:blush:
gosh. Thanks guys
Alright, you all head out to the dunes and pile into a small sailing ship. It smells of the sea, and seafood. A rather unpleasant smell, but not particularly overpowering. those of you who've done this before direct the others to try not to fall overboard, but this ship is larger than the canoes you used last time, and won't capsize from the weight of a few humanoids and miscellaneous. Once you are all stowed aboard, some of the wooden structures begin to move, seperate, and form into entities that begin to mind the sails, work the tiller, and in general get the ship running. I'd call them humanoid, but they aren't. They are upright, but have neither legs nor arms, and especially no heads. They are more like animated beams which extrude limbs based on activity. Their shape varies somewhat as well, from conical to pillar to block of wood. As interesting as they are, at first it is weird seeing them work the sails in the dead air of the desert. But then, the sail billows out, the ship pitches forward, splashes, and tilts back again, and you are at sea.
At first, all you see is ocean. The sun is setting, coloring the sea brilliantly. Before long, you begin to notice other sails, and they seem to be heading the same way you are going - westward. Afte the sun finally sinks below the horizon, you notice that it's brightness was obscuring your view of the shore which has come into view. As you approach, lights begin to come on in the city. Must be Port Heron. And those birds might be herons. There are flocks of them all about. before you dock, you are each instructed to take particular positions around the ship, acting like you are working. the wooden sailors blend back into the woodwork, tough now that you know what to look for you can spot them well enough, and they stay close enough to the important bits to lend a branch when necessary.
You dock, tie up, and disembark en masse.
"You can explore the city for a bit, but stay out of trouble. I mean it. I will hurt you badly if you cause us problems here." Dessmo says in calm, serious tones. "I must meet with our contact and get news of the situation so we can decide which problem is priority, or if we need to split to check more than one. Meet back here at final bell. That's the bell of the cathedral, you'll hear it. It will ring out seven times to mark the end of the day. When it does, head straight back here. You cannot get lost. Well, maybe some of you could. But don't." With that, he strides off into the distance. Senna and Alaran look at each other, then at you guys. "Well, I can show you some of the interesting parts if you like." Senna suggests. Alaran says "I plan to go to the mechanist shop in town to talk business. If you come with me, try not to break anything."