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Author Topic: Blades of Avalon: Road to Rank S  (Read 11452 times)

Andres

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Re: Blades of Avalon: Road to Rank S
« Reply #75 on: August 09, 2016, 12:30:58 am »

This game follows logic to an extent, but you don't have to worry about things like surviving a bullet. If you get shot, no biggie, just some HP off. It's not "oh my gosh I better patch up this bleeding wound" or anything.
Excellent, that means more difficulty.
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TheBiggerFish

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Re: Blades of Avalon: Road to Rank S
« Reply #76 on: August 09, 2016, 12:31:17 am »

Um

Caroline's whole thing is, she gets out of the way of attacks

Also, whether you want it or not you're being dragged along with us up the ranks, AFAIK.
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Andres

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Re: Blades of Avalon: Road to Rank S
« Reply #77 on: August 09, 2016, 12:32:08 am »

Also, whether you want it or not you're being dragged along with us up the ranks, AFAIK.
That's nice.
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SOLDIER First

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Re: Blades of Avalon: Road to Rank S
« Reply #78 on: August 09, 2016, 12:33:09 am »

I mean
the point of the game is kind of to ascend the ranks
so you kind of want to make a character that can do that?
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IamanElfCollaborator

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Re: Blades of Avalon: Road to Rank S
« Reply #79 on: August 09, 2016, 04:28:17 am »

.....Which does bring up that we don't actually have any smarts heroes as far as I know...  Yikes.
Lillian is pretty intelligent. It's a requirement to be trusted with power armor (that she herself must maintain) AND to be a sniper, of all things.

So how is he going to not get completely and utterly trounced, then?
Guns, probably. I'm looking at your sheet and she doesn't seem to have any abilities that let her survive a bullet to the head, for example. Many heroes and villains do have abilities that let them survive bullets, so my character will probably end up as E-rank at most, and I'm ok with that. I've never played a ludicrously underpowered character before and just trying to survive will probably be a fun activity on its own.
Um, how do I say this without being rude. I normally don't give out critique in a form that isn't simultaneously insulting and hilarious to the receiver.

Your character seems to be generic and unfinished.

I don't mean offense by that. However, your character, as it stands, seems very much generic and unfinished for a variety of reasons:
- Firstly, he's not exactly standing out from the already present cast of underpowered heroes (Lillian, Caroline and Kevin). He has no unique characteristics that would make him stand out; if you emphasise his status as a badass normal skilled with guns, for instance, Lillian already does that far better, with justification within her backstory. His underpoweredness is taken much further with Kevin, who does more with the idea because it's woven into his story; as he already starts out weak, he wants to train and so enters Avalon to train himself to become badass. The point being that your character is basically doing what other characters do, but worse. Either give this guy some sort of interesting gimmick that isn't being utterly generic, or if he is going to be generic, my answer to that is below...

- That brings me to the next point; backstory and personality. We know nothing about this guy. Nada. Nil. While it's perfectly acceptable for a character to simply want to attend the Academy without any events in their backstory to drive them to, it has to be made up for in his personality. To be quite frank, you did not; his personality adds up to him being quiet and cleanly, which aren't all that interesting. Moreover, his whole concept is counter to the concept of moving up in ranks, which is an inherent mechanic of the game. All of this adds up to a character who is neither interesting, nor likely to progress in the game as a whole; and if he will be neither, why would anyone be invested in him as a character aside from yourself? If you do insist on a generic gimmick, expand on his other qualities as to give everyone else a reason why they should care about this character.

- My third point is linked, albeit a point I'm not particularly invested in either; mechanics. You're missing two perks, for starters, and of the two you do have, one has no mechanical effect whatsoever. It's the opposite of some other characters; rather than being utterly broken, it does absolutely nothing. Likewise for the abilities; we don't have any idea of what those do at all. They seem more fluff-linked; in this case, most should be omitted and included in his backstory to justify his possession of those skills. Of his current skills, only one seems fit to be on the list at all; the others should be taken for granted, assuming his backstory supports it.

Overall, the character needs a lot of polish and fixing. As others have already said before, you should read the thread and look at the other sheets for pointers as to how to improve yours, as well as consider expanding what you already have or trimming the extraneous fat. However, it's not at all unsalvageable, so at least you did a better job than a certain few ^_^
« Last Edit: August 09, 2016, 05:05:38 am by IamanElfCollaborator »
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crazyabe

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Re: Blades of Avalon: Road to Rank S
« Reply #80 on: August 09, 2016, 11:57:36 am »

Rezillk the Grand for very obvious reasons.
What Obvious reasons?
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IamanElfCollaborator

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Re: Blades of Avalon: Road to Rank S
« Reply #81 on: August 09, 2016, 12:04:21 pm »

1. Your sheet isn't finished. You're missing Focus, Actions and HP.
2. What IS there is utterly broken. In what world would instantly rendering someone else's character a brain-dead slave if they fail a ridiculously difficulty check be balanced? It's also broken in the other way; that is to say, it doesn't work at all by the standards of the system.

Twinwolf

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Re: Blades of Avalon: Road to Rank S
« Reply #82 on: August 09, 2016, 12:10:48 pm »

Not getting into the aspects of them as a character, their perks and abilities are... I really want to be nice but stupid is the only way of putting them.

You didn't even fill in HP, Actions, or Resolve.

His toxic blood does as much or more damage than most normal attacks, scaling off a stat that is invalid for damage.

Making new abilities, even randomly, is stupid.

I'll give you the flight and the raven, those are pretty neat.

Mind slash is dealing up to six times your manipulation in damage. Look at other damaging attacks for what is wrong with this.

Mind Infuse's first part is fine. Confusion is a valid status effect. Having a move that leads to "Oh by the way your character you put so much work into is effectively dead because I used this one move three times" is not. It never will be. Why would you even consider it for a second, it is such a stupid and asshole-ish effect that would never be allowed.

Same randomness issue as before on chaos missile.

Magic mirror passively reflects magic attacks. This is a passive with no perks behind it. The not only nullifies but reflects a common source of damage. What.
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crazyabe

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Re: Blades of Avalon: Road to Rank S
« Reply #83 on: August 09, 2016, 02:32:44 pm »

Changes have been made.
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Andres

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Re: Blades of Avalon: Road to Rank S
« Reply #84 on: August 09, 2016, 06:53:14 pm »

Is this game focused mostly on gameplay or roleplay like RotMG was? Elf's post has made me start suspecting that it's the latter.
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SOLDIER First

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Re: Blades of Avalon: Road to Rank S
« Reply #85 on: August 09, 2016, 06:58:18 pm »

It's a mix of the two.
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IamanElfCollaborator

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Re: Blades of Avalon: Road to Rank S
« Reply #86 on: August 09, 2016, 07:00:19 pm »

Leaning more towards RP, IIRC.

SOLDIER First

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Re: Blades of Avalon: Road to Rank S
« Reply #87 on: August 09, 2016, 07:01:11 pm »

that's still a mix of the two
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Andres

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Re: Blades of Avalon: Road to Rank S
« Reply #88 on: August 09, 2016, 07:18:31 pm »

I think I'll wait to see how the game progresses before investing myself further, then.
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IamanElfCollaborator

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Re: Blades of Avalon: Road to Rank S
« Reply #89 on: August 09, 2016, 07:28:08 pm »

Fair enough.
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