This succession world was started in the attempt to shift a small (65x65) world into the Age of Twilight, and potentially the Age of Fairy Tales and Age of Civilization, through our actions in fortress mode and adventure mode. The only mod done is to add various positions to the human civilization, so that we would be able to play through fortress mode as them.
The maximum length of a turn is set to five days, with a two day wait period. For those starting as adventurers, they have three lives they can run through in that time period, and if there is time left after those, they can run a fortress if they so choose. For those running a fortress, if it falls before they end of their turn, they can run through one adventurer life if there is still time left. There are some restrictions on fortress mode as well, which are listed below in the Fortress Mode Restrictions spoiler.
Turn ListFinished Aborted Skipped Current1) Zanzetkuken the Great 12) Moony The Human3) Waistcoats 1 2 3 4 54) Gwolfski5) Malakor6) Imic
7) Sanctume
8) Arthropleura
9) TheImmortalRyukan
Fortress Mode Restrictions
1) All structures must be built so they would appear structurally sound. This means you cannot have colossal open spaces, massive structures supported by a very small collection of pillars, or areas hanging out over an abyss.
2) Mining must be done via open air pits rather than through underground digging. Furthermore, every 3 z-levels down, the walls are to enclose by 1. Underground mining is possible, but tunnels may only be two wide and must have a z-level between the surface and other tunnels on other z-levels.
3) Structures must be built above ground, with a foundation being dug down to soil for structures made of stone. Wood structures without foundation can only have one inhabitable z-level. Wood structures with a foundation may only have 3 inhabitable z-levels at maximum.
4) Structures are to be built of structurally sound materials. You cannot create a house constructed out of soap, for example.
5) Every noble is to have their own manor/castle constructed for them to live within. All are to be more opulent than those held by the common man to signify status of the nobles. This is not required in the first year.
6) Farms are to be placed outside the walls of the fortress. The walls of the fortress are defined as the area able to be completely sealed off from invaders in the case of a siege. This does not include food storage, only where food may be grown. This is to put a ticking clock on sieges. A fully prepped fort may wind up lasting for quite a long time, but it would not be forever.
7) Traps may not be created. The fortress is to be secured by sealing ourselves up or fighting the enemy head-on.
So, I have a mod to add several positions to the human entity to allow for them to become playable in fortress mode. Now, I orginally planned to run it as a succession fortress, but then I recalled something. As the only civilized race with the mundane tag, this technically means they are uniquely the only race who can trigger the Age of Twilight, and later the Age of Fairy Tales. Subsequently, the thought came to mind.
Can we cause a world to first enter an Age of Twilight and then a subsequent Age of Fairy Tales?
The time limit for each turn will be a maximum of five days and a two day wait time. During this period of time, a player is to make either a fortress or an adventurer. If a settlement crumbles before the end of the turn, the player can run one adventurer for the remaining time. A player that starts using an adventurer has the opportunity to start up a settlement if they have three adventurers die before the end of their turn.
A settlement or an adventurer that achieves certain criteria in the turn it is made in get labelled as notable or legendary respectively.
The criteria for a fortress is to have become a county (set at needing 80 population, 20000 exported wealth, and 200000 created wealth) or beyond. The criteria for an adventurer is to kill a megabeast and return the body to a human town, two hundred non-humans, kill three high tier nobility and bring their bodies to a human town (For the dwarves, the King/Queen or General. For the Elves, the Druid, Queen, or Princess. For Goblins, whatever the highest position is called), scour a necromancer tower and throw the slab into a volcano, clear a vault and return to a town with a slab, enter the HFS and return to a human town with a dead demon, or expose and kill ten vampires hiding amongst the human nobility.
While a settlement does sound like it would be an easier time, there is one thing to be considered. There are restrictions on construction, listed below, that will make things a bit more difficult.