Original threadAn Einsteinian Roulette inspired game. Character creation and some mechanics taken from that surce. Credit belongs to Piecewise, and the supportive and motley cast of players of that game.
Senna takes her place alongside the Technician (Alaran) and the Lieutenant (Dessmo), and they chat for a minute while the rest of you file in, make small talk, and generally get settled.
"Okay, let's begin." Dessmo says. "We'll be jumping to Port Heron directly, in a small skipjack. We'll Dredge for a day, and take our haul in to be sold. At that point we'll meet our contact in Heron. Or rather, I will, while the rest of you remain on the boat. I'll be making arrangements for our travel inland. We've had reports of three different situations in the region that we'd like to look into.
First, a hive of insectpeople has apparently been expanding, to the southwest of Arelinth. It could be normal growth, but we'd like to check and see if there isn't something else going on. We've had issues with these things before.
Second, there have been tales of burned fields, smashed woodland, churned and blasted prairies. there is little pattern to the destruction, and the culprits seem to avoid populated regions, except for nature spirits and the like. Several Sapients have been found dead near some of the more dramatic locations.
Third, there is a mehcanists' village to the north of Port Huron by a couple days march. A local lorcling has decided that this should not be, and is mustering an army to march on teh village and destroy the work being done there."
"Now, as we go, we will likely split into tow or more groups for scouting purposes. Eye, you will be ... will b. ... ... I'm sory, is that a daffodil on your head?"
"Plantbaby!" The plantbaby squeaks, rubbing it's leaves together and bobbing.
>Plantbaby, The Eye affirms.
"Right, well. Anyway. You'll be acting as communications between the group at adistance, and may be required to travel on your own between locations. Your com units don't work well over the distances we will be moving.
Dar, Aylia, Senna, and Terrance will each likely be used to scout potentially dangerous suspect locations, And Noir and Samuel, we expect you will be shock troops for the most part, if it comes to combat. however, this is just a preliminary assignment, and not meant to limit your usefulness to one area.
Questions?"