Hmm. From the description of Katha, I am not sure what sort of spells would weaken magic involving them. It seems to be a generally 'anti-chaos' god. I cannot think of a spell that would be useful against priests of Katha that would not also endanger teammates.
Grab some ammo for the handcrossbow and something to hold the ammo in. Don't want to forget that.
Grab rope, because rope is useful.
Other than that, I think Ebony is ready. Thank the person who's giving supplies and go where the rest of the ready people are.
((Sounds like you're not going to let me live down letting Ebony go braindead last mission, eh? ))
Ammo, quiver, rope gotten. The supplier grunts his acknowledgement and chews on his cigar.
I like to tease. You are a good target. I do hope you enjoy the game and all though
Take a grappling hook along. Never know when that'll come in handy along. And it'll go well with the rope!
Other than that, READY FOR KILLING.
Yes, everyone gets rope and grappling hooks it's in the cart. Killing will commence in the morning
I'll take the armor then, and ignore fur enchants for now. Before we go, I begin to play the Song of the Crow, directed at nobody in particular.
aw, that enchantment was going to be fun. ah well. Armor it is. Gambeson and chain, right?
You pull out your lute and begin playing. There is something hypnotic about the sound, mezmerizing. You are caught up in rhythm, melody, tone and pacing, and are swept into the music. You sing a song of despair and doubt. And everyone in the room, except the stone man, Corvo, and Clunkers, shakes their heads, falls to their knees, wails, and weeps.
"Why are we doing this?"
"We're all going to die!"
"I don't really want to kill anyone anymore."
Clunkers' spider splays out on the floor, inert, and his staff falls over with a clatter.
Corvo Caws, an orange gleam in his eye.
...
the stone man scowls. "Nice knowing you, grunts."
Yes, we're off to an Omega start for sure.
Well, some time later, everyone kinda regains their composure and get unsteadily to their feet. Some additional crew are brought in to examine everyone and provide restoratives. Finally, you all are lead to a largish wooden room. "When we close this door, stay in here, until the other door opens. If you value your life, do not open this door again, until that one has been opened. Remember this, once through, only the icon will bring you back to Omega through this door."
And with that, the door is closed. Three minutes later, the door on the other side of the room is opened. You glimpse a dusty street, dark and gloomy, before the door swings shut again, and a small, gnarled man with a lopsided grin stands before you.
"So, Are you guys the Omega Legion, then?" He asks.