I don't like exterminating immigrants either. I just assume that my total colonization party is 200 dwarves, and the initial 7 are just the advance scouts. Off screen those other 193 dwarves earned their place by helping to set up and fund the expedition, the 7 scout dwarves couldn't have afforded all that equipment, wagons, and livestock on their own. That way I don't view immigrants as unwanted invaders, but rather as long awaited arrivals.
Immigration of normal (non-noble) dwarves is supposed to stop at 200, and from there on out you just have to worry about babies and nobles. Right from the outset I assume that I'm going to need 200 regular bedrooms and 20 Noble's suites within, say, five years. I'll need about 220 beds, 100 tables, 120 chairs, 130 coffers, 130 cabinets, 50 armor stands, 50 weapon racks, etc. I rarely have everything set up before the immigrants arrive, but I usually enough Noble's rooms set up to cover at least half of the nobles that arrive in any given immigration wave. My main dining room may only have a couple tables in it, but at 13*13-1 it is easily capable of holding all the tables I'll ever need as soon as I build them (40 tables/40 chairs seems to be more than enough for the 130 non-noble dwarves I have now). My main food preparation and storage area is laid out between my farms and dining room (for efficient seed and plant movement) and is dug out as six 7*6 rooms with doors (to contain miasma mishaps) each capable of holding up to two food related workshops with plenty of storage room. I may some day need more than 12 indoor food workshops, but I haven't yet. It isn't perfect. For example, I usually don't have metalsmithing running full steam before the mayor shows up, so my initial fortress guard tends to be mostly peasant/wrestlers with leather armor and wooden shields, but that helps prevent sparring injuries so it's not totally a bad thing. :p They can learn to use sharp pointy things when I have iron and steel to spare.
The population should stabilize around 200, so planning for 200 prevents the need for extreme population control. When 24 dwarves show up all at once it isn't that I don't have room for them, I know exactly where their rooms are, they just have to stay in the barracks temporarily until the miners are finished digging them out. People sleeping in barracks usually stay happy (but not ecstatic) as long as there is plenty of food and drink. Hey look, two of the new guys are miners! Sweet, they can dig out their own rooms.
Speaking of wounded, one of my marksdwarves was wounded in the last goblin invasion. He was carried back to bed to heal, he's getting fed and watered regularly, and seems to be doing ok. He's not happy, but he's not tantruming either. Then I checked his inventory:
(bronze bolt) (stuck in lower left arm)
(bronze bolt) (stuck in lower left arm)
Er, he's still got bolts stuck in him? That can't be good. That might explain the "Pain" on his wound screen. Will he eventually pull them out? Will someone else pull them out? Should I assume that they are permanent piercings and rename him Pin Cushion?
[ October 20, 2006: Message edited by: Angela Christine ]