Turn 2
Town: 590
Enemies: 3933
Organize the militia into squads, and assign them weapons based on their fighting styles. Lead the men into a successful defense.
[5] You do a damn good job organizing the troops in a hurry. And just in time, too, as a wave of enemies comes back and [6] manages to take the farthest trench without killing any of your squads. They sustain heavy losses from your troops, but don't retreat.
-68 enemies
Loot a heap of valuables whilst everyone's distracted, load 'em all in a stolen cart and flee.
...To go petition nearby Lord What's-his-Name for aid, of course!
[4] You ransack three or four houses if all valuables and take off in a wagon that once belonged to the sheriff.
[5] Upon arriving at Sir Pentyne's mansion in the next town over, you sit down and negotiate for more troops. He agrees to your terms and sends 300 able bodied fighters to the front.
+300 town
I Use Necromancy to Raise up our dead Enemies and Send them back to attack their old friends.
[1] You go and try to raise the dead, but vaporize the bodies on accident. Along with yourself. RESPAWN?
-1 town
Drown the Enemy in my Tears!
[5] Your tears fall like a tidal wave, washing away many of the forward opposing army.
-90 enemies
Take a rifle,some ammo and go on an adventure with dragons and orcs and crap
[1] You grab a rifle and start to head out when you are shot for desertion. RESPAWN?
-1 town
The grandma's have done their part. Now sacrifice them in an arcane ritual to summon beings from beyong the veil to crush our enemies!
[1] You summon beings from beyond the veil to crush the enemies, but they just crush you instead and leave. Some of the others are scared off by this display. RESPAWN?
-15 town
Bang bang! Dakka dakka!
[1] *Bang Bang Dakka Dakka*
BOOM You are hit by artillery.
-5 town
Poison the enemy food
[5] You poison their food AND their water. They die swiftly.
-32 enemies
Town remaining: 868
Enemies remaining: 3743