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Author Topic: Help: Syndrome Breath Attacks Not Affecting Adventurers  (Read 1276 times)

Z49000

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Help: Syndrome Breath Attacks Not Affecting Adventurers
« on: August 09, 2016, 04:39:28 pm »

I'm starting to go nuts: any syndrome-bearing gas, vapor or dust does nothing anything in adventure. Yet the stun gas that one of my monsters use can paralyze people in fortress, but not adventure- is there something wrong?

I got the raws right here.

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Halnoth

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Re: Help: Syndrome Breath Attacks Not Affecting Adventurers
« Reply #1 on: August 09, 2016, 05:46:12 pm »

I don't see anything wrong that would cause what you are describing. Maybe its a bug?
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Z49000

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Re: Help: Syndrome Breath Attacks Not Affecting Adventurers
« Reply #2 on: August 09, 2016, 05:51:21 pm »

I don't see anything wrong that would cause what you are describing. Maybe its a bug?

Yeah, that's probably the most likely cause- either that, or the game has become sentient and is trying to frustrate me.

Has this accursed bug been reported?
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Halnoth

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Re: Help: Syndrome Breath Attacks Not Affecting Adventurers
« Reply #3 on: August 09, 2016, 06:13:20 pm »

I don't see anything wrong that would cause what you are describing. Maybe its a bug?

Yeah, that's probably the most likely cause- either that, or the game has become sentient and is trying to frustrate me.

Has this accursed bug been reported?

I don't see it on the bug tracker. It doesn't hurt to report it. If it is a duplicate, then it will be added to another bug report of a similar nature.
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One of the dwarfs walked in front of Thor to get a better view of the prye, and Thor kicked him irritably into the middle of the flames, which made Thor feel slightly better and made all the dwarfs feel much worse.

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Z49000

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Re: Help: Syndrome Breath Attacks Not Affecting Adventurers
« Reply #4 on: August 09, 2016, 06:53:49 pm »

Reported. I need to check if a titan's syndrome breath works to see if the bug's effects reach that far. Then again, I've only tested the syndrome breath in the arena.
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IndigoFenix

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Re: Help: Syndrome Breath Attacks Not Affecting Adventurers
« Reply #5 on: August 09, 2016, 10:45:50 pm »

It's not a bug, it's the way syndrome time works.  In adventure, time runs 72 times slower than in fort mode, so a syndrome with an effect that starts at 50 ticks will take 72 times that to activate in adventure, at which point you have probably fast travelled out, which ends all temporary syndromes.

If you want a syndrome to work the same in both modes, cut the times down by 72 as close as possible to what you want (for example START:1:PEAK:7:END:15) and add DWF_STRETCH:72 after.

Z49000

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Re: Help: Syndrome Breath Attacks Not Affecting Adventurers
« Reply #6 on: August 09, 2016, 11:04:04 pm »

Oh... Well, time to retract the bug report.
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Z49000

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Re: Help: Syndrome Breath Attacks Not Affecting Adventurers
« Reply #7 on: August 09, 2016, 11:13:27 pm »

It's not a bug, it's the way syndrome time works.  In adventure, time runs 72 times slower than in fort mode, so a syndrome with an effect that starts at 50 ticks will take 72 times that to activate in adventure, at which point you have probably fast travelled out, which ends all temporary syndromes.

If you want a syndrome to work the same in both modes, cut the times down by 72 as close as possible to what you want (for example START:1:PEAK:7:END:15) and add DWF_STRETCH:72 after.

Huh. The timing between intravenous and inhaled/absorbed syndromes is weird. But I'm trying to make it so that syndrome breath works in both modes- and I've been told before that if I made the syndromes have a short start time wouldn't work. Please give me some example raws for reference.

This is confusing me...
« Last Edit: August 09, 2016, 11:20:44 pm by Z49000 »
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IndigoFenix

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Re: Help: Syndrome Breath Attacks Not Affecting Adventurers
« Reply #8 on: August 12, 2016, 04:26:44 am »

There's no difference between inhaled and intravenous syndromes as far as timing is concerned.  Here is an example of an injected venom:

Code: [Select]
   [USE_MATERIAL_TEMPLATE:GAS:CREATURE_EXTRACT_TEMPLATE]
      [STATE_NAME:ALL_SOLID:frozen stun gas]
      [STATE_NAME_ADJ:ALL_SOLID:frozen stun gas]
      [STATE_NAME:LIQUID:condensed stun gas]
      [STATE_NAME_ADJ:LIQUID:condensed stun gas]
      [STATE_NAME:GAS:stun gas]
      [STATE_NAME_ADJ:GAS:stun gas]
      [STATE_COLOR:ALL:WHITE]
      [MELTING_POINT:9870]
      [BOILING_POINT:9930]
      [PREFIX:NONE]
      [SYNDROME]
         [SYN_NAME:stun gas]
         [SYN_AFFECTED_CLASS:GENERAL_POISON]
         [SYN_IMMUNE_CREATURE:BASSILISK:ALL]
         [SYN_INHALED]
                        [SYN_CONTACT]
         [CE_PARALYSIS:SEV:100:PROB:100:RESISTABLE:SIZE_DILUTES:START:1:PEAK:7:END:14]

Because of DWF_STRETCH:72, the effective time for pain in fort mode will be START:0:PEAK:7:END:1440, and the timer in adventure mode will be effectively the same in terms of number of ticks.

Z49000

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Re: Help: Syndrome Breath Attacks Not Affecting Adventurers
« Reply #9 on: August 12, 2016, 01:14:49 pm »

There's no difference between inhaled and intravenous syndromes as far as timing is concerned.  Here is an example of an injected venom:

Code: [Select]
   [USE_MATERIAL_TEMPLATE:GAS:CREATURE_EXTRACT_TEMPLATE]
      [STATE_NAME:ALL_SOLID:frozen stun gas]
      [STATE_NAME_ADJ:ALL_SOLID:frozen stun gas]
      [STATE_NAME:LIQUID:condensed stun gas]
      [STATE_NAME_ADJ:LIQUID:condensed stun gas]
      [STATE_NAME:GAS:stun gas]
      [STATE_NAME_ADJ:GAS:stun gas]
      [STATE_COLOR:ALL:WHITE]
      [MELTING_POINT:9870]
      [BOILING_POINT:9930]
      [PREFIX:NONE]
      [SYNDROME]
         [SYN_NAME:stun gas]
         [SYN_AFFECTED_CLASS:GENERAL_POISON]
         [SYN_IMMUNE_CREATURE:BASSILISK:ALL]
         [SYN_INHALED]
                        [SYN_CONTACT]
         [CE_PARALYSIS:SEV:100:PROB:100:RESISTABLE:SIZE_DILUTES:START:1:PEAK:7:END:14]

Because of DWF_STRETCH:72, the effective time for pain in fort mode will be START:0:PEAK:7:END:1440, and the timer in adventure mode will be effectively the same in terms of number of ticks.

I just tested this: the stun gas didn't worked in both modes- it didn't work in Adventure, or Fortress. This is hurting my head...
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pikachu17

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Re: Help: Syndrome Breath Attacks Not Affecting Adventurers
« Reply #10 on: August 12, 2016, 03:25:23 pm »

I just tested this: the stun gas didn't worked in both modes- it didn't work in Adventure, or Fortress. This is hurting my head...
Yeah, this happened to me. I was trying to make an reaction that would allow the player to catch pokemon. you would use the reaction to turn a pokeball into a magic boulder that was supposed to give you the interaction, but The syndrome didn't even show up when I checked it on arena mode, no idea what's causing it.
Maybe you could just make it liquid, instead?
« Last Edit: August 12, 2016, 03:27:58 pm by pikachu17 »
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Z49000

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Re: Help: Syndrome Breath Attacks Not Affecting Adventurers
« Reply #11 on: August 12, 2016, 04:15:51 pm »

Maybe you could just make it liquid, instead?

I tried that with another one of my creatures. Still didn't work.

I hate this.
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