Stay away from the damaged wall and search though the altar rubble
Lets just find the idol and leave before the town guard get here
You manage to pick your waythrough the rubble to the altar. The arm is attached to a big heavy statue. It's gold or gold plate.
"I wonder if this is it."
Are these bronze arms what we're looking for? If so, get the crew excavating.
In any case, go and double tap that corpse and check who it belongs to. If a priest or a chanter, harvest alchemical ingredients.
"If these are the arms, dig 'em out and get them to the cart."
You doubt sucjh a silly looking statue would be what you are after. the re's an idol in a wall sconce on the back wall, to the left of the altar. looks like there was another one to the right, before the incident. Bet that's what you wanted. anyway, you go run that guy through. He's dressed for bed. looks important though.
Head into the place with the other Omegas. Cast 'Detect Magical Trap' on the area around that arm if it seems to be part of what we're looking for.
You cast detect magical trap. You detect the residue of some magical barrier, recently broken, and a few other shattered spells. nothing is active though. "Magic is clear, guys. Now, as ong as the ceiling doesn't fall in on us, we should be good to go. Anyone know what we were after here?" You don't see anything that rings a bell, but Fiddler is eyeing an idol in a wall sconce. It has three arms.
"Query: Is that bronze arm sticking out of the rubble our objective?
Statement: This one is going to take a moment to try and analyse the structural integrity of the room. please hold."
Go and check out that bronze arm sticking out of the rubble. Use robot computing to see if we can unearth it without collapsing the entire building on us, and if we can, begin doing so. If not, inform the rest of the team of this.
If you work carefuylly and qwuickly, you can get the statue out without collapsng the building. However, the ceiling is pretty unstable, with or without your digging, and could use some propping up. Might want to get someone on that. As it is, you and Solam manage to shift the beam off the pile, so the statue is no longer pinned by it. Should take [one turn] to unearth.
Assist in looting the bronze arm, if Clunkers declares it safe to do so.
You help Clunkers move the big broken beam enough to freethe statue from under it. It loos big and heavy. You think you see a second arm down there.
a few small bits of rubble roll off the slanting ceiling and clatteer noisily down the outside slope. the building groans a bit, but for now, it stays up.
"Hey! You there! Stop where you are!" Comes the shout from the doors to the foyer balcony. You all look, and see men in heavier armor, with a couple of ogres in the background. They don't look like zealots this time. they also don't look friendly.