I think this specific point in the article (which is about gaming addiction) has the cause and effect backwards:
http://www.news.com.au/technology/home-entertainment/gaming/gaming-disorder-to-be-an-official-mental-health-condition/news-story/cdfeff5ae01fda47603ae6f22ad152e2The idea that video games can have impairments on other significant parts of a person’s life, such as work, was explored earlier this year when an American Time Use Survey linked working less hours to video games.
Between 2004 and 2007, men between 21 and 30 years old played two hours of video games per week, but that has now risen to 3.4 hours per week according to the report.
Men aged between 21 and 30 years old saw their working hours decline by 12 per cent annually from 2000 to 2015, compared with an 8 per cent decline for older men.
Wow, this is some shonky research. Correlation isn't causation for a start, and you can't say which one is the cause or effect here even if there is a link. Also the numbers don't add up when you work them out:
a 10% decrease per year in men's hours means men are losing
hours off their working week every year. Meanwhile, a 90 minute increase in gaming over a decade means that each year they add
9 minutes of extra gaming per week. Hell, if you're skipping work so you can cram more gaming in, you'd expect to get more than an additional 9 minutes of gaming for each hour of worked skipped: you can fit 12 hours of gaming into the time need to get ready, commute, work 8 hours, then come home. If you only managed to fit 8*9 = 72 minutes of gaming into that day off, then gaming
wasn't the reason you didn't go to work.
Clearly, gaming cannot actually account for why men are losing hours so quickly. Extra gaming is therefore a
symptom and the vast majority of the lost working time is spent on things
unrelated to gaming, which have been conveniently excluded from the discussion.
So it's 100% a beat-up issue. Men have more time off, they do more of everything you do when you have time off, including
a little gaming. Gaming is a symptom not the cause. But it's the typical media thing where a difficult issue like the collapse of people's livelihoods is written-off with a victim blaming narrative where they're just all lazy gamers now.