement of vegetals
« Reply #1 on: August 21, 2016, 01:06:04 am »

Sounds good to me, not just anything can grow on something like clay without care.
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snow dwarf

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Re: Soil and placement of vegetals
« Reply #2 on: August 24, 2016, 06:07:04 am »

Currently, the type of soil has no influence on the placing by the game of vegetals.

There should be a token for plants, [GROWN_ON_SOIL:X], to determinate where should a vegetal be placed.

In future iterations, maybe growing plant species on suboptimal soils should result in a slower growth, or conversely have a faster growth on optimal soils, quantified in the same token.
+1
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Deboche

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Re: Soil and placement of vegetals
« Reply #3 on: August 24, 2016, 08:24:25 am »

Should this also include weather? You can't grow pineapples in Iceland. And why not greenhouses as well?

Quote
The idea of growing plants in environmentally controlled areas has existed since Roman times. The Roman emperor Tiberius ate a cucumber-like[13] vegetable daily. The Roman gardeners used artificial methods (similar to the greenhouse system) of growing to have it available for his table every day of the year.
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