quote:
Things were going swimmingly for Ushulmeng, "Realmlash". Sixteen dwarves occupied sixteen rooms, each 3x3 plots of smoothed Siltstone with matching coffers and cabinents. Suddenly, migrants! Not eight or ten but nineteen, nineteen migrants more than doubling the fortress's population. A look of glee crossed the face of Lolor Dastgusil, Expedition Leader, as they began to pour in. First an Armorer. Then a Blacksmith, a Planter, a Marksdwarf. Then the other migrants arrived. That's when Lolor knew there would be a problem.
Though this is a question, somewhat, I'm asking more for a discussion. How do you handle useless migrants?
I'll use my case as an example. I had a group of sixteen. Each dwarf had a job and each did it well. Only a single Jeweler had little to do and he spent most of his time hauling. The Animal Trainer was somewhat useless as well, but he carved bones and made bows in a pinch. Then the migrants came.
quote:
The Good:
Armorer
Blacksmith
Marskdwarf
PlanterThe Meh:
Cook
Fish Cleaner
Siege Operator
The Ugly:
Bowyer
Engineer
Gem Setter (x2)
Lye Maker
Milker
Peasant (x4)
Soaper
I immediately drafted the Lye Maker, Milker and Soaper but I'm a bit lost with what to do with the others. In a fortress of thirty-five I have a six dwarf military and four professional planters. Now, I'm lost. I don't need more of anything really. I have three miners and no major mining operations under way, two carpenters, two masons, two fishers and two fish cleaners, two cooks, a butcher, a legendary engraver, enough wood to last a lifetime, ect.. I'm not really lacking anything other than maybe someone to outfit my military and the new metalworkers can do that.
tl;dr - How do you handle useless dwarves? Kill them? Is there some profession for them all to go to? Or do I now begin superfluous construction projects?