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Author Topic: Roll to create a supersoldier! Bloody air resistance  (Read 140710 times)

AoshimaMichio

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Re: Roll to create a supersoldier! Party start.
« Reply #990 on: October 23, 2016, 03:45:14 am »

There are lizard men around?

You killed 50 of them and didn't even notice? Impressive, in many ways.
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Sean Mirrsen

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Re: Roll to create a supersoldier! Party start.
« Reply #991 on: October 23, 2016, 03:58:42 am »

There are lizard men around?

You killed 50 of them and didn't even notice? Impressive, in many ways.
Oh, so that's what it was. I thought it was some kind of bloody air resistance.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

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killerhellhound

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Re: Roll to create a supersoldier! Party start.
« Reply #992 on: October 23, 2016, 04:29:41 am »

There are lizard men around?

You killed 50 of them and didn't even notice? Impressive, in many ways.
When someone else called them lizard men and thought they were aliens I thought that would imply they were a threat not the piss weak mutant running around.
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renegadelobster

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Re: Roll to create a supersoldier! Party start.
« Reply #993 on: October 24, 2016, 08:02:35 am »

I wouldn't mind facing Santa Claus in the final test

Spoiler: Stuff n' things (click to show/hide)
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AoshimaMichio

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Re: Roll to create a supersoldier! Party start.
« Reply #994 on: October 24, 2016, 02:35:28 pm »

Well, we made it into Hall of Fame. I didn't expect that at all. Thanks, guys.

Now how to celebrate this event? Hmm, how about we skip jungle and winter tests and instead take out Santa Claus as a team? That fat jolly old man is dangerous. His super science, global hyper effective spy network, and massive production facilities are not only a major threat to various forces, but also very lucrative opportunity for the Company.
-slightly envious grunt-

Congrats, and that Santa onslaught sounds fun. I don't think I'll make it to that party though. Worlds to infest, stars to eat, black holes to harvest. You know how it is. If I couldn't fiddle around with time, I'd be pretty busy.

If I recall you still had one representative on Earth, but that indeed may have changed.

No. I prefer PvP to co-op, and one test is not a sufficient data sample for Company.

It's not like you'll be the one fighting there.

Also, I'm entirely for fighting Santa's army of ELVEs (Enchanted Living Vivisection Engines), but how about we use that as round 3? Wasn't the third round supposed to be in the arctic anyway? A round of jungle combat sounds too interesting to skip.

Except I need to complete this game soonish. Longer I spend working with one game, harder it becomes to focus updating it when new ideas start eating my time and interest. I set the strict deadline for sciencing part for that reason. What I'm thinking is skipping jungle test entirely, or rolling hundred dice and interpreting results based on how this test goes. Then Assault on Santa would be the third arctic test as planned.





Spoiler (click to show/hide)

Spoiler (click to show/hide)

((We can't really tell when you don't post, though. I mean. We can tell when you're not posting, but not when you're not going to post in time for the update. Some advance warning, maybe, if it's something you can control?))


Also, I'm entirely for fighting Santa's army of ELVEs (Enchanted Living Vivisection Engines), but how about we use that as round 3? Wasn't the third round supposed to be in the arctic anyway? A round of jungle combat sounds too interesting to skip.
Spoiler (click to show/hide)
Also lets go to the arctic and beat up santa

Spoiler (click to show/hide)

I'm fine with Whisperling or NAV taking over for me when I don't post.

Spoiler (click to show/hide)

Like Sean said, it's hard to know when you are not posting. I usually collect quotes for processing around 16:00 UTC, so that's probably good deadline. Of course I always check for last moment posts before posting turn.

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Ok. We were never told that we were being invaded by aliens. This could be a problem though. Anyone willing to truce until we're sure that the lizardmen are all dead?

kill the rest of the lizardmen

Brrrrrrrrrrrrt, says your machine gun. No need to waste grenades on these suckers, bullets seem to work well enough even if they take more bullets than avarage civilian. That however seems to aggravate the crazy people for some reason; they are climbing on roofs in hordes. Children and elderly, men and women, bloodlust in their eyes. Howling scary song like a demonic choir, two are actually screaming in poor english if you remembered to plug power cord into your PC, asking if your internet connection is properly established and describing how to open Windows control panel. All this having their face distorted in horrible rage and joy. It's a thursday night. Everything's normal here.

Except sound reminding a whip crack behind in east and long barrage of thunder in west, though those are becoming rather common too. Even your juryrigged nightvision goggles can see pillar of dust rising in west.

I wouldn't mind facing Santa Claus in the final test

Spoiler: Stuff n' things (click to show/hide)

Spoiler: Totally not things (click to show/hide)


Spoiler: Dustan Hache (click to show/hide)
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Sean Mirrsen

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Re: Roll to create a supersoldier! Bloody air resistance
« Reply #995 on: October 24, 2016, 03:18:04 pm »


((The option to sort-of-simulate round two works. We can write epic stories that happened during it later. :P))
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Egan_BW

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Re: Roll to create a supersoldier! Bloody air resistance
« Reply #996 on: October 24, 2016, 03:20:59 pm »

Dammit, why haven't any of you run headlong into my creation yet? I want to see a real fight, but they're all happening behind spoilers. D:
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spazyak

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Re: Roll to create a supersoldier! Bloody air resistance
« Reply #997 on: October 24, 2016, 03:50:14 pm »

Spoiler (click to show/hide)
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Ozarck

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Re: Roll to create a supersoldier! Bloody air resistance
« Reply #998 on: October 24, 2016, 04:26:53 pm »

Oh yes, I do have a representative on earth. I probably will for however long.

Xantalos

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Re: Roll to create a supersoldier! Bloody air resistance
« Reply #999 on: October 24, 2016, 11:54:15 pm »

Spoiler (click to show/hide)
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Sean Mirrsen

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Re: Roll to create a supersoldier! Bloody air resistance
« Reply #1000 on: October 25, 2016, 03:55:34 am »

Decided I'd try and do a thing.
Spoiler: Specific action (click to show/hide)
« Last Edit: October 25, 2016, 03:57:21 am by Sean Mirrsen »
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

killerhellhound

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Re: Roll to create a supersoldier! Bloody air resistance
« Reply #1001 on: October 25, 2016, 04:39:50 am »


((The option to sort-of-simulate round two works. We can write epic stories that happened during it later. :P))
Spoiler (click to show/hide)
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star2wars3

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Re: Roll to create a supersoldier! Bloody air resistance
« Reply #1002 on: October 25, 2016, 05:24:03 am »

To answer the question of the crazies:
Yes, yes, and I don't use Windows (I use Fedora Linux)
Head towards the dust pillar.
« Last Edit: October 25, 2016, 03:22:41 pm by star2wars3 »
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AoshimaMichio

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Re: Roll to create a supersoldier! Bloody air resistance
« Reply #1003 on: October 25, 2016, 11:36:11 am »

And now Dustan Hache is too missing multiple turns?
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renegadelobster

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Re: Roll to create a supersoldier! Bloody air resistance
« Reply #1004 on: October 25, 2016, 01:25:02 pm »

Spoiler: Stuff n' things (click to show/hide)
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