You push the advisors away, equip a fancy cape and then a helmet (to protect you from possible huntsmen-assassins) and then ride southwards!
Few days later you arrive at the wasteland that is the farms that were recently destroyed by the beast. The ground looks like someone vomited some purpleish ash all over it, and the partial corpses of men and livestock can be visible amongst trampled homesteads and sheds.
Then the beast stands on top of the hill, and then notices you! It produces a roar that hurts your ears, and then charges downwards!
2*
The monstrous horse kicks you off your mount and then crushes its skull with its black hooves. Then it turns to fight you as well!
3*
You slash at its face before it gores you in the stomach and sends you flying. You end in some mud and the beast runs over you, crushing you further into the debris.
3*
You barely manage to cling to live and decide to play dead.
...
...
When you wake up, it's afternoon, everything hurts you and you're still alive. Skulking like some sort of thief, you make your way towards-
ROOOOOOARRRRR!!
The beast re-appears! It charges you! You lift your dagger in one last attempt to slay the monster!
4*
The beast gores you but you then swing your dagger into its eyesocket! It roars right into your face, rupturing your ear drums, and then you fall to the ground while the shrieking monster horse runs off.
You stare at the sky, wondering who set up you this damned horse.
It was surely the damned cook. He started with oversalted soup, and now with a monster horse...
Everything hurts....
5*
But you're a Houlandin. You
refuse to die by a horse.
After some rest, you stand up and shakily make your way toward the direction you believe the horse went. Just over the hill you find the beast collapsed on its side, your dagger stuck in its eyesocket. You approach the beast, pull off the knife and then stab the beast in the face and neck, before the beast stops moving.
You're Houlandin III. King of Luathbas.
Nobody fucks up your Kingdom and then gets away with it.
Slowly you make your way to the nearest intact village, where peasants quickly rush to nurse their King to stability. Few days later you remember some palace servants and guards arriving to transport you to the palace.
860 AD, Midsummer
Unfortunately after nursing you back to health enough so that you can walk around, your hearing does not return and the healers believe that the damage is, sadly, permament.
Congratulations! Houlandin III receives
Deaf negative trait!
Next day, a report comes from your Army; it has successfully defeated Parsians in few skirmishes but then has been badly mauled in a direct confrontation against a very large Parsian army. They returned to Khosra to regroup and prepare a better battleplan.
Shortly afterwards, the advisor arrives to convene with you. On paper, he writes that populace wishes to forever remember the 'King Who Have Slain A Beast', 'The Beastslayer King', 'The King That Refuses To Die', and therefore a large bronze statue would make a good impression on them. It will require a bit of funding however.
A) Naw, let's not spend money on such frivolties.
B) Sure, I earned it, so let's build one.