"This I like! Clear the side rooms! Waste anyone who gets in the way! Half takes one side, other half takes the other."
Command, then help clear the rooms. Quick and dirty, kill anyone within rooms, make sure the first floor is secure before proceeding upward.
((Well, this is as good a chance as any.))
Sip the potion. Swiftly eliminate all threats, then go sit down somewhere near Ebony, and hope she can heal any injuries I get.
Mongo pauses at Fiddler's words, and looks around in confusion. In the heat of the moment, he had failed to realize that all his foes had collapsed. Without saying anything, he lowers the potion and calmly begins searching the rest of the downstairs.
Search side rooms for any guards or worshippers, and kill any I find.
Clear rooms together with fiddler. Stop hearts of anyone who resists/is hostile (and not omega), and choke the life out of anyone who cowers.
Also find something to put loot in if we encounter nothing to kill and grab some shinies.
You all find a few people cowering in one side room, which looks ot be a washroom of some kind. You stain the room red and move across the foyer to the other, hearing shouting and movement upstairs. The other room is a supply room, and not particularly lootworthy. Unless you have a fetish for moldy mops or rickety chairs or folding tables.
If any of the guards are unfrozen and their gear is intact start loading there gear onto the cart
Continue gathering loot. Heads count as loot. I want to be watching the armed, armored, and liveried figure that fell into the courtyard.
You clear out the foyer and grab a few bronze washbowls from the washroom, And heads. This part takes some effort, as spines are difficult to sever.
I'm on my way!
I'll remind you that the crow probably doesn't know that there's a kind of fish that shares the name. A mind acts on ideas, not words.
A wild joke flies by, it ruffles your feathers on the way through.
I- where the fuck am I? Oranges? Humans? A gutter? Nope, don't want to be here.
I just need a good Perch. Wait, what did I just think? Surly I can't just summon a perch?! Can I?
You summon something to stand on. A puff of gritty grey smoke and a low, deep hum later, and three small grey sticks fall to the ground before you. They right themselves, look at you from beady eyes located on the ends of what look like crossbars at their tops, and scamper off, hopping over the downed woman and skittering around a corner out of sight. On the positive side, you can hear the commotion of a largish crowd scattering in the otherwise quiet night, from the direction opposite the one the stick jerks went.
The sounds from the second floor go quiet for a moment, and then a door burst open, and three figures dressed in blue and yellow step out, raisingtheir hands and gesturing while chanting. A small wind whips through the foyer.
_____[__]____________________[__]______
| O O O guys in robes | <- this is a balcony with two doors, one on either side
| _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ |
| -
--- (<-stairs->) -
--- | <- two sets of stairs, one on either side. the double doors the enemy were in on the first floor are in between.
| |
| |
[] []
[] <-washroom storage->[] (only the doors to the washroom and storage are shown, Those rooms have no other exits)
|________________|____|______________|
portico cart
locations of players:
Fiddler, Mongo, Clunkers - next to the storage room.
Korvash: by the cart, outside
Solam: By the double doors, cutting heads off bodies. Unseen from above.
Ebony: Doorway to the portico, admiring her work from last turn
Corvo: Caw???