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Author Topic: Send in the Wizards [7/5?] On the Mortal shores  (Read 14379 times)

vishdafish

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Re: Send in the Wizards [7/5?] On the Mortal shores
« Reply #75 on: August 24, 2016, 08:25:23 pm »

"Sure, that sounds good."
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WillowLuman

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Re: Send in the Wizards [7/5?] On the Mortal shores
« Reply #76 on: August 24, 2016, 09:18:46 pm »

(Which direction? N S up the coat, or straight East? Or shall I roll for it?)
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vishdafish

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Re: Send in the Wizards [7/5?] On the Mortal shores
« Reply #77 on: August 24, 2016, 09:28:16 pm »

(Roll for it!)
(East, since one group is going north.)
(South -_-)
« Last Edit: August 25, 2016, 11:03:42 am by vishdafish »
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Dermonster

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Re: Send in the Wizards [7/5?] On the Mortal shores
« Reply #78 on: August 24, 2016, 09:34:35 pm »

"Gentlemen, I call the hay pillow. I say... North."

Set up cart! Along the coast I (And anyone else) goes, northern bound! May fortune provide me an ascent.
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
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Cain12

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Re: Send in the Wizards [7/5?] On the Mortal shores
« Reply #79 on: August 24, 2016, 11:09:46 pm »

Stanley

"A fine vessel." Stanley murmured turning his new bucket over in his hands.

"Very well, North it is."

Fill my bucket with sea water, then follow North. Fresh water may be preferable, but it would not do to leave myself unarmed over such trivialities.

(I admit I was starting to worry, though that is more my being overly anxious, has only been like 2-3 days.)
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Dickson of the Trinity

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Re: Send in the Wizards [7/5?] On the Mortal shores
« Reply #80 on: August 25, 2016, 04:53:03 am »

Prenastous

((Woo, I found smoke. Oh, and I made a .txt with the current state of the party [name, specialty, state and inv] and waitlist and I'll update it each turn. If someone wants it, I'll PM it to ye [also has BBCode].))

"I got no complaints."

Follow the group. To the north they go and I shall follow!
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Tiruin

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Re: Send in the Wizards [7/5?] On the Mortal shores
« Reply #81 on: August 25, 2016, 10:08:18 am »

((Let's see...I already made vague, general landmarks out of PEOPLE so I generally know where everyone is...))

Sense the general vicinity along with going with my group. Examine the area along my sphere of expertise.

Edit: Agreed to go East! :D (Sorry, PFP, tired!)
« Last Edit: August 25, 2016, 10:48:53 am by Tiruin »
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Xantalos

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Re: Send in the Wizards [7/5?] On the Mortal shores
« Reply #82 on: August 25, 2016, 10:32:58 am »

Garalagrulon

The wizard takes one last breath of fresh air and then snaps to.

"Well, Akala, shall we? I'm not entirely certain where to go, but that smoke rising to the east draws my attention. It means fire, and fire generally means people. Do you have another suggestion, or would you like to go there?"

If Akala agrees, go with her towards the smoke in the east. Bid farewell to my other companions as they go their own ways.

((Dickson, I'd have no objections if you PM'd the list to me.))
« Last Edit: August 25, 2016, 10:35:20 am by Xantalos »
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WillowLuman

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Re: Send in the Wizards [7/5?] On the Mortal shores
« Reply #83 on: September 02, 2016, 09:43:08 pm »

(WhyRL)
(Also damn, you lucky wizards this turn)

And so the wizards began to disperse into the Mortal Lands...

Astranix:

Go to this farmland, with Arhax's consent, and talk to these farmers.

"My friend, there is ample farmland ahead of us.  If we are to make a good first impression, we must be on our best behaviour.  They will likely mistrust us, so in order to not cause alarm, we cannot let them know of our powers."
"Yes, that is a wise idea. Whats our story gonna be? Sailors washed on shore?"

Arhask follows Asterix to the farmland.
Arhask and Astranix headed South down the coast, towards rural settlement.
[6][5]
You come across small warrens in the woody hills, full of gardens and hidden signs of homes. It seems that the people of this land are simple, shy, and small - kobolds. But despite your larger size, they soon seem to warm to your innocuous appearance and come out to take a look. You make a good impression on them. Though you learn little of the goings-on in the lands, as these people view everyone larger than them who comes through as a potential threat. However, a good, inconspicuous first impression is a nice start.

"Gentlemen, I call the hay pillow. I say... North."

Set up cart! Along the coast I (And anyone else) goes, northern bound! May fortune provide me an ascent.
Stanley

"A fine vessel." Stanley murmured turning his new bucket over in his hands.

"Very well, North it is."

Fill my bucket with sea water, then follow North. Fresh water may be preferable, but it would not do to leave myself unarmed over such trivialities.

(I admit I was starting to worry, though that is more my being overly anxious, has only been like 2-3 days.)
Prenastous

((Woo, I found smoke. Oh, and I made a .txt with the current state of the party [name, specialty, state and inv] and waitlist and I'll update it each turn. If someone wants it, I'll PM it to ye [also has BBCode].))

"I got no complaints."

Follow the group. To the north they go and I shall follow!
[5][6][4]
Despite some delay from Stanley filling the bucket with far more water than it should actually be able to hold, Derm gets the wagon setup perfectly and the three of you set out up the coast. With your magnificent (yet humble-looking) horses, you make good distance in little time, and come across a village of short fishermen living out of a large seacave.

((Let's see...I already made vague, general landmarks out of PEOPLE so I generally know where everyone is...))

Sense the general vicinity along with going with my group. Examine the area along my sphere of expertise.

Edit: Agreed to go East! :D (Sorry, PFP, tired!)
Garalagrulon

The wizard takes one last breath of fresh air and then snaps to.

"Well, Akala, shall we? I'm not entirely certain where to go, but that smoke rising to the east draws my attention. It means fire, and fire generally means people. Do you have another suggestion, or would you like to go there?"

If Akala agrees, go with her towards the smoke in the east. Bid farewell to my other companions as they go their own ways.

((Dickson, I'd have no objections if you PM'd the list to me.))
[5][6]
Scaling the cliffs, the East-bound wizards walk for a league before coming across the campfire of two diminutive hunters. Kobolds, from the look of them. You come upon them unawares, startling them, and then downright terrifying them as you find them in their nearby hiding places with your wizardly prowess, but fortunately you manage to pacify them with some kind gestures on Akala's part, and Garalagrulon (grudgingly) quieting the breeze to create a peaceful air.
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NRDL

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Re: Send in the Wizards [7/5?] On the Mortal shores
« Reply #84 on: September 02, 2016, 11:01:19 pm »

Astranix:

"What interesting little creatures.  I'm going to see if I can help them, hopefully our overtures will be even more successful."

Communicating with the kobolds, ask if they have any problems that need to be solved.
« Last Edit: September 03, 2016, 06:41:16 am by NRDL »
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Dickson of the Trinity

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Re: Send in the Wizards [7/5?] On the Mortal shores
« Reply #85 on: September 03, 2016, 03:11:48 am »

Prenastous
((That's luck, yessir. Also music.))

"Fishing. I'm not very fond of it, but's a way to live."

Let the horse rest and, only if the group does so, approach to the short fishermen/fisherwhatever-unknown-species-they-are in a peaceful manner: if they get startled, we may get into unnecesary trouble/bloodshed.

"Also, does anyone have a handful of paper and something to mark it with? Making a diary seems a good idea on long travel-making.
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vishdafish

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Re: Send in the Wizards [7/5?] On the Mortal shores
« Reply #86 on: September 03, 2016, 08:36:31 am »

Arhask lets Astranix do the talking and waits for the kobolds' reply.
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Dermonster

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Re: Send in the Wizards [7/5?] On the Mortal shores
« Reply #87 on: September 03, 2016, 12:01:43 pm »

"Ah, fish. Truely a meal for the salty. The tears of boredom... Of waiting for that one line to catch... what a tragedy!"

Bless the bay! A sudden swarm of rare, delicious fish for weeks, and a minor uptick for all time! Fortune smiles upon you all this day, may all of your clams contain the finest of pearls! If goodwill is to be recieved, it must be given in turn.
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Cain12

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Re: Send in the Wizards [7/5?] On the Mortal shores
« Reply #88 on: September 03, 2016, 01:28:51 pm »

Stanley

"I'm afraid I do not, I trust we will be able to figure something out if needed. Personally, assuming they don't over fish I find nothing wrong with the practice. Otherwise, it is irresponsible to destroy ones food source, the mark of a lessor being."

Feel for beings moving through the water, also observe any fishermen, are they armed, what tools do they use to fish, do any of them stick out?

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Tiruin

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Re: Send in the Wizards [7/5?] On the Mortal shores
« Reply #89 on: September 04, 2016, 01:01:29 am »

The locals are far from the taint of evil, Akala said with a smile, accompanying her words-in-thought with sign language. We are sorry for surprising you both, and mean no harm. I am an explorer, along with my friend here, who speaks to the winds and weather. We ask your aid...

Get to know the kobolds' thinking. It may help understand them more, and inquire for their aid in our quest.
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