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Author Topic: Roll to Live in a Dungeonpunk Post-Apocalypse  (Read 6823 times)

NJW2000

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Re: Roll to Live in a Dungeonpunk Post-Apocalypse
« Reply #15 on: August 14, 2016, 03:59:44 pm »

Go questing for a hunt!
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One wheel short of a wagon

Beirus

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Re: Roll to Live in a Dungeonpunk Post-Apocalypse
« Reply #16 on: August 14, 2016, 04:00:54 pm »

((Hope I can still join.))

25. Male, Blue Mage, Human
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Because everything is Megaman when you have an arm cannon.

Yoink

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Re: Roll to Live in a Dungeonpunk Post-Apocalypse
« Reply #17 on: August 14, 2016, 04:24:37 pm »

First order of Druidic Business: determine what mind-altering substances are available in town!
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Booze is Life for Yoink

To deprive him of Drink is to steal divinity from God.
you need to reconsider your life
If there's any cause worth dying for, it's memes.

Sarrak

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Re: Roll to Live in a Dungeonpunk Post-Apocalypse
« Reply #18 on: August 14, 2016, 04:43:08 pm »

26. Male, Necromancer, Human.
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Science is always important. But it needs more flaming cats. Can't we build bridge-based catapults and fling flaming cats at the dust and goo?

It's time for the ATHATH Death Counter to increase once more in celebration for the end of the world.

HugeNerdAndProudOfIt

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Re: Roll to Live in a Dungeonpunk Post-Apocalypse
« Reply #19 on: August 14, 2016, 05:16:06 pm »

Inquire as to the supply of energy crystals for my worm!
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Don't eat ghosts, that's how we got into this mess to begin with.

Zanzetkuken The Great

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Re: Roll to Live in a Dungeonpunk Post-Apocalypse
« Reply #20 on: August 14, 2016, 05:34:36 pm »

Go hunting for a quest!

(4) You find a quest to help harvesting a field belonging to a resident.

Go questing for a hunt!

(6) You hear word of an elephant size creature lurking in the nearby wastelands.

((Hope I can still join.))

25. Male, Blue Mage, Human

(1) You stumble into town wielding and wearing nothing.  Your class allows for you to use the abilities of the last two enemies you killed.

First order of Druidic Business: determine what mind-altering substances are available in town!

(6) You find the town produces a highly hallucinogenic chemical that has a 2/6 chance of death and 2/6 chance of addiction.

26. Male, Necromancer, Human.

(6) You enter town on the back of a zombie Rhino with a staff that can summon demons and twelve zombie followers.  Your class allows you to turn two dead bodies into zombies per turn.  Due to your entrance with zombies, the town mobilizes to arrest or kill you.

Inquire as to the supply of energy crystals for my worm!

(1) You are unable to get the attention of anyone due to the micromanage incoming.
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Quote from: Eric Blank
It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
Quote from: 2016 Election IRC
<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

Sarrak

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Re: Roll to Live in a Dungeonpunk Post-Apocalypse
« Reply #21 on: August 14, 2016, 05:46:52 pm »

Resolve the matter peacefully. Calm citizens down by letting them ride my rhino or something.
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Science is always important. But it needs more flaming cats. Can't we build bridge-based catapults and fling flaming cats at the dust and goo?

It's time for the ATHATH Death Counter to increase once more in celebration for the end of the world.

Yoink

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Re: Roll to Live in a Dungeonpunk Post-Apocalypse
« Reply #22 on: August 14, 2016, 05:55:34 pm »

"Whoah, maan, this stuff sounds hardcore."
 
Test if my druidic powers can give me extra limbs, like my horse.
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Booze is Life for Yoink

To deprive him of Drink is to steal divinity from God.
you need to reconsider your life
If there's any cause worth dying for, it's memes.

HugeNerdAndProudOfIt

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Re: Roll to Live in a Dungeonpunk Post-Apocalypse
« Reply #23 on: August 14, 2016, 06:03:56 pm »

Gather the water of anyone who dies.
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Don't eat ghosts, that's how we got into this mess to begin with.

Beirus

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Re: Roll to Live in a Dungeonpunk Post-Apocalypse
« Reply #24 on: August 14, 2016, 06:54:32 pm »

Go scrounge around for gear.
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Because everything is Megaman when you have an arm cannon.

Dustan Hache

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Re: Roll to Live in a Dungeonpunk Post-Apocalypse
« Reply #25 on: August 14, 2016, 07:04:44 pm »

Drive my go kart down each row of crops, using my sword to mow them down, then jump out and load them on the cart.
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I figure at some point, you're just gonna run outta fucks to give and just off yourself whenever you get hurt at all. It's not like there's any downsides to it. Hangover? Suicide will fix that. Stubbed your toe? Suicide. Headache? Suicide. Papercut? Suicide.

NJW2000

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Re: Roll to Live in a Dungeonpunk Post-Apocalypse
« Reply #26 on: August 15, 2016, 02:50:18 am »

Organise jazz festival.
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One wheel short of a wagon

Zanzetkuken The Great

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Re: Roll to Live in a Dungeonpunk Post-Apocalypse
« Reply #27 on: August 15, 2016, 08:34:43 am »

Resolve the matter peacefully. Calm citizens down by letting them ride my rhino or something.

(6) Your efforts work...too well.  They now expect you to eliminate some nearby bandits with the only payment being the satisfaction you brought good to the world.

"Whoah, maan, this stuff sounds hardcore."
 
Test if my druidic powers can give me extra limbs, like my horse.

(6) You test your fluidic powers on your horse and cause your lower body to transform into the body of a horse, like a centaur but with six legs.  It would have been a bit less embarrassing if you were not on your horse and shredded your pants in the process, but good news, you believe you felt something that indicated this change is permanent.

Gather the water of anyone who dies.

(1) No one died, but in your haste you attempted to get the water out of a person anyway.  The town is now trying to kill you.

Go scrounge around for gear.

(2) You find some mysterious liquid in a bottle.  Drink?

Drive my go kart down each row of crops, using my sword to mow them down, then jump out and load them on the cart.

(1) You begin to, but hit a rock, spin out of control damaging some crops, rupture the fuel tank, go airborne through five flips, and land with the wheels popping off.

Organise jazz festival.

(5) You organize a jazz festival.  Turns out, the town really likes Jazz.  They are eagerly waiting for the performance.
Logged
Quote from: Eric Blank
It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
Quote from: 2016 Election IRC
<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

HugeNerdAndProudOfIt

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Re: Roll to Live in a Dungeonpunk Post-Apocalypse
« Reply #28 on: August 15, 2016, 10:16:24 am »

flee on my worm, promising vengeance!
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Don't eat ghosts, that's how we got into this mess to begin with.

Sarrak

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Re: Roll to Live in a Dungeonpunk Post-Apocalypse
« Reply #29 on: August 15, 2016, 12:20:36 pm »

Badits = Free corpses = More zombies. Also, loot. Onwards, to glory!
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Science is always important. But it needs more flaming cats. Can't we build bridge-based catapults and fling flaming cats at the dust and goo?

It's time for the ATHATH Death Counter to increase once more in celebration for the end of the world.
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