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Author Topic: Adding/Altering Attacks Via Syndromes  (Read 1687 times)

Putnam

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Re: Adding/Altering Attacks Via Syndromes
« Reply #15 on: August 11, 2016, 02:28:48 am »

Are you sure they're in raw/objects and not raw/interaction examples?

Hiro Dark

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Re: Adding/Altering Attacks Via Syndromes
« Reply #16 on: August 11, 2016, 03:05:50 am »

Yep, they're in raw/objects, have been the entire time.
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Putnam

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Re: Adding/Altering Attacks Via Syndromes
« Reply #17 on: August 11, 2016, 03:24:27 am »

Did you gen a new world?

Teneb

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Re: Adding/Altering Attacks Via Syndromes
« Reply #18 on: August 12, 2016, 04:28:51 pm »

Mmk...Well, checking the errorlog, all it says is that the Necromancy and the Vampirism aren't recognized Interaction Tokens when finalizing the creature. Whiiiich I would think at least is the entire point of making them interactions, but...Regardless.
Are those CDIs in the creature_whatever file or in the interaction_whatever file? If it's the second, it needs to be [CE_CAN_DO_INTERACTION:START:0] (plus whatever other arguments you want like PROB), followed by [CDI:INTERACTION:WHATEVER].

E: Corrected by Putnam
« Last Edit: August 12, 2016, 07:16:19 pm by Teneb »
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Monstrous Manual: D&D in DF
Quote from: Tack
What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?

Putnam

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Re: Adding/Altering Attacks Via Syndromes
« Reply #19 on: August 12, 2016, 06:03:46 pm »

CE_CAN_DO_INTERACTION:START:0, even.

Teneb

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Re: Adding/Altering Attacks Via Syndromes
« Reply #20 on: August 12, 2016, 07:16:46 pm »

CE_CAN_DO_INTERACTION:START:0, even.
Yeah, I was a bit in a rush and got confused. I edited the post to prevent people from copying that.
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Monstrous Manual: D&D in DF
Quote from: Tack
What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?
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