It's tough stuff, immigration. But I just won't use a concentration camp, or send new dwarfs out to 'hunt'. I'd feel like I'd lost, if you can understand that! And I like to win.
I generally manage to find enough work for them, gathering plants and hauling rock; optimising work schedules around sleep patterns can reveal there is more work to do, more often, than you might think. Even for jewellers (well, maybe not for jewellers). I have a huge party room also, for dwarfs to kick back and enjoy themselves in, which keeps them out of the way. Why shouldn't they be happy, inconsequential consumers, rather than =dead=? Once food production has reached its exponential rate, there's no problem producing food enough to feed as many dwarfs as the world can breed, only storing and distributing it! But population has become =absurd= in my latest fortress, it's true. I'm wondering about an army. I've relied on traps in the past, so fighting dwarfs are irrelevant, usually, and a couple of giant squads of dwarfs with a mass charge military philosophy. But maybe my dwarfs could benefit, uh, morally from a little 'contact' with, uh, 'other species'.
It's good to be good to dwarfs. I love it when they get married and so on, or are just =ecstatic= all the time. Spiritual enrichment. An undwarfish concept, perhaps. Maybe Toady could code an undwarfish activities commitee? Or dwarf political parties, or, or, or(e)...
Is the best thing about this game all the stuff it =hasn't= got in it, but which you can =feel= when you play?