I know it can be a real thing, the thing I was questioning was the assumption that an entire generation of men's lack of work is because they're playing games. Because ... the numbers just don't add up, since the loss of work (10% of total hours per year over the last decade) is far more than the increase in gaming (9 minutes per week per year).
Basically, there are at least half a dozen things wrong with the article: (1) it's a victim blaming narrative. (2) demonizing new media (3) confusing percentages and raw numbers (4) correlation not causation (5) cherry picking/confirmation bias/ignoring other causes, etc.
It's actually pretty terrible that when something bad is happening to men the first instinct of the media is to find something that the victims are doing wrong. They're only losing work because they do dumb "men stuff", which excuses the media from even considering the ramifications of an entire generation of under/unemployed men for society as a whole. It's not a zero-sum game, unlike how the mainstream media makes it out to be. Men doing badly doesn't mean women are "winning", either gender doing badly hurts both genders, but it doesn't feel like most the media even gets that basic idea.
It's also extremely stereotyped, especially when you consider that it's women who have massively increased their amount of gaming over the last decade, not men. So, not only is it offensive to men by stereotyping an entire gender as lazy gamers to hand-wave away an increase in entrenched under/unemployment in the wake of the 2008 financial crisis, it's also offensive to female gamers by "gendering" gaming in a manner that's contrary to the real-world facts.
Hell, women have increased their amount of gaming far more than 9 minutes per year over the last decade. Imagine if someone wrote an article suggesting that women playing so many games is holding them back from working more hours. It's actually more plausible given the numbers, but imagine the outcry.