Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: 1st Editor  (Read 12798 times)

Toady One

  • The Great
    • View Profile
    • http://www.bay12games.com
1st Editor
« on: June 12, 2002, 10:21:00 am »

I'm basically done with the material editor (still need to do material color).  I've also written in a such a way it is reusable and very easy to change, so subsequent editors should take less and less time to program.

Five more editors to go...

Logged
The Toad, a Natural Resource:  Preserve yours today!

Harlander

  • Bay Watcher
    • View Profile
Re: 1st Editor
« Reply #1 on: June 12, 2002, 12:09:00 pm »

Woo-hoo! *dances about, chanting* Go Toady! Go Toady! Er.. anyway, keep up the good work.  :D
Logged

spelguru

  • Guest
Re: 1st Editor
« Reply #2 on: June 12, 2002, 12:11:00 pm »

With that editor you can create your own materials? If so, I will create a material called Bloodstone. It will only melt by the heat equal to a dragons flame and when it is boiled in dragons blood, you can shape it. Otherwise, it is completely indestructable. The color of the Bloodstone is to be blood-red. If it is used in a weapon and that weapon is used to kill someone, then it turns black. And I mean total-lack-of-light black and not just ordinairy black. Got any comments about my material?
Logged

spelguru

  • Guest
Re: 1st Editor
« Reply #3 on: June 12, 2002, 12:13:00 pm »

*runs around in circles, cursing* DAAAAAAAMMMNNN YOOOUUU HARLANDER!!! *I* wanted the first comment!!! *falls into eternal pit of agony cuz the lack of the first comment award* Daaaaaammmnnn yooouuu...
Logged

Toady One

  • The Great
    • View Profile
    • http://www.bay12games.com
Re: 1st Editor
« Reply #4 on: June 12, 2002, 09:18:00 pm »

Now I'm actually done with the material editor (even the material colors :)).  Yeah, you'll be able to make all of your own materials and import them into your universe etc.  Of course, only a few of the material characteristics are currently used, so this one isn't incredibly exciting yet.

The form editor is totally easy...  then comes the creature grouping editor...  and the model editor...  and the creature motif editor...  and the stock creature editor...  you'll be able to make things with these and import them as well.  In particular, it means that I will be able to use them to make trees and grass and stick them in the game for the release after the next one.  If you don't like trees or grass, you'll be able to unimport them :)

Logged
The Toad, a Natural Resource:  Preserve yours today!