Currently, there are
very strange glitches that can occur when one travels across the oceans to the edge of the world. There are places where the sea freezes and unfreezes spontaneously, where great walls of ice form and dissolve, and going to sleep can cause you to wake up as an animal. While these glitches will likely be patched at some point, why not polish them off and retain them as spirit journeys instead?
An adventurer may be given a quest where they must venture into a dream-like realm (or an actual dream) where things simply don't make sense. A "spirit world" can be generated spontaneously as the player enters it and does not need to be retained in the game's memory; the very landscape of these realms may be chaotic and malleable, operating according to their own internal logic. The adventurer may encounter magic that does not normally occur in their world, speak with their dead ancestors or talking animal spirits, and may have to undergo a trial where they are turned into another creature, battle representations of their own inner demons or face off with a copy of themselves. Death in a spirit world may mean death in the real world, or it may simply cause them to fail the test.
The reward for fulfilling a spirit quest could be a magical artifact, learning a spell, or simply knowledge of where they might find something they seek.
What do you think? Seems like a dream journey would be the perfect place to experiment with wild area generation without having to worry too much about everything fitting together logically. What ideas do you have for these kinds of journeys?